jonnyb815 wrote:
FlyingArrow wrote:
Sithborg wrote:
UrbanShmi wrote:
The proposed wording is intended to allow the Sarlacc to make AoOs (attacks not on its own turn) against characters up to three squares away. Is there a problem with the wording or the ability?
Yes. It is only for purposes of AoOs. Not Melee Attack or Melee Reach, so the attack still can't be made. And not for a wide, wide range of other abilties. Think back to the original Melee Reach and some of the screwed up interactions. And open it up much wider.
UrbanShmi,
I'd vote to just leave it off. We could probably find wording that works, but I think it is probably more trouble than it's worth. Especially, if we are going to have a save on movement that would place people adjacent.
Actually, the extended range AoO was supposed to replace the 'place adjacent on movement' ability. Since I included the 'place adjacent on movement' ability, I shouldn't have had the extended range AoO on that latest version anyway.
I really think we should rethink her idea. Just saying having her on board odds are means jason might have some imput in the background. Just saying I think your saying no before we even got anywhere.
Ill post
think we need to add what deri said a little more and rethink about what shmi said.
If there's a way for my idea to work, I hope it can be included; however, my "on-boardness" with the project doesn't necessarily hinge on whether or not the thing can make AoOs from three squares away. That just feels very true to the creature to me, but there are other things, like the Wild Sweep idea, that could serve just as well, and I think the project is generally moving in a good general direction. I'm even coming around on the idea of moving adjacent, with or without a save, as my initial objections were much less about that mechanic than about how it triggered and what it was supposed to represent.
Sorry I disappeared for a day or so. Guess everybody gets attached to their own ideas from time to time. The important thing is, as a community, to create a piece that's fun and interesting enough for people to at least think about playing it. That means it needs to have good "flavor," but also not make things obscenely complicated.