FlyingArrow wrote:
Cost 32
HP 150
DF 14
AT 8
DM 0
Melee Attack
Emplacement
Savage
Clamp
Melee Reach 3
Sunken: Characters without Flight that move into a square within 2 squares are automatically placed adjacent to this character, Save 11. This character cannot be attacked by enemies more than 3 squares away.
Tentacle: A character that begins its turn adjacent to this character takes 30 Damage, Save 11.
sthlrd2,
Quoting myself here because this version has MR3 and Sunken. You still have the idea of a wall that is difficult to scale, but with MR3 there aren't any really 'safe spots'. You might not get dragged in, but you can be attacked from 3 away.
On the other hand, Clamp is 50/50 and there's no base damage. Here's another thought - what if we gave the Sarlacc really high attack (like 15 or 16), and then said "not subject to commander effects" (dropping Savage). That way, you have a much higher chance to hit and Clamp - nearly 50/50 in most cases. But no chance it will turn into a big attacker.
Another thought for Sunken:
Sunken - Characters without Flight that move into a square within
4 squares are automatically placed adjacent to this character, Save
6. This character cannot be attacked by enemies more than 3 squares away.
With the bigger range and the easier save, characters are far more likely to tread closer to the Sarlacc. First, they'll need to since it dominates such a large amount the landscape. Second, the save is easier, so they're less likely to fear failing the save. I don't know if I like this idea - just tossing it out there for discussion.