Some final pieces I thought of: Vong World Brain (mustafarIan Flea Rider) 60, hp 80, def 11, ATk 0, dmg 0 SA Unique, melee attack, emplacement, force immunity, dominate, alter environment (replaces turn, enemy characters gain speed 4 until the end of the round, save 6) Corrupt Environment (whenever an enemy character activates, at the end of their turn they take 10 damage, save 6) CE Yuuzhan Vong allies gain Recon and synergy (+4 attack within 6 squares of an allied yuuzhan Vong)
Gretchin 20, hp 70, def 18, ATk 10, dmg 10 SA Force immunity, flight, speed 10, demolish, Droid hunter, mounted weapon hunter
Vongerella 20, hp 80, def 16, ATk 8, dmg 20 SA Unique, affinity sith, melee attack, thud bug, embrace of pain Force 3 Lightsaber Deflect
Vongspawn 5, hp 10, def 12, atk 5, dmg 20 SA: melee attack, savage
NEW REPUBLIC
Saba sebatyne 35, hp 140, def 17, atk 13, dmg 20 SA Unique, melee attack, double attack, Ninman Style, Savage Hunter (+4 attack and +10 damage against savage characters) Force 4 Lightsaber Deflect 1 Force Sense 1 Force Valor: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power gains the following commander effect for the rest of the skirmish: Followers within 6 squares get a +2 bonus to Attack, +2 bonus to Defense)
Pash Cracken 15, hp 50, def 16, atk 8, dmg 10 SA Unique, Pilot, affinity Rebel Pilot, CE At the end of this characters turn, two Pilot followers within 6 squares may switch positions
Droma 15, hp 40, def 14, ATk 7, dmg 10 SA Unique, Pilot, stealth, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round)
Jaden korr 30, hp 110, def 18, Atk 12, dmg 20 SA unique, pilot, melee attack, double attack, blaster 10, grenades 40 Force 5 Master Speed Force lightning 1 (20 damage within 6) Lightsaber Defense
Tahiri veila 25, hp 90, def 18, atk 11, dmg 20 SA: unique, melee attack, double attack, synergy (+4 attack for each ally named solo within 6 squares), twin blaster 10 Force, force 3 lightsaber sweep
Elegos, a'kla (RM camassi) 5, hp 10, def 12, atk 0, dmg 0 Diplomat, recon
MANDALORIAN
Jango Fett, Mandalore 40, hp 130, def 20, ATk 13, dmg 20 SA Unique, twin, bounty hunter +4, affinity Separatist, flight, sniper, rapport 1 mandalorian CE Mandalorian Allies gain Sniper
cassus fett (yellow painted trooper as RM) 30, hp 90, def 17, atk 11, dmg 20 SA unique, intuition, Fire Support Mission: (replaces turn, this character can target an enemy within line of sight, ignoring cover. The target and all characters within 2 squares of it [enemies and allies alike] take 60 damage. Each character can reduce the damage to 10 with a save of 6), Mandalorian Conscription CE At the end of this characters turn you may immediately move one ally within line of sight up to six squares
Mandalorian Huntmaster 20, hp 60, def 16, atk 9, 20 SA melee attack, double attack, parry, speed 8, CE: mandalorian allies with melee attack gain speed 8
"A mandalorian needs to be as fast as the prey he hunts"
Mandalorian Academy Student 4, hp 10, def 16, ATk 8, 10 SA melee attack
Demegol Cost 21, hp 50, def 17, atk 8, dmg10 Sa unique, homicidal surgery 30, Jedi hunter, experimentation (characters that take damage from this characters homicidal surgery gain savage, Jedi hunter, and no longer provide any commander effects) CE Savage characters are affected by this CE. Characters in your squad with savage gain cleave
IMPERIAL
lord nyax 60, hp 200, def 17, atk 10, dmg 20 SA Unique, Triple Attack, twin attack, avoid defeat Force 4 Force sense, force fear (force 1; all enemy characters within 6 squares have -4 attack and -4 defense), force grip 1 (20 damage, sight)
ysanne isard 20, hp 70, def 18, atk 11, dmg 20 SA Unique, CQC fighting, mobile attack, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) CE At the end of this characters turn you may activate one other adjacent Imperial Character, this does not count as one of your activations this phase.
