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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon Jan 24, 2011 9:12 am 
Unnamed Wookiee
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Posts: 48
Location: Central Pennsylvania
I have a few more ideas...

- Mounts (carrying capacity 1 medium or 2 small models; +1 to hit to rider(s) from elevation; Mount has its own attack(s) as well)
    Dewback
    Tauntaun
    Boma
    Bantha
- Vehicles (carrying capacity 2 medium or 3 small models)
    XP-38 speeder
    Flare-S Swoop
    Speederbike
- I vote for a colossal Jawa Sandcrawler (Suggestion: Droid and Jawa Reinforcements 20 as one of its powers) :Jawa: :r2d2:
- Zero-G Stormtrooper (spacetrooper)
- Black Sun gladiator droid (Shadows of the empire N64 Game)
- Jawa on repulsor scooter (Super STAR WARS) (flight, srafe, move 8)
- ATPT (carrying capacity 1 medium or small model, fringe, large base) :ATST:
- Nek (Cyborean battle dog)
- Cyborged pirate
- Gorax (Endor giant) :Ewok:
- Gand Findsman
- Young Sarlacc (emplacement, melee reach 6)
- Dianoga (emplacement, melee reach 6)
- Talz slave
- Colossal Adult Krayt Dragon (everyone needs a dragon to fight)
- Twin pod cloud car
- Verpine Slicer (overrides 2 doors instead of 1 or can override 1 door not in line of sight)

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Feb 25, 2011 7:38 pm 
Intelligence Operative
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Posts: 322
Clone Trooper Lieutenant
15, hp40, def15, atk7, dmg10
SA: order 66, Inspire (non-unique followers within 6 squares gain an additional +4 atk)

Clone Trooper Sergeant Major
25, hp50, def16, atk10, 10
SA: order 66, Squad Leader (non unique followers in your squad count as troopers for the purposes of commander effects)
CE: trooper followers that combine fire against an enemy gain suppressive fire (a living enemy hit by this characters attack has -4 defense and can not move until the end of the round, save 11)

Clone Inferno Trooper
15, hp10, def 15, atk 6, 10
Order 66, flamethrower 20

Clone Trooper Sniper
18, def 16, atk 10, 10
SA: order 66, careful shot, deadeye +20, accurate shot, advantageous defense

Clone Trooper Quartermaster
20, hp 50, def 15, ATK 9, 10
SA: order 66, blaster rifle upgrade, blaster pistol upgrade
CE characters with order 66 and grenades 10 gain grenades 30 and ion grenades

Clone Trooper Medic
8, hp 30, def 13, atk 4, 10
SA: order 66, heal 10, emergency life support

Clone Trooper rocketeer
18, hp 50,  def14, atk4, 10
SA: missiles 30, order 66

Clone Jumptrooper 
25, hp 50, def 18, atk 10, 20
SA: order 66, flight, evade, splash 10, blast cannon, micro-vision

Assassin Clone
25, hp 70, def 19, atk 11, 20
SA: order 66, melee attack, lightsaber resistance, jedi hunter, cloaked, blaster 10

Republic Intelligence
18, hp 40, def 15, atk8, 10
SA: order 66, cloaked, recon, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get  programmed target against this enemy for the remainder of the round)
CE
order 66 Characters in your squad with stealth within 6 squares gain deceptive

Clone Heavy Weapons Trooper
30, hp80, def16, atk8, 20
SA: order 66, affinity imperial, triple attack, heavy weapon, overwatch (replaces turn, when an enemy moves within line of sight of this character, this character may make one immediate attack once per round)

Clone Explosive Ordinance Disposal 
19, hp40, def14, ATk 5, 10
SA: order 66, affinity imperials, damage reduction 10, satchel charge, demolition charge, bomb disposal (adjacent enemy characters lose self-destruct)

Clone Mechanic 
10, hp 10, def 11, atk 3, 10
SA: order 66, affinity imperial, industrial repair 20, repair 10

Deathtrooper
5, hp 10, def 10, atk 8, 10
SA charging assault, savage, melee attack, swarm, black (+10 damage to one liing adjacent enemy, save 11. If this character defeats an adjacent living enemy, that character is immediately replaced by a deathtrooper)

