R5Don4 wrote:
Hey Andy, what did you have in mind for your first two entries? The Czerkas?
My general ideas were for the Czerka Administrator to be a support piece/Commander, something like This...not 100% sold on all droid support, but this way he works well with the Assault Droid. So if people have cool ideas lets hear them!
I originally wanted to give him Bribery, but I think that might be too much on a non-unique. But something like Bribery could be neat.
Hit Points: 40
Defense: 15
Attack: 0
Damage: 0
Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
Rapport (A character whose name contains Czerka costs 1 less when in the same squad as this character.)
Droid Mark (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire)
Droid Coordinator (Non-Unique Droid allies gain Speed 8)
Commander Effect This Commander Effect affects Droids if their name contains Czerka. Followers whose names contain Czerka gain Door Gimmick and Deceptive +10.
Czerka Assault Droid
Points: 80
Defense: 16
Attack: 9
Damage: 20
Droid (Immune to critical hits; not subject to commander effects)
Mobile Attack (Can move both before and after attacking)
Shields 1 (When this character takes damage, make 1 save, each needing 11; each success reduces the damage dealt by 10)
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
Mines 20 (An enemy that moves adjacent to this character takes 20 damage; save 11)
Shatter Beam (Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)