Imperial Knight Apprentice 10, hp 50, def 16, ATk 6, 20 SA: melee attack, synergy imperial knight, cortosis gauntlet 19, force 1, lightsaber block
Marisah Fel, Imperial Knight 30, hp90, def18, Atk 10, 20 SA: unique, melee attack, double attack, Imperial knight, cortosis gauntlet 17, force 4, lightsaber block, stun, knight speed
Antares Draco, head of the Imperial Knights 40, hp 120, def 20, atk12, 20 SA: unique, melee attack, twin attack, charging assault, protective +20 for Marisah Fel, imperial knight, cortosis gauntlet 17, force 5, lightsaber block, lightsaber assault, force bubble CE Imperial Knights within 6 squares gain charging assault
Nk1 necrosis 30, hp 80, def 18, atk 12, Dmg 20 (droid, stealth, double attack, melee attack, twin attack, mobile attack, blaster 20, parry, evade)
E-web 25, hp 50, def 16, atk 9, dmg 20 SA: heavy weapon, triple attack, suppresive fire, advantageous cover, speed 2
Jagged fel, head of state 30, hp 60, def 18, ATK 12, dmg 10 SA: unique, twin attack, affinity for new republic, pilot, evade, crush-gaunts (replaces attacks, adjacent enemy is considered activated this round and takes 20 damage, save 16) synergy with Jaina CE Pilot followers gain evade
Kueller (RM imperial sentinel) 30, hp 100, def 19, atk 13, dmg 20 SA Unique, melee attack, double attack, doctrine of fear, Detonator (replaces attacks; one ally within line of sight with self destruct is immediately defeated) Force 4 Force Heal 20 Lightsaber deflect CE Droid characters in your squad gain self destruct 10
Brakiss 20, hp 90, def 18, ATk 11, dmg 20 SA Unique, melee attack, double attack, betrayal, dark tutor (character gains a force rating/point and force lightning 1) Force 4 Force lightning 2, (30 damage within 6 and two characters adjacent to target) Lightsaber Block CE Characters in your squad with a force rating start with an additional force point
Gavin darklighter 15, hp 70, def 18, ATk 11, dmg 10 SA Unique, pilot, synergy (+4 attack if an allied pilot is within 6 squares) CE Pilots in your squad gain synergy (+4 attack if an allied pilot is within 6 squares)
Mon Mothma 25, hp 30, def 13, atk 0, dmg 0 SA unique, Inspire (non-unique followers within 6 squares gain an additional +4 atk) CE Whenever a non-unique follower within 6 squares is defeated it may immediately make an attack at +4 attack.
C3po 3, hp 30, def 10, atk 0, dmg 0 Droid, Draw fire, distraction, Rapport R2D2
Kyle katarn 30, hp 80, def 18, atk 12, dmg 20 SA: unique, disruptive, grenades 40, accurate shot, stealth, mobile attack, rapport for Jan Ors Force 2
Jan Ors 10, hp 40, def 17, atk 7, dmg 10 SA Unique, Pilot, override, rapport Kyle
Starkiller, unleashed/jedi 75, Twin attack, double attack, parry, ninman, ataru, force 1, force renewal 2, lightsaber reflect, force push sight, levitation, force lightning 5, advanced jedi mind trick (characters are activated and you can move that character up to it's speed, save 11, on a roll of 1 this character joins your team), master of the force 2,
Nien nunb 10, hp 30, def 15, atk 7, dmg 10 SA: unique, pilot, gregorious, evade
Admiral ackbar 25, hp 50, def 16, atk 8, dmg 10 SA: unique, it's a trap CE: At the end of this character's turn one ally may move up to it's speed and then attack.
