Sithborg wrote:
No. The "after init is determined" is essentially treated as one turn, and Heavy Weapon does not designate the character's own turn, only it can't move and attack on the same turn.
http://community.wizards.com/go/thread/ ... i-Gon?pg=2 I think this is not the right ruling.
Flow walk gives out a turn thats why.
T1 CE just gives out an attack plus a small move (yes that part of the game is a small round but its not really a true turn.)
Both intution and Suprise move are not turns they are just actions for movement during that small round.
They treat it like a turn but its not a true turn only a fake one.
This is what Nickname had to say
Quote:
Yes, except that you're using the word "turn" in regards to an action in the post-initiative section of the round and it's not truly a "turn" as defined in the rules. (But certain elements of turns do apply in the same way during the action.)
What Bill said back then
Quote:
When they use the word "treat it like a turn" for Surprise Move and Intuition, its to clarify that things progress as normal (AoO's, using fps to respond, Cunning attack, etc.), not that it truly generates a "Turn". Flow Walking actually generates a turn just like Dominate, so therefore, its pretty easy to see why it works in one case and not in the other.
What Nickname said later
Quote:
Yes. That's more true than not--it's tough to use the proper wording because it doesn't exist. So 'turn' as the game defines it isn't quite right, but the idea of each action/event being sort of like a 'turn' is.
I got this mixed up earlier too with my hypothetical situation, so I realize it's not the simplest thing in the world.
So I stand by saying that this is not the correct ruling since its not a true turn by the rules.