Well Bobby, whether or not Revan is a tournament worthy piece really depends on your local tournament scene. On an international basis, or what you might see at a major championship-type event like GenCon, I think you'd be pretty hard pressed to win consistently with Revan. But, local venues are usually different from national/international ones, so it's sometimes hard to say for sure.
If you are certain that you're going to face at least one squad with Yoda on Kybuck, and you want to stand a chance at beating it, you need to build a squad with characters that have more HP than the Echani Handmaidens. If you're set on using the cheaper characters, then for the 23 points that they cost, I have never really felt like they had enough offensive punch to make them worth while. You're using 69 points for those 3 handmaidens. I would personally use Lando Hero of Tanaab, a Czerka Scientist, and a 3 Sith Operatives instead. You get Mobile, Twin, and Cunning +20. Along with Revan's CE, that gives them a +12 for 30 damage each shot. At least that way, if Yobuck takes out one or two of them, you're only losing 10 point pieces instead of 23 point pieces.
Jabba, like DarthJim pointed out, is a huge slow-poke. You'll find it quite difficult to keep him close enough to the rest of your pieces to make a difference. Using Revan's CE to help him move more is nice, but you only get to move him 2 squares, for a total of 6 squares in any given round. That makes it pretty tough for him to keep up with the rest of the squad, especially when there will be times where you'll want to use Revan's CE on some other piece instead.
So, if you were to drop Jabba and the 3 Handmaidens, you could use the set-up I mentioned above, Lando HoT and a Czerka, and fit in 5 Sith Operatives! With the 3 Handmaidens, you'd have a maximum damage of 240 damage, but the 5 Operatives would give you a potential 300 damage! On top of that, you're gaining 3 more activations, plus Lando who would also be able to Mobile/Twin or even Double/Twin in the right situations.
Again, if you're mostly concerned about Yobuck or Speeder squads, then again, the cheap pieces like Handmaidens or Sith Operatives might not be the best bet (especially since even with a +12 it can be tough to hit those high def pieces). Since you're set on using Revan, here are some other options you might try:
Sith Heavy Assault Droid. You can use Revan's CE to move the SHAD into position and then unload with the 4 attacks. The Shields 20 will protect it for quite a while against pieces like Yobuck or the Speeder. Revan and 1 of these still leaves you another 63 points to play with. You could use Lando HoT, a Czerka, 2 Sith Operatives, and 2 Ugos. Then the Czerka would also be giving Jolt to the SHAD, which is brutal when your opponent has to roll 4 activation saves. That would stop a Yobuck or Speeder dead in its tracks for sure.
The Felucian Warrior on Rancor can be beastly with Revan. It's Penetration 10 will help against Luke's Snowspeeder, but it's Huge size could slow it down a little bit (though Revan's CE helps to make up for that). To top it off, the Regen 10, Parry, Melee Reach 2, and decent Attack/Defense would make this a nasty anti-melee combo, especially against pieces like Yobuck. However, if people at your venue are prone to playing high-powered shooter squads (like Mandos), you might not want to run this option, as that's 140 points of your squad that have no defense against shooters.
The Sith Marauders are great pieces to pair with Revan as well. They end up with a +15 attack with Revan's CE, and you can use the movement part of his CE to put them in place for their Double Attack. Also, they have Lightsaber Deflect, which is a nice contrast to Revan's LS Block. So, against Melee pieces, you lead with Revan. Against non-Accurate shooters, you lead with the Marauders. Against Accurate shooters you stay out of LOS altogether if possible, lol.
There are really lots of possibilities, and probably what you hear from most people is that Revan is a good piece, but costs a little too much to be highly competitive. IMO, this is only partly true. The fact that he is so expensive makes it tough to build squads that synergize with him, because you don't have enough points left over to work with. Revan tries to be too many things. If he just concentrated on the CE, and had crappy stats, or had his great abilities, but without the CE, then he could have been cheaper, and probably more useable. Personally, I feel like he is worth his cost, it's just tough to build squads that utilize every aspect about him.
As it stands though, I usually see Revan as just on the outer edge of the competitive bubble. He certainly has the potential to do well. Depending on your local venue, and depending on your skill level, it should be possible to win with him.
Honestly though, the most important thing is that you have fun, and if playing Revan is what you enjoy, then by all means, have at it. The trick you gotta watch though, is that your fellow players will learn to expect that you're playing Revan, and they will build their squads in accordance with that. If you know for certain what your opponents are playing, it's a lot easier to build your own squad in order to ensure victory. If you become too predictable, you'll start losing more often.
_________________ -Aaron Mand'alor "You either die a hero, or you live to see yourself become the villain."
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