Brie, shira 20, hp 50, def 18, atk 11, dmg 10 SA: unique, stealth, double attack, ambush, red hand trooper(counts as one), synergy Han CE: red hand trooper followers within six squares gain ambush
Callista 23, hp90, def 19, atk 13, dmg 20 SA: unique, synergy with Luke, evade, parry "she had to learn to rely on things other then the force"
Luke Skywalker, Red Two 16, hp 40, def 16, atk 8, dmg 10 SA: unique, wingman (if this character combines fire against a target, the attacker makes one extra attack with +6 atk against the target)
Force powers Force 1 Use the force
CE: pilots in your squad gain wingman
Hoth trooper with atgar cannon, splash, machinery, fragile 40, 40 dmg
Rebel pilot commander CE Rebel Pilots gain spotter +20
Advanced Turret 40, hp 120, def 14, ATK10, dmg 30 SA: Damage reduction 20, Splash 20, Sentry (once per round this character can make an immediate attack against one target enemy that moves within line of sight)
Sev'Rance Taan 33, hp 120, def 20, Atk 14, dmg 20 SA Unique, double attack, tactician +4, Taunt (usable on this characters turn, when this character activates, you may choose one living enemy character within 6 squares. That character must immediately move adjacent to this character if it can, and has -2 defense and -2 attack until the end of the round, save 11), Affinity for Decimator Force 3 Lightsaber Defense Sith Rage CE Droids are subject to this effect. Separatist droids in your squad can receive commander effects. Droids gain Syncronized Fire.
Asajj Ventress, dark side acolyte 25, 110, 18, 12, 20 SA: unique, melee, twin, niman style, mobile attack, Taunt (usable on this characters turn, when this character activates, you may choose one living enemy character within 6 squares. That character must immediately move adjacent to this character if it can, and has -2 defense and -2 attack until the end of the round, save 11) Force 2, sith rage
Argente Passal (gotal merc) Cost 30 HP 50 Def 13 Atk 4 Dmg 10 SA Unique Evade Project Instinction (Replaces turn: living characters within 12 squares gain savage and -4 defence until the end of the round, they can avoid this effect with a save of 6. Enemy characters that fail this save join the your squad until the end of the round.
Assassin Droid [use crab droid] Cost 40, hp 70, atk 10, dmg 20 Sa: double attack, stealth, programmed target, spider swarm (replaces turn: all characters within 6 squares take 10 damage save, 11)
Ahsoka Tano, unleashed 50, 110, 18, 10, 20 SA: unique, melee attack, synergy with ani +4 +4 and twin), mobile attack Force 1, force renewal 1, Levitation, force push 4, lightsaber defense, lightsaber sweep
Aayla Secura, Operative 20, hp100, def19, atk12, 20 SA melee attack, double attack Force 4: force cloak, surprise move
Commander Bly 20, hp60, def18, atk9, 10 SA: unique, order 66 CE: at the end of this characters turn, up to three characters with order 66 can immediately move 2 squares. This movement does not count as activating those characters.