Experienced Deathtrooper
10, hp 10, def 10, atk 8, 10
SA charging assault, blaster +4 and 10 damage, savage, melee attack, swarm, black (+10 damage to one adjacent living enemy, save 11. If this character defeats an adjacent living enemy, that character is immediately replaced by a deathtrooper)
CE characters with savage are affected by this ce, deathtrooper allies within six squares gain momentum

Imperial Knight Apprentice
10, hp 50, def 16, ATk 6, 20
SA: melee attack, synergy imperial knight, cortosis gauntlet 19, force 1, lightsaber block
How about another Vong priest,
Master Priest
Cost 30
HP 50
Def 16
Atk 8
Dmg 10

SA
Unique
Melee Attack
Scarification
Droid Hunter (this character gains +4 Atk and +10 Damage against droid characters and characters with mounted weapon).
Force Immunity

CE

Allied Vong within 6 squares gain Droid Hunter


Also a Vong "Medic"

Shaper Initiate
Cost 8
HP 40
Def 15
Atk 5
Dmg 10

SA
Melee Attack
Force Immunity
Grafting (replaces attacks; Remove 30 damage from one adjacent vong ally, save 6)

Other variations could just give her heal 20, take away the save of 6, or the extreme variant:

Grafting (replaces turn; Defeat one adjacent living ally and remove 50 damage from another adjacent living ally)

That last one would be fun with Vong


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun Feb 27, 2011 7:27 pm 
Death Star Designers
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Muunlist 10 ARC Trooper.

GA Trooper

Tarentatek

Gand Findsman

Pit Droid

Elite Tuskan Warrior on Bantha

Ughnaught Minor

Ewok Elite Warrior

TIE fighter

Peace Brigade Leit - Fringe but have a vong ce or vong calaberator ce

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon Feb 28, 2011 11:35 am 
Intelligence Operative
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Joined: Thu Aug 26, 2010 5:25 pm
Posts: 322
Weeks wrote:
Muunlist 10 ARC Trooper.

GA Trooper

Tarentatek

TIE fighter

Peace Brigade Leit - Fringe but have a vong ce or vong calaberator ce


+1 to all of those. GA troops need a boost, the rancor could easily be the Tarentatek, same with the tie crawler becoming the fighter, something to duel those annoying basilisks and snowspeeders haha. Peace brigade also need to be fleshes out ALOT more, maybe even four pieces, peace brigade commander, soldier, pilot, supplier/medic. Also thracken sal solo


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Tue Mar 01, 2011 8:25 pm 
Black Sun Thug
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Joined: Sat May 16, 2009 8:32 am
Posts: 51
Talz on Narglatch (RM: Nexu)
Geonosian Hive Commander (something to bump geo's attack and maybe Evasive Maneuvers-like evade but save on a 14+)
Wookiee Bounty Hunter
Wookiee Shaman
Jawa Droid Merchant (brings in more droids)
Tusken Huntmaster (RM: Tusken on Bantha)


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun Mar 06, 2011 12:41 am 
Unnamed Wookiee
Unnamed Wookiee

Joined: Thu Nov 25, 2010 8:59 pm
Posts: 44
Location: Adelaide, South Australia
Weeks wrote:

Muunlist 10 ARC Trooper. New to me, could someone describe this character?

Gand Findsman +several million

Pit Droid +1 V good.

Elite Tuskan Warrior on Bantha.
I love tuskens I have lots & the idea of an elite on a Bantha is great but (had to be one!) I think it would need a limitation like 'Exclusive', as in you could only have one in your squad.

Ughnaught Minor. I always felt ughnaughts were a vertically challenged species to begin with!

Ewok Elite Warrior. Another good idea. I do think we use elite a lot, how about Hunt Master , Hunt Leader or Scout Leader? Could have super stealth, more attack, 'it's a trap' and 'relay orders'(a living version of the mouse droids).

