Darth_Jim wrote:
We need to be careful of the 'hard counter'. We already have 2 problems for that tactic; lancers and Yobuck. I would agree, however, that making it more problematic to do so is a good idea, much like the counters for Dodonna in DotF. Dodonna is still in top squads, but there are ways around him now. If I am understanding you when you say 'hard counter' I am interpreting that as a total nerf on the tactic, and I'd be against that.
Absolutely agree, hard counters should be avoided.
The real issue is the droids being brought in with Lobot. No one is going to put 10 mice in their main squad, because they're a big fat waste of points against Yobuck or Lancer. But when you have the option of either 10 mice OR a Bodyguard and an R7, that's what makes it really shine. As such, I think a counter to Reinforcements might do well. Weeks brought up an idea that Graham (greentime) had at one point, which was a character (I believe he was considering it on a G0-T0) who gave you the choice of either bringing in Reinforcements or reducing your opponent's reinforcements. If you play against somebody who doesn't have Reinforcements, you bring some in yourself. If they do have them (and you believe that their reinforcements will hurt you enough), you cancel theirs out.
A cheap droid-only AoO might be good, too. Something you can bring in with Lobot. You keep its cost down by it only affecting droids. People will still bring the 10 mice in, but this will force them to keep the droids in the back, out of the fight, just spinning. As a strategy, I think that bringing in the 10 mice is a lot more than just activation fodder. If you drop 10 mice and just sit them in the back spinning, you're not getting all you can out of them and will likely lose to a good player. Using the mice as 20 Defense walls is a much bigger deal I think