Clone Trooper Lieutenant 15, hp40, def15, atk7, dmg10 SA: order 66, Inspire (non-unique followers within 6 squares gain an additional +4 atk)
Clone Trooper Sergeant Major 25, hp50, def16, atk10, 10 SA: order 66, Natural Leader (non unique followers in your squad count as troopers for the purposes of commander effects) CE: trooper followers that combine fire against an enemy gain suppressive fire (a living enemy hit by this characters attack has -4 defense and can not move until the end of the round, save 11)
Clone Inferno Trooper 15, hp10, def 15, atk 6, 10 Order 66, flamethrower 20
Clone Trooper Sniper 18, def 16, atk 10, 10 SA: order 66, careful shot, deadeye +20, accurate shot, advantageous defense
Clone Trooper Quartermaster 20, hp 50, def 15, ATK 9, 10 SA: order 66, blaster rifle upgrade, blaster pistol upgrade CE characters with order 66 and grenades 10 gain grenades 30 and ion grenades
Clone Trooper Medic 8, hp 30, def 13, atk 4, 10 SA: order 66, heal 10, emergency life support
Clone Trooper rocketeer 18, hp 50, def14, atk4, 10 SA: missiles 30, order 66
Clone Jumptrooper 25, hp 50, def 18, atk 10, 20 SA: order 66, flight, evade, splash 10, blast cannon, micro-vision
Assassin Clone 25, hp 70, def 19, atk 11, 20 SA: order 66, melee attack, lightsaber resistance, jedi hunter, cloaked, blaster 10
Decimator Tank (RM Rebel Transport, telosian tank Droid) 50, hp 200, def 15, ATk 10, dmg 60 SA Mounted Weapon, heavy weapon, splash 40, shields 2, troop transport for 4 medium or two large.
Republic Intelligence 18, hp 40, def 15, atk8, 10 SA: order 66, cloaked, recon, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) CE order 66 Characters in your squad with stealth within 6 squares gain deceptive
Clone Heavy Weapons Trooper 30, hp80, def16, atk8, 20 SA: order 66, affinity imperial, triple attack, heavy weapon, overwatch (replaces turn, when an enemy moves within line of sight of this character, this character may make one immediate attack, once per round)
Clone Explosive Ordinance Disposal 19, hp40, def14, ATk 5, 10 SA: order 66, affinity imperials, damage reduction 10, satchel charge, demolition charge, bomb disposal (adjacent enemy characters lose self-destruct)
Clone Mechanic 10, hp 10, def 11, atk 3, 10 SA: order 66, affinity imperial, industrial repair 20, repair 10
Master Yoda, Hero of the Republic 100, hp140, def22, atk18, 20 SA: unique, melee attack, triple attack, greater mobile attack, ataru style mastery?, rapport for characters with a force rating, force 2, force renewal 3, Master of the force 2, master speed, master lightsaber reflect, master lightsaber block CE allied characters with a force rating gain 2 additional force points and may spend this characters force points.
Jedi Master (may be old rep) 30, hp 100, def 19 Atk 13, 20 SA melee attack, double attack, mettle, force 5, lightsaber defense, force push 2, master speed,
Jedi librarian chick 15, hp 60, def 16, ATk 9, 20 SA unique, melee attack, force 3, force alter, jedi mind trick CE followers in your squad with a force rating gain advantageous defense
Jedi Consular 20, hp 60, def 17, ATk 7, 20 SA: melee attack, force 2, force renewal 1, force push 4, force whirlwind (activate enemies one), force bubble
Jedi Guardian (OR) 20, hp 80, def 19, atk 11, 20 SA: double attack, force 3, lightsaber assault, lightsaber defense
Jedi sentinel (OR) 20, hp 70, def 18, atk 9, 10 SA lightsaber, mobile attack, door gimmick Force 4, lightsaber deflect, stun
Jedi agriculture corps(OR) 4, hp 10, def 12, atk 5, 20 SA melee attack, force 1
Polis Massa Surgeon 20, Hp 40, def 12, ATK 0, 0 SA: rapport 1 for polis massa medic, heal 20, advanced emergency life support (two saves of 6) CE polis massa medics within 6 squares gain heal 20
Senator Bail Organa 35, hp 60, def 15, ATk 9, 10 SA: unique, mobile attack, republic reinforcements 20, rapport 2 for alderman troopers, Inspire (non-unique followers within 6 squares gain an additional +4 attack) CE Alderaan troopers within six square gain bodyguard
Jax Pavan, Jedi Investigator 25, hp 80, def 17, ATk 9, 10 SA: unique, affinity rebel, lightsaber, stealth, force 4, force sense, force withdrawal, force cloak