TIE fighter

Peace Brigade Leit - Fringe but have a vong ce or vong calaberator ce


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed Mar 16, 2011 11:14 am 
Intelligence Operative
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Joined: Thu Aug 26, 2010 5:25 pm
Posts: 322
Some weird Fringe ideas I've been pondering lately:

Fringe

Bith Bartender
SA Juma Juice (replaces attacks, adjacent living allied character gains +10 damage, damage reduction 10 and speed 4 until the end of its next turn)

Rodian Spice Dealer
SA Deathsticks (replaces attacks, adjacent allied character gains twin attack and charging assault until the end of the round, at the end of the round that character takes 20 damage, save 11 for half damage)

Twilek Stimpack Dealer
Cost 25
SA strength Stimpack( replaces turn, adjacent living allied character gains might swing and momentum) for the rest of the skirmish
Dexterity Stimpack (replaces turn, adjacent living allied character gains speed 8 and +2 defense for the remainder of the skirmish)
Endurance Stimpack (replaces turn, adjacent living allied character gains damage reduction  10 and avoid defeat for the rest of the skirmish)

Or for simplicity's sake just turn it into: 
Stimpack (replaces turn, adjacent living allied character gains +4 defense, momentum and avoid defeat for the rest of the skirmish)

Human Teras kasi master
CE at the end of this characters turn, choose one ally with melee attack within line of sight, that ally gains close quarters fighting, parry, and evade until the end of the round
OR
allied characters with melee attack gain cqc fighting 

Human/Twilek BladeMaster
SA: deadly attack, vicious attack
CE allied characters with melee attack within six squares gain deadly attack and vicious attack

Duros Planetary Defense Controller
SA pilot
CE characters in your squad with pilot count as having the same name for purposes of commander effects. Allied pilots gain squad firepower and can move two extra squares at the  end of their activation, this includes activating for attacks if oppurtunuty

Logistics Outfitter
5
SA outfit (huge characters gain stable footing)

Human Noble
20
diplomat, bribe (replaces attacks, adjacent living fringe enemy joins your team, save 6)

Chiss Commander
CE chiss followers gain bloodthirsty and indiscriminate 

Genoharadan Contractor
Order counter disruptive 

Exchange agent 
Advantageous defense, balance (+4 atk and +10 damage if opponent has more points/pieces in play)

Gotal Explosive Expert
15, hp 30, def 16, atk 4, 10
SA: satchel charge, bomb disposal (adjacent enemy characters lose self-destruct)

Human Trader
Night Vision supplies (replaces turn, adjacent ally gains accurate shot for the rest of the skirmish)
Jetpack Supplies (replaces turn, adjacent ally gains flight for the rest of the skirmish)

Twilek Trader
Cloaking supplies (replaces turn, adjacent ally gains stealth for the rest of the skirmish)
Poison supplies (replaces turn, adjacent ally gains poison 10 for the rest of the skirmish)

Czerka heavy Arms Dealer
Heavy Repeater upgrade (allies without melee attack that deal 30 damage gain twin attack and heavy weapon; while 
within six squares of this character)
Mounted Weapon upgrade (allies without melee attack that deal 40 damage gain splash 20; while 
within six squares of this character)

Corsec riot control officer
Vibrostaff upgrade (replaces turn, adjacent ally with melee attack gains vibrostaff for the rest of the skirmish)
Blaster rifle upgrade (20 damage nonmelee gain jolt while within 6 squares)


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sat Mar 19, 2011 12:52 am 
Black Sun Thug
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Joined: Sat May 16, 2009 8:32 am
Posts: 51
Jedi Snipers (Old Rep and Rep) New ability like Force Leap but not a force power, Evade and Lightsaber Throw.
Gungan Jedi (Republic)
Fallanassi (New Republic) Force Illusions: Take control of target character to move or attack with, but not both. Save 11.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Nov 11, 2011 1:09 pm 
Unnamed Wookiee
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Joined: Mon Jun 15, 2009 8:49 pm
Posts: 26
Location: Arizona
A few ideas that come to mind. Some are faction-specific and are so noted. Any without a faction designation is Fringe:

-Verpine Technologist
-(Sith) Sith Commando & Sith Commando Leader
-(OR) OR Commando & OR Commando Leader
-Pirate Smuggler
-(Rebel, affinity with Republic & New Republic) Wookie Commando

-(Republic) Clone Trooper Officer
-Ewok Archer
-Veteran Ewok Archer
-Ewok Hunter
-Verteran Ewok Hunter
-Rodian Bounty Hunter
-Gambler
-Trandoshan Bounty Hunter
-Chiss Officer
-(Empire) Imperial Moff
-(Empire) Imperial Assassin (may have 1 Force point)
-(Rebel) Rebel Quartermaster
-Twi'lek Bounty Hunter
-(Republic) Naval Fleet Commander
-(Mando) Mandalorian Rocket Jumpers
-(Empire) Stormtrooper Sergeant

