Clone Trooper Lieutenant 15, hp40, def15, atk7, dmg10 SA: order 66, Inspire (non-unique followers within 6 squares gain an additional +4 atk)
Clone Trooper Sergeant Major 25, hp50, def16, atk10, 10 SA: order 66, Squad Leader (non unique followers in your squad count as troopers for the purposes of commander effects) CE: trooper followers that combine fire against an enemy gain suppressive fire (a living enemy hit by this characters attack has -4 defense and can not move until the end of the round, save 11)
Clone Inferno Trooper 15, hp10, def 15, atk 6, 10 Order 66, flamethrower 20
Clone Trooper Sniper 18, def 16, atk 10, 10 SA: order 66, careful shot, deadeye +20, accurate shot, advantageous defense
Clone Trooper Quartermaster 20, hp 50, def 15, ATK 9, 10 SA: order 66, blaster rifle upgrade, blaster pistol upgrade CE characters with order 66 and grenades 10 gain grenades 30 and ion grenades
Clone Trooper Medic 8, hp 30, def 13, atk 4, 10 SA: order 66, heal 10, emergency life support
Clone Trooper rocketeer 18, hp 50, def14, atk4, 10 SA: missiles 30, order 66
Clone Jumptrooper 25, hp 50, def 18, atk 10, 20 SA: order 66, flight, evade, splash 10, blast cannon, micro-vision
Assassin Clone 25, hp 70, def 19, atk 11, 20 SA: order 66, melee attack, lightsaber resistance, jedi hunter, cloaked, blaster 10
Republic Intelligence 18, hp 40, def 15, atk8, 10 SA: order 66, cloaked, recon, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) CE order 66 Characters in your squad with stealth within 6 squares gain deceptive
Clone Heavy Weapons Trooper 30, hp80, def16, atk8, 20 SA: order 66, affinity imperial, triple attack, heavy weapon, overwatch (replaces turn, when an enemy moves within line of sight of this character, this character may make one immediate attack once per round)
Clone Explosive Ordinance Disposal 19, hp40, def14, ATk 5, 10 SA: order 66, affinity imperials, damage reduction 10, satchel charge, demolition charge, bomb disposal (adjacent enemy characters lose self-destruct)
Clone Mechanic 10, hp 10, def 11, atk 3, 10 SA: order 66, affinity imperial, industrial repair 20, repair 10
Deathtrooper 5, hp 10, def 10, atk 8, 10 SA charging assault, savage, melee attack, swarm, black (+10 damage to one liing adjacent enemy, save 11. If this character defeats an adjacent living enemy, that character is immediately replaced by a deathtrooper)
Experienced Deathtrooper 10, hp 10, def 10, atk 8, 10 SA charging assault, blaster +4 and 10 damage, savage, melee attack, swarm, black (+10 damage to one adjacent living enemy, save 11. If this character defeats an adjacent living enemy, that character is immediately replaced by a deathtrooper) CE characters with savage are affected by this ce, deathtrooper allies within six squares gain momentum
Imperial Knight Apprentice 10, hp 50, def 16, ATk 6, 20 SA: melee attack, synergy imperial knight, cortosis gauntlet 19, force 1, lightsaber block How about another Vong priest, Master Priest Cost 30 HP 50 Def 16 Atk 8 Dmg 10
SA Unique Melee Attack Scarification Droid Hunter (this character gains +4 Atk and +10 Damage against droid characters and characters with mounted weapon). Force Immunity
CE
Allied Vong within 6 squares gain Droid Hunter
Also a Vong "Medic"
Shaper Initiate Cost 8 HP 40 Def 15 Atk 5 Dmg 10
SA Melee Attack Force Immunity Grafting (replaces attacks; Remove 30 damage from one adjacent vong ally, save 6)
Other variations could just give her heal 20, take away the save of 6, or the extreme variant:
Grafting (replaces turn; Defeat one adjacent living ally and remove 50 damage from another adjacent living ally)
That last one would be fun with Vong
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