Mace Windu, Legacy of the Jedi 100, hp170, def22, ATk18, 20 SA: unique, vapaad, triple attack, intuition, lightsaber duelist, twin attack, force 2, force renewal 2, master of the force 2, master lightsaber defense, master speed, surprise move, shatterpoint, force grip 30 CE Allied characters with a force rating gain surprise move
Pantoran (chiss trooper) SA fringe hunter (+4 attack and +10 damage against fringe enemies)
Adi Gallia pilot, reflexes force lightning, force sense CE pilots gain reflexes within 6
Rhys Dallows (pilot, naboo, mobile attack, evade Pilot allied gain evade
Etain (princess leia Jedi knight) Cost 20, hp 80, def 17, atk 7, dmg 20 SA: unique, order 66 bodyguard, affinity for Mandalorian, Force 3, lightsaber deflect
Cin Drillig? (jwm) 30, hp110, def 20, atk 10, dmg 20 SA: unique, melée Attack, double attack, lightsaber duelist, A LIGHTSABER style. Force 4, lightsaber defense, riposte CE allied characters with a force rating within 6 squares gain lightsaber duelist
Shaak Ti, clone Instructor CE +2 atk +2 defense for order 66
ISP swamp speeder Damage reduction 20, splash
Clone on barc More damage, twin
Commander Bly CE squad defense for order 66
Commander Fox CE Gregorious for order 66
Commander Appo CE flurry attack for order 66
Stass Allie Heal 30, force renewal 2
Saesee tinn Cheaper, Djem Jo, stealth, cunning +20
Agen kolar Lightsaber defence, recovery, high stats, force burst, force thrust
Even piell Rapport/synergy with jax pavan, a group fighter, sweep, mettle
Captain Antilles Alderaan troopers gain spotter 20.
Captain typho Bodyguard for padme, impulsive shot
Treetower (Ugnaught Boss) 12, hp 50, def 16, ATk 6, dmg 20 SA Unique, melee attack Force 2 Lightsaber deflect ****read clone wars adventure comic volume 6**** CE Ugnaught allies gain speed 8
Cham Syndulla CE Twileks gain advantageous attack
Chewbacca charging assualt, momentum, cqc fighting, trandoshan hunter
Naboo soldiers, sniper Sniper, accurate shot, bravado
Mon calamari warrior SA Aquatic, this character gains +4 atk, twin attack and speed 10 while in water low ground
Onaconda farr Diplomat, unique, override
Bounty hunter training sergeant CE order 66 gain bloodthirsty
Republic Battle Droid/r2 d2 with affinity for battle droids
SITH
Darth Vectivus 25, hp 50, def 15, atk 10, dmg 20 SA melee attack Force 4 Force Phantom (Force 2; replaces turn, attack one enemy with a force rating regardless of line of sight, this attack counts as adjacent and ignores cover)
Sith Armourer 18, hp 40, def 17, ATk 5, 20 SA melee attack, dark armour, Armorer (replaces turn, adjacent ally gains dark armor for the rest of the skirmish) force 1
Massassi Sith Master 35, hp 100, def 18, atk 12, 20 SA Melee attack, momentum, cleave Force 2, master speed CE Characters with Savage can receive this commander effect. Allies with melee attack gain bloodthirsty
Sith Master 30, hp 80, def 17, ATk 0, 0 SA: melee attack, betrayel, dark tutor (character gains a force rating/point and force lightning 1) force 1, force renewal 1, force grip 4, force lightning 2, force bubble CE characters in your squad with a force rating may spend this characters force points, a character still cannot spend force points more then once a turn
Sith Combat Instructor 20, hp 50, def 19, atk 8, 20 SA: melee attack, soresu style, lightsaber duelist, force 3, lightsaber block, lightsaber riposte CE sith allies within 6 squares gain lightsaber duelist
Sith Assassin Sect Leader 28, hp80, def17, atk 12, 20 SA: melee attack, deadly attack, vicious attack, force 5 force cloak, force withdrawal, jedi mind trick CE: sith assassins in your squad gain deadly attack and vicious attack
Sith Warrior 25, hp 80, def15, atk11, dmg20 SA: melee attack, Beserk (replaces attacks, make three attacks, this character has -4 defense until the end of the round), force 2, knight speed, lightsaber block
Sith Marauder 30, hp 100, def 17, atk 13, 20 SA: melee attack, double attack, force 4, lightsaber deflect, lightsaber riposte
Terentatek (RM Rancor) 45, HP 200, Def 15, Atk 10, Dmg 20 SA Savage, twin attack, speed 8, Beserk (replaces attacks, make three attacks, this character has -4 defense until the end of the round), speed 12, damage reduction 10, Parry, Jedi Hunter Force 3 Force Sense
Sith Trooper Sergeant 12, hp 30, def 15, atk 8, 10 SA: CE at the end of this characters turn one sith trooper follower may immediately move 4 squares, this does not count as activating that character.
