Well, I have a borderline unhealthy need to include Shado Vao in as many builds as I can, and with the advent of JA he can be