The_Celestial_Warrior wrote:
NickName wrote:
The_Celestial_Warrior wrote:
The only reason Hall of Judgement made the list is because I can take this spoiler squad with the same basic premise of a deepstrike squad and win nearly every game if I win map...regardless of side choice.
Got a link to the squad on Bloo? I'll give it a try some evening and see if I can replicate your success just as an experiment.
Bloomilk, no. It used to be too slow for my taste and I've never gotten back into the habit of using it.
But here's the basics:
Thrawn (either, depending on how you want to play it)
Lobot UH
Merc Commander
General Veers
Jabba, CL
Mas
Chiss Merc x4
Filler (varied based on Thrawn, but usually some Rodians)
* Actually I think one of the Chiss came from Lobot, but you get the idea.
Without getting too technical, starting from the right (hangar) side. You can set you squad to either top or bottom door. The rodian can make it to either door (on the bottom Lobot is set up to unlock the other) . Swap, then the Chiss can run 12 and (depending on top or bottom) have access to all but 6-9 squares.
If they let me set up first (remember it's my map choice) I take left (Temple) side and it's all but 1 square (from the top door or the small door between the main and top) that you can shoot at. I can't remember as I didn't get to play that side often, it may take a bit to set up and you may not be able to do it until the first activation of the 2nd round (in which case, it's better to have UH Thrawn)
It's not perfect after that, but typically that initial 40 to every character or nearly if they run Rieekan is tough to come back from, especially when it ate up a lot of activations.
Sure it's a spoiler squad, and I only played it a couple times (so maybe 8 games) and didn't face every version of a competitive squad (Lancers would kill it). It's just that kind of exploitatation from a sub-par squad does not scream Restricted to me. Heck, you've even mentioned how incredibly shooty it is.
Not a bad squad at all. I like it (adding to squads to play on vassal vs noobs). I do however not agree that id base a map analisis off that squad, even though its cool and very differant. What Hall of Judgement has going for it is a safe way for melee to advance and doors to hide behind. Also safe gambit helps (at least safe from shooting if you start outside
)
I do worry about swap caves and badlands because of lancer and yobuck, but at the same time it isnt too hard to setup so they HAVE to take a certain path through your dudes, like past a kel dor for the lancer, or past your beat with a bg on him. I say all this after not playing on those maps so im probably WAY off.
Also just bought MP4 so that should be here soon, i def see like 2-3 maps from that making it to resticted, so that exciting. I know Matt needs just a few more sales to hit his break even point so that will keep him making us maps hopefully.
All in all id love to see more then just 6 on the list, i got kind of tired at gencon of all my games being on either Ravaged Base or Jedi Temple.