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 Post subject: Thrawn's Hunter
PostPosted: Tue May 06, 2008 10:20 am 
Customizer Extrodinaire
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Thrawn 37
Boba, BH 62
Storm Commando x2 34
Uggie x3 9
Mas 8
8 activations

Low on activations but good damage output. Map of choice would most likely be Starship on the reactor side where the SCs can pound the enemy with unblockable shots. Thrawn can swap Boba into the field (if they need to move) or back into hiding. Im considering it for a tourney in 2 weeks.

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 Post subject: Re: Thrawn's Hunter
PostPosted: Tue May 06, 2008 11:41 am 
Warmaster
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the problem is going to be
1) against SS squads
with nothing to target, your boys are sitting ducks for Acc shooters

2) a better build Imp Stealth squad-

3)a MTB or Dondona squad is going to leave you hurting as well

it looks like you have the start of what is well known as a Swiss Army Knife-
with Boba thrown in a a "Cruch" rather than the usual support


you really need to look at how you are using your points-
If it's Boba you want,
Boba Merc with Thrawn is a FAR better choice if you can count on getting the initiative

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 Post subject: Re: Thrawn's Hunter
PostPosted: Tue May 06, 2008 1:01 pm 
Customizer Extrodinaire
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i see what your saying. ill have to revise it (fyi, i dont have boba merc :()

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 Post subject: Re: Thrawn's Hunter
PostPosted: Tue May 06, 2008 4:45 pm 
Warmaster
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Roque Saber wrote:
i see what your saying. ill have to revise it (fyi, i dont have boba merc :()

I understand-
I'm just trying - in part to show you how why you need to Optimize your build-
those 62 points (71 if you count the ugos) are half of your squad

now without going in to coping the every squad already in existance-
you should look at what you are likely to face and build around that based on what your "Engine" Pieces are...

Not every squad needs Boba, but thankfully, if you want one in there there are options
the Merc, The Classic or the Enforcer...

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 Post subject: Re: Thrawn's Hunter
PostPosted: Tue May 06, 2008 5:40 pm 
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ya, i had a (drastically) different version of this squad on Mini Manager with Nyna and it looks like it would work better. Ah well, another squad into the scrap bin

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 Post subject: Re: Thrawn's Hunter
PostPosted: Tue May 06, 2008 6:42 pm 
Mandalore
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Just for the record, Boba Fett BH adds something to this squad other than a 5% chance to change the game every time he squeezes the trigger. MOBILITY!!! The Boba BH is quite simply one of the most survivable pieces in the game, and for 20 damage a round he gains evade and mobile attack. I think that in nearly every situation he is worth his points, I do not think that you necessarily need Merc, you have your high damage shooters supplied in the Storm Commandos you need a big hitter to finish off the work that they rarely finish. Bobs Fett BH fits the bill nicely.

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