Jedi Prisoner in Bacta Tank 20, hp 60, def 8, atk 0, 0 SA emplacement, damage reduction 10, nexus of power (this character can be targeted by allied characters. If an allied character uses sith drain on this character, this character is immediately defeated and that ally is restored to full hit points and gains 4 force points)
Sith Assassin Droid 40, hp 100, def 15, atk 14, 20 SA: droid, shields 2, stealth, twin, programmed target
Sith crowd control Droid 20, hp 40, def 16, atk 9, 10 SA droid, shields 2, stun, flamethrower 20
Sith Intelligence Agent 23, hp 40, def17, atk9, 20 SA: cloaked, accurate shot, careful shot, override
Massassi Slave 6, hp 10, def 14, ATk 6, 10 SA: savage, melee attack/:
Sith Temptress/seducer/infiltrator 28, hp 40, def 19, atk 4, 10 SA melee attack, diplomat, pheremones, force 4, sith sorcery, illusion
Sith Apprentice 5, hp 10, def 13, atk 6, 20 SA melee attack, internal strife, force 1, knight speed
Regent Morlish Veed Cost 49, HP 50, def17, atk11, dmg10 Affinity to bring in nyna calixte Imperial reserves 30 for non-unique imperial troopers, imperial reinforcments 6, CE if a trooper follower in your squad has line of sight to an enemy at the beginning of a phase, you may choose to activate 2 or 3 characters that turn.
Admiral Saul Karath Cost22,HP60, def 17, atk 10, dmg 10 Sa unique, affinity for old republic, rapport 1 for troopers, CE Troopers gain advantageous cover
Darth Krayt, Reborn Cost 75, hp150,def20, atk 15, dmg20 Sa vondumm crab 6, unique, triple, betrayel, avoid defeat, force 2, force renewal 2 force lightning 2, lightsaber defence, force recovery 20, suprise move CE allied sith commanders with a force rating gain suprise move
Darth nihilus, consumer of worlds (unleashed) Cost50, hp130, def19, atk13, dmg20 Sa unique, melée attack, force chasm (replaces attacks, remove a force point from one enemy character regardless of line of sight, this character gains one force point) Force 6, drain force 2, eternal hunger 4 (all characters within 6 squares take 30 damage, remove damage off this character equal to the damage delt. If a character damaged has a force rating it loses one force point)
Vestara khai 23, hp 60, def 17, atk 8, dmg 20 SA: unique, melée attack, mobile attack, oppurtunist, affinity to be new republic with Ben, synergy with Ben, Shakar? Knife (once per skirmish, when this character makes a melee attack, it deals +30 damage on a living enemy) Force Power: Force 2, lightsaber defense, knight speed Sarasu taalon, sith lord 57, hp 120, def 21, atk 14, dmg 20 SA: Unique, melee attack, stealth, double attack, lightsaber duelist, Shakar? Knife (once per skirmish, when this character makes a melee attack, it deals +30 damage on a living enemy) Force Power: Force 5, lightsaber defence, force leap, master speed CE: sith non-unique follwers with a force rating gain stealth
Keshari sith 15, hp 90, def 19, atk 10, dmg 20 SA: melee attack, Shakar? Knife (once per skirmish, when this character makes a melee attack, it deals +30 damage on a living enemy) force power: force 1, lightsaber block
OLD REPUBLIC
Disciple Cost24, hp80, def17, atk11, dmg20 SA: unique, rapport for exile, synergy with exile, double attack, force 4, force alter, force recovery
Trask Aldo (old republic commander) Cost20, hp60, def16, atk9, dmg10 SA: unique, squad firepower, old republic soldier, vibroblade CE, charcters in your squad named old republic soldier gain squad firepower
"for the republic!"
