Azavander wrote:
I appreciate the feedback, and realize that everyone has a slightly different style. As a more novice builder the conversation is useful as i get to see the way other people may build it. In the mean time I am trying to find something that minimizes the play mistakes I will make by being to aggressive. Hence my attraction to SS.
I could play something like LeGOWKcy to help with that because of the great defense, but that just seems boring and depending on how I do in our regional practice tourney tomorrow with this squad I may still do that.
Don't do LeGOWKcy. It's a crutch, and you won't get better by playing it.
I actually like the idea of Silri and a Defiler (or 2). The Defilers are sluggers. They can hit for 60 damage without any help from commanders, and Thrawn and Zann can make them pretty sick. I like the idea of softening up a big target with Arica and the Defiler, then giving the finishing blow(s) with Silri, which cannot be prevented.
You can even use Drain Life 3 from Sirli at the top of her turn in addition to the attacks, and in some situations that might bring them down to below 1/2 hit points so her merciless kicks in.
The reason I think Silri works so great with Ozzel is that with Mithhrawn, Nightsister Mother and Zann she could take out a full HP Yodabuck if he fails his Drain Life 3 saves.
You would out-activate, run out a speedy medium based character to within 6 of Yodabuck, swap in Silri, move in and twin attack Yodabuck (With opportunist for 60hp, she needs only roll 3 or better) and Force Drain (additional 20 hp). Then win init with Mithhrawn, merciless kicks in since Yodbuck is half dead - twin for another 60 that cannot be blocked, and finish him off with another FD3, all in 2 consecutive activations (one at the end of the round, 1 at the beginning) from Silri. Kinda sick. Obviously virtually every other fig has less hp than Yodabuck - so it's even easier with other targets that have less hp (no matter what their defense is)