LoboStele wrote:
Probably not though, and it's not like it would be a big difference, since CS Jango isn't that great anyways compared to Jango BH.
I dunno, comparing them with what they can get in a Mando squad I may prefer the CS one.
As is
CS BH
-9 cost Jedi Hunter
+3 Attack Sniper
Missles
Flamethrower
So CS Jango can max out at a 25 attack and BH +26. Granted BH, is getting an extra 40 damage when maxed out though, and it's none too situational in the emerging meta, but is it worth 9 more points? Snipers going to be really conditional on the competitive map list and against a solid player is never going to have an effect.
Missles, assuming you're still maxed out at range, are not really useful as, again, you're not going to get a good clump against a solid player so you'll never wants the 50/50 odds of doing 20 to a single target when you can twin him at +21/26 for 20/30/40/60.
Flamethrower still has some consideration, but again with the stat bonuses either Jango has, what will you get from it? If the odds are in favor of the auto 20 damage from flamethrower over the chance you have to hit plus the damage you can do, then you've likely lost the game anyway. In other words, the Captain, and Quartermaster are dead, and either you are more than 6 from Jaster or he is dead as well. And with either Jango's Defense, HP, being within 6 of something you need autodamage on means your opponent is going to net 47 or 56 points at the end of the round.
So, IMO, 9 more points nets me a highly likely +1 attack and 10 damage per attack or I can go with a Mando BH (there's my 40 damage) which nets me an extra activation, or 3 ugnaughts where I lose the damage but gain some more door control and 3 activations. I think it's going to go to the squad build at this point. Which is okay, because my point wasn't that CS is better, but that in a Mando squad both could be given consideration.