jori daragon 15, hp 40, def 17, atk 4, dmg 10 SA Unique, pathfinder, pilot, Synergy Gav, lightsaber Force 1 Lightsaber Assualt
gav daragon 15, hp 40, def 15, atk 6, dmg 10 SA Unique, pathfinder, pilot, synergy Jori, intuition Force 1 Illusion
Master Vandar? That yoda guy Cost55, hp90, def17, atk 11, dmg 20 SA: unique, double attack, old republic reserves 30 Force powers: force 5, lightsaber deflect, stun CE characters in your squad with a force rating gain lightsaber deflect
Jedi Council Master 35, hp 90, def 20, atk 13, 20 SA: affinity for republic, melee attack, charging assualt, force 1, force renewal 1, lightsaber defense, force stun, force heal 20 CE Allied characters with melee attack and a force rating gain charging assault
Jedi Master 25, hp 100, def19, ATk11, 20 SA melee attack, double attack, rapport 1 for Padawan, light tutor, force 1, force renewal 1, lightsaber deflect, master speed CE non-unique old republic characters with a force rating can spend this characters force points, a character still cannot spend force points more then once a turn
Bith Bartender SA Juma Juice (replaces attacks, adjacent living allied character gains +10 damage, damage reduction 10 and speed 4 until the end of its next turn)
Rodian Spice Dealer SA Deathsticks (replaces attacks, adjacent allied character gains twin attack and charging assault until the end of the round, at the end of the round that character takes 20 damage, save 11 for half damage)
Twilek Stimpack Dealer Cost 25 SA strength Stimpack( replaces turn, adjacent living allied character gains might swing and momentum) for the rest of the skirmish Dexterity Stimpack (replaces turn, adjacent living allied character gains speed 8 and +2 defense for the remainder of the skirmish) Endurance Stimpack (replaces turn, adjacent living allied character gains damage reduction 10 and avoid defeat for the rest of the skirmish)
Or for simplicity's sake just turn it into: Stimpack (replaces turn, adjacent living allied character gains +4 defense, momentum and avoid defeat for the rest of the skirmish)
Human Teras kasi master CE at the end of this characters turn, choose one ally with melee attack within line of sight, that ally gains close quarters fighting, parry, and evade until the end of the round OR allied characters with melee attack gain cqc fighting
Human/Twilek BladeMaster SA: deadly attack, vicious attack CE allied characters with melee attack within six squares gain deadly attack and vicious attack
Duros Planetary Defense Controller SA pilot CE characters in your squad with pilot count as having the same name for purposes of commander effects. Allied pilots gain squad firepower and can move two extra squares at the end of their activation, this includes activating for attacks if oppurtunuty
Logistics Outfitter Cost 5 SA outfit (huge characters gain stable footing)
Human Noble 20 diplomat, bribe (replaces attacks, adjacent living fringe enemy joins your team, save 6)
Chiss Commander CE chiss followers gain bloodthirsty and indiscriminate
Genoharadan Contractor Order counter disruptive
Exchange agent Advantageous defense, balance (+4 atk and +10 damage if opponent has more points/pieces in play)
Gotal Explosive Expert 15, hp 30, def 16, atk 4, 10 SA: satchel charge, bomb disposal (adjacent enemy characters lose self-destruct)
Human Trader Night Vision supplies (replaces turn, adjacent ally gains accurate shot for the rest of the skirmish) Jetpack Supplies (replaces turn, adjacent ally gains flight for the rest of the skirmish)