-(Empire) Scout Trooper on Speeder Bike (made to be similar to Anakin on STAP)

-(Rebel) Rebel Commando on Speeder Bike (Made similar to Anakin on STAP)

-(OR) Old Republic Jedi Master (could have affinity with Republic and/or New Republic)

-Hutt Crime Lord
-Trade Federation Official
-Duros Spacer
-Nautolan Pirate
-Kaminoan Cloner
-(NR) GAG Officer
-(NR) GAG Soldier

-(Sith) Tu'ata (I think these two Sith terrors would be great for using pieces that are rarely used: Nexu & Reek & Acklay)
-(Sith)Terentatek

-Zeltron
-Human Gang Leader
-Jensaarai Master

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Tue Dec 13, 2011 5:49 pm 
Intelligence Operative
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Joined: Thu Aug 26, 2010 5:25 pm
Posts: 322
Some new Vong ideas

Gretchin (rm mynock)
35, hp 90, def 18, ATk 8, dmg 20
SA
Melee Attack
Savage
Flight
Mobile Attack
Speed 10
Demolish
Mounted Weapon Hunter 
Corrosion (poison 20 for non living characters) 
Internal Strife
Vondumn Crab Armor 6

CoralSkipper Pilot
14, hp 50, def 17, ATk 9, dmg 10
SA
Force immunity
Melee Attack
Pilot
Razorbug
Accurate Shot
Skilled (this character can use abilities that replace attacks twice instead of once)

Yuuzhan Vong Bombardier Warrior
20, hp 50, def 15, ATk 6, dmg 10
SA
Melee attack
Force immunity
Vondemn crab armor 11
Blast bug (replaces attacks; 30 damage to one target enemy within 6 squares, that character is activated this round, save 11)

Shamed ones
3, hp10, def 11, atk 5 , dmg 10
SA: force immunity
melée attack
affinity for new republic
Slave

Vongspawn
6, hp 30, def 12, atk 5, dmg 20
SA: 
melee attack
Savage
slave


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Dec 16, 2011 2:19 pm 
Unnamed Stormtrooper
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Mandalorian:

Mandalorian Advanced Commando
Hit Points: 50
Defense: 17
Attack: 9
Damage: 20

Special Abilities
Cunning Attack
Accurate Shot
Cloaked
Jolt



Mandalorian Armorer
Hit Points: 30
Defense: 17
Attack: 6
Damage: 10
Special Abilities

Beskar'gam 11
Armorer (Mandalorian followers gain Beskar'gam 11.)
Master Armorer (At the start of the skirmish, choose an allied character. That ally gains Beskar'gam 7 and gets +2 Defense.(Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 7.)


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed Dec 21, 2011 2:50 pm 
Intelligence Operative
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Csanad wrote:
Mandalorian:

Mandalorian Advanced Commando
Hit Points: 50
Defense: 17
Attack: 9
Damage: 20

Special Abilities
Cunning Attack
Accurate Shot
Cloaked
Jolt



Mandalorian Armorer
Hit Points: 30
Defense: 17
Attack: 6
Damage: 10
Special Abilities

Beskar'gam 11
Armorer (Mandalorian followers gain Beskar'gam 11.)
Master Armorer (At the start of the skirmish, choose an allied character. That ally gains Beskar'gam 7 and gets +2 Defense.(Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 7.)


+1 to the armorer idea, had something similar for the sith done up before.

Here is something to boost the melee mandos:

Mandalorian Huntmaster 
20, hp 60, def 16, atk 9, 20
SA melee attack
double attack
parry
speed 8
Savage Hunter
Sure-Footed
CE: mandalorian allies with melee attack gain speed 8 and sure-footed

"A mandalorian needs to be as fast and deadly as the prey he hunts"

Also a proper cheap option:

Mandalorian Academy Cadet
4, hp 10, def 16, ATk 2, 10
SA 
melee attack
Bravado


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sat Dec 31, 2011 2:39 am 
Warmaster
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Z-265 Life detection Droid

Faction: Fringe
Cost: 8
Hit points: 10
Defense:10
Attack: -
Damage: -

Droid
Detect Life Signs: All characters that have Cloaked or that are subject to commander effects that grant cloaked like abilities lose cloaked and gain Stealth.

