Well, we're doing EPIC again at ACME this coming week, so I've been having some fun with potential builds. I'm missing a few pieces from LOTF still, so I don't know what squad I'll end up playing on Thursday, as I might be able to trade or borrow a fig or two at the beginning of the evening. Anyways, here's some fun stuff I've come up with
To recap, EPIC format is 500 points, 3 Commander Effects, and only 16 characters (can be broken by Reserves/Reinforcements)
The Mando Ori'ramikade!
Mandalore the Indomitable
Boba Fett, Mercenary Commander
Canderous Ordo
Jango Fett, Bounty Hunter
Basilisk War Droid x2
Mandalorian Commander
Mandalorian Supercommando x3
Mandalorian Blademaster
Mandalorian Gunslinger x2
Mandalorian Warrior
Ugnaught Demolitionist x2
Craziness, I tell you. Over 1100 hitpoints of Mandos, with half doing at least 30 damage per hit. Can you imagine Boba moving 6 squares with Greater Mobile, and attacking an adjacent enemy with Cunning AND Momentum? The Basilisks are the weak links, and probably could be swapped for more Supercommandos. But for 1) I don't think I have more than 3 or 4 Supercommandos, and 2) the Basilisk are there to annoy the opponent long enough to let the other pieces rain havoc down.
The New Jedi Order
Luke JM
Kyle Katarn, JBM
Han Solo, GH
Shado Vao
Mara Jade, Jedi
Garm Bel Iblis
Leia Organa Solo, JK
Wolf Sazen
Jacen Solo
Jaina Solo
Talon Karrde
GA Scout
Ugnaught Demolitionist x4
Garm's reinforcements obviously tailor to whatever you need. Likely fodder for killing the opponent's fodder though, lol. Garm is really there more for his CE this time around. 5 of the Jedi (Kyle, Leia, Wolf, Jacen, Jaina) can really make good use of Garm's CE. Han's NTMTO with Talon's Recon gives you awesome init control. And how could you run this squad without actually using Luke JM. He gives out a total of 7 extra FPs across the squad!
Can You Run The Gauntlet?
Emperor Roan Fel
Blizzard Scout 1
AT-ST
Vader Unleashed
Emperor Palpatine
Grand Admiral Thrawn
Deliah Blue
Antares Draco
Imperial Knight x5
Storm Commando x2
Mas Amedda
This squad has it all. Heavy shooters (AT-ST, Storm Commandos, Deliah), Damage negation (LS Block, DR10, Dark Armor, Bodyguard), and scary stuff like Lightsaber Throw 5, Cortosis Guantlets, and the Thrawn-swap to boot! Almost too much going on at one time for my liking, but it's versatility could be really powerful. Certainly has TONS of potential damage output per round. Oh, and of note, the Imperial Knights are BEASTLY with Thrawn. 21 Defense and +12 attack, with possibly Synergy on top of that, to make it +16! Easily as good as a JWM in that scenario.