Twilek Trader Cloaking supplies (replaces turn, adjacent ally gains stealth for the rest of the skirmish) Poison supplies (replaces turn, adjacent ally gains poison 10 for the rest of the skirmish)
Czerka heavy Arms Dealer Heavy Repeater upgrade (allies with heavy weapon gain twin attack and splash 10; while within six squares of this character) Mounted Weapon upgrade (allies without melee attack that deal 40 damage gain splash 20; while within six squares of this character)
Corsec riot control officer Vibrostaff upgrade (replaces turn, adjacent ally with melee attack gains vibrostaff for the rest of the skirmish) Blaster rifle upgrade (20 damage nonmelee gain jolt while within 6 squares)
Bith Bombmaker Cost 15, hp 10, def 13, atk 2, dmg 10 SA Rig Explosives (replaces turn: adjacent ally gains self destruct 10) Detonator (replaces attacks; one ally within line of sight with self destruct is immediately defeated)
Trandoshan Slaver 20, hp 60, def 18, atk 6, dmg 20 SA regeneration 10, double claw attack, rend +20, net Gun 16, Wookie Hunter
Trandoshan Huntmaster 30, hp 80, def 16, atk 6, dmg 20 SA regeneration 10, double claw attack, rend +20, net Gun 16, bloodthirsty CE Trandoshan allies may use abilities that replaces attacks twice per turn Trandoshan allies gain Net Gun
Anzati Assassin 18, hp 50, def 17, ATk 7, dmg 10 SA Proboscis Stealth Bounty hunter Assassin
Ewok Chieftain advantageous cover advantageous attack CE Allied Ewoks gain advantageous cover and advantageous attack
Gammorean Boss 18, hp 70, def 14, atk 8, dmg 20 Melee attack Momentum CE Allied Gammoreans that end their move within 6 squares of this chracter gain Momentum
Rodian Gang Leader CE Allied Rodians gain careful shot At the end of this characters turn, one rodian follower may immediately move 2 squarers
Aing-Tii Flow-Walker 50, hp 80, def 16, atk 8, dmg 30 SA: melee attack, hardened scales, double attack, Penetration 10, shockstaff Force 6 Aing-Tii Flow-Walking: (Force; 3 Force points) After initiative is determined, a character can immediately use this Force power to take an immediate turn before any other character activates. (This does not count as an activation, and this character can activate again later in the round.) Force Teleport (force 3, replaces turn; touch, move one adjacent character to any empty square, that character counts as activated this turn. This move does not provoke attacks of opportunity)
Saarai-kaar 30, hp 90, def 20, ATk 13, dmg 20 SA Unique, rapport 5 for Jensaarai, Melee attack, Force Armor, Dark Armor Force 2 Force renewal 1 Lightsaber defense CE Allied Jennesari gain dark armor and force renewal 1
Itochki Signaller/communications operator 15, hp 50, def 17, ATk 5, dmg 10 SA Stealth, Relay Orders
Shared Hett CE Allied Tuskens gain charging Assualt
Jorj Car'das 40, hp 80, def 17, ATk 10, dmg 10 SA Unique, double attack, relay orders Force 3 Force Teleport (force 3, replaces turn; touch, move one adjacent character to any empty square, that character counts as activated this turn. This move does not provoke attacks of opportunity. Allies gain Relay Orders
Dark Hellions Swoop Gang Boss CE Gang characters gain bravado while within 6 squares of this character
Lando Calrissian, Cloud City Baron Administrator Rapport Lobot CE Bespin guards gain +4 attack and +4 defense
Felucian Chieftan Parry CE Force 2 Renewal 1 Force buff, force cure, force blast Allied felucians gain force renewal 1 and force bubble
Duros Scoutmaster CE Allied Duros characters gain intuition
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