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Sentinel for Life!


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Feb 17, 2012 12:04 pm 
Intelligence Operative
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Posts: 322
11MBStarWalker wrote:
A few ideas that come to mind. Some are faction-specific and are so noted. Any without a faction designation is Fringe:

-Verpine Technologist
-Pirate Smuggler
-(Republic) Clone Trooper Officer
-Rodian Bounty Hunter
-Gambler
-Trandoshan Bounty Hunter
-Chiss Officer
-(Empire) Imperial Moff
-(Empire) Imperial Assassin (may have 1 Force point)
-(Rebel) Rebel Quartermaster
-Twi'lek Bounty Hunter
-(Republic) Naval Fleet Commander
-(Mando) Mandalorian Rocket Jumpers
-(Empire) Stormtrooper Sergeant
-(OR) Old Republic Jedi Master (could have affinity with Republic and/or New Rebublic
-Duros Spacer
-Nautolan Pirate
-Kaminoan Cloner
-(NR) GAG Officer
-(Sith) Tu'ata (I think these two Sith terrors would be great for using pieces that are rarely used: Nexu & Reek & Acklay)
-Human Gang Leader
-Jensaarai Master


+1 to all of those, in regards to four:

Chiss officer (maybe a small sub faction) a Chiss leader with Rival for unique characters and something like:
Chiss Fleet Commander
SA
Xenophobia (this character gets +4 attack and +10 damage against non-Chiss living enemies)
CE chiss followers gain backlash and double attack

To reflect their striking I'm self defense brutally. Would also work well with the two Chiss we have.


Kaminoan Cloner (RM Kaminoan Healer)
28, hp 30, def 14, atk 2, dmg 10
SA
Rapport, characters with Order 66 cost 1 less when in the same squad as this character
Republic reserves 20
Clone Trooper Reinforcements 20 

Jedi Master
39, hp 100, def19, ATk11, 20
SA 
Affinity Republic/New Republic
melee attack
double attack
rapport 1 for Padawan
light tutor
force 1
force renewal 1
Lightsaber defense
master speed
Jedi Mind Trick 2

CE non-unique characters with a force rating can spend this characters force points, a character still cannot spend force points more then once a turn or combine it's force points with this character

Saarai-kaar (RM Sasee Tinn)
30, hp 90, def 20, ATk 13, dmg 20
SA
rapport 5 for Jensaarai
Melee attack
Force Armor
Dark Armor
Force 2 Force renewal 1
Lightsaber defense
CE
Allied Jennesari gain dark armor and force renewal 1

There's my take on some of those needed ideas. Also a couple more I would really like to see!

Imperial Missionary (RM imperial diplomat or human Bodyguard)
15, hp 30, def 12, ATk 0, dmg 0
SA
Diplomat
Heal 20
Medical Supplies
Recon

Infiltrator Droids (RM gonk Droid)
20, hp 50, def 15, atk 8, 10
SA, Droid
damage reduction 10
twin
stealth
bomb(replaces turn, this character and one other adjacent infiltrator Droid in your squad are immediately defeated, all characters within 6 squares of either droid take 80 damage, save 11 for half damage. (damage could also be lessened with the range increased)

Peace Brigade Quartermaster
13, hp 10, def 15, ATk 5, dmg 10
SA
Peace Brigade
Yuuzhan Vong collaborator
Thud bug
Tizo worm(this character counts as yuuzhan vong for the purpose of commander effects)
CE
Peace Brigade Allies gain Vondumn Crab Armor 16 and thud bug


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed Mar 07, 2012 3:23 pm 
Black Sun Thug
Black Sun Thug

Joined: Tue May 19, 2009 2:31 pm
Posts: 81
Commrade (This character counts as unique for abilities that contain the word Impulsive)

Clone Master (Your squad may ignore Unique building restrictions)


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sat Apr 14, 2012 7:38 am 
Intelligence Operative
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Joined: Thu Aug 26, 2010 5:25 pm
Posts: 322
Sith Recruiter
23, HP 50, def 16, ATk 0, dmg 0
SA
Diplomat
Sith Conscription (non-unique characters in your squad count as sith)
Fringe reserves 20
Propaganda (allied non-unique characters within 6 squares gain bloodthirsty)

CE
Non unique sith characters count as having the same name for the purpose of special abilities whose name contain gang.

Non unique sith characters gain gang

Sith Agent (RM Chiss Trooper)
25, HP 70, def 17, ATk 9, dmg 10
SA
Double Attack
Cloaked
Accurate Shot
Deceptive
Careful Shot
Shields 1

Human Blade Mercenary (RM dark side marauder)
Old Republic
20, hp 50, def 16, ATk 11, dmg 20
SA: 
Affinity Sith
Melee attack
Twin attack
Mercenary
Parry
Stealth
Vibrosword (ignores shields abilities on adjacent enemies)

Sith Warrior
25, hp 80, def15, atk11, dmg20
SA: melee attack,  Beserk (replaces attacks, make three attacks, this character has -4 defense until the end of the round), 
force 2, knight speed, lightsaber block

Sith Trooper Sergeant
12, hp 30, def 15, atk 8, 10
SA: 
CE at the end of this characters turn one sith trooper follower may immediately move 4 squares, this does not count as activating that character.

Old Republic Sniper
18, def 16, atk 10, 10
SA: 
Careful shot
Deadeye +20
Accurate shot
Advantageous defense

Old Republic Commando
OR
Cyborg Commando (because that is totally a species choice!!)
23, hp 70, def 18, atk 10, 10
SA: 
Cyborg
Soldier (counts as character named old republic soldier/trooper)
Heavy Weapon 
Triple Attack
Splash 10
Grenades 30
Regeneration 10
heal 20
Emergency life support 

Zabrak Vanguard Trooper
21, hp 70, def 17, atk 9, dmg 30
SA
Inspire (non-unique followers within 6 squares gain an additional +4 atk)
Soldier (counts as character named old republic soldier/trooper)
Advantageous Defense
Advanced Shields 1
Damage Reduction 10
Draw Fire

As well as the other classes from TOR


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Tue May 15, 2012 9:16 pm 
Intelligence Operative
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Joined: Thu Aug 26, 2010 5:25 pm
Posts: 322
Some more Sep droids:

Octuptarra (Tri-Droid)
21, Hp 70, def 15, ATk 11, dmg 20
SA
Droid
Damage Reduction 10
Triple Attack
Self destruct 40
Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) 
Stable Footed

Muckrucker Crab Droid (RM huge crab Droid)
40, hp 180, def 16, ATk 9, dmg 30
SA
Droid
Damage Reduction 20
Weak Spots 10
Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16)
Sure Footed
Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense)

Homing spider droid 
55, hp 150, def 17, ATk 14, dmg 40
SA
Droid
Speed 8
Sure footed
damage reduction 20
Weak spot 10
accurate shot
sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack) 
Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Heavy Hailfire
40, hp 100, def 15, atk 10, dmg 30
SA: 
droid
sure footed
wheeled
Advanced missiles 40 (save 16 to avoid damage)
dual fire (this character can use abilities that replaces attacks twice instead of once)
damage reduction 20
Weak Spots 10
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Corporate alliance persuader tank 
30, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 20
Weak spots 10
double attack
mounted weapon
doctrine of fear
speed 10
Sure footed
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Super Tank (RM Commerce )
72, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 30
Weak spots 10
Twin attack
Double Attack
mounted weapon
Sure footed
Missiles 40
Crushing Assault (this character may move up to it's speed and then attack. This character cannot enter any square twice. During this movement this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage dealt)
OR
Huge (this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage effect.
Or
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Aqua Droid
15, HP 50, def 17, atk 5, Dmg 20
SA
Droid
Twin Attack
Then:
Aquatic (+4 atk, +10 damage, and flight when in low Ground squares containing water)
OR
Environment Adaptation (+4 atk and +4 defense while in low ground)

Munn guard
5, hp 10, def 13, atk 4, dmg 10
SA: bodyguard

Geonosian soldiers
16, hp 50, def 17, atk 8, dmg 20
SA: flight
sonic weapon
mobile attack
splash 20
 
Stap 
20, hp 50, def 16, atk 6, dmg 30
speed 8
twin
strafe

Cortosis Super Battle Droid 
17, 50, def 15, ATk 6, dmg 20
Parry
Armor (when this character takes damage, reduce the damage dealt with a save of 11)
Cortosis Weave 19

Super battle Droid Officer 
18, hp 50, def 19, atk 7, dmg 30
rapport 1 for super battle Droids
CE
super battle droids gain momentum

Pilot Battle Droid
6, hp 20, def 9, atk 2, dmg 10
pilot
Gunner +20
Ground pilot
Programmed algorithms (this character counts as a cyborg for the purpose of commander effects)

General Loathsoam, ground force commander
15, hp 60, def 16, atk 8, dmg 10
rapport 10 for huge droids
CE
huge droid followers gain advanced shields 1 and flanking attack

Durge on speeder bike 
35, HP 140, def 18, ATk 12, dmg 20
unique
accelerate
strafe attack
bounty hunter
regeneration 20
Resilient
flight
penetration 10
CE
Allied Lancer Droids gain penetration 10

Captain Mar Tuk, tactician
Cost 45, hp 50, def 14, atk 5, dmg 10
SA
Unique
Seperatist reserves 30
CE as long as a droid in your squad has line of sight to an enemy you can choose to activate 1, 2 or 3 characters that turn, this does include droid and savage characters.
Separatist Droid allies with flight gain self destruct 10

Assassin Droid [RM crab droid] 
Cost 40, hp 100, atk 10, dmg 20
Sa: double attack
stealth
programmed target
assassin
spider swarm (replaces turn: all enemy characters within 6 squares take 10 damage save, 11)    

Techno Union Scientist 
Cost 10, hp 30, def 14, atk 6
Sa Cybernetic Upgrades (non-unique living followers gain cyborg while within 6 squares of this character)
Empathy 

Rocket super battle droid 
9
Boosted stats by 2, same SA except flight


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun Jun 03, 2012 9:44 am 
Warmaster
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Location: Danville IL
Why don't we take a chance to rework the equipment pieces that were in the battle of Hoth. Vset 4 seems to have the battle of Endor looking good and I would love to see what a generic speeder, Golan Canon, ATST, and the other large and huge figures from Hoth.

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon Jun 04, 2012 7:18 am 
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FVBonura wrote:
I have a few more ideas...

- Mounts (carrying capacity 1 medium or 2 small models; +1 to hit to rider(s) from elevation; Mount has its own attack(s) as well)
    Dewback
    Tauntaun
    Boma
    Bantha
- Vehicles (carrying capacity 2 medium or 3 small models)
    XP-38 speeder
    Flare-S Swoop
    Speederbike
- I vote for a colossal Jawa Sandcrawler (Suggestion: Droid and Jawa Reinforcements 20 as one of its powers) :Jawa: :r2d2:
- Zero-G Stormtrooper (spacetrooper)
- Black Sun gladiator droid (Shadows of the empire N64 Game)
- Jawa on repulsor scooter (Super STAR WARS) (flight, srafe, move 8)
- ATPT (carrying capacity 1 medium or small model, fringe, large base) :ATST:
- Nek (Cyborean battle dog)
- Cyborged pirate
- Gorax (Endor giant) :Ewok:
- Gand Findsman
- Young Sarlacc (emplacement, melee reach 6)
- Dianoga (emplacement, melee reach 6)
- Talz slave
- Colossal Adult Krayt Dragon (everyone needs a dragon to fight)
- Twin pod cloud car
- Verpine Slicer (overrides 2 doors instead of 1 or can override 1 door not in line of sight)


Are you kidding about the verpine slicer mentioned above? That is one of the most ridiculous, crazy, super good, overpowered abilities I have ever seen.

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon Jun 04, 2012 7:24 am 
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Posts: 2931
GeneralGrievous wrote:

CoralSkipper Pilot
14, hp 50, def 17, ATk 9, dmg 10
SA
Force immunity
Melee Attack
Pilot
Razorbug
Accurate Shot
Skilled (this character can use abilities that replace attacks twice instead of once)



Every thing on this sounds interesting and good except accurate shot when you have him listed as melee.

I'm not so sure accurate shot will do anything on a fig with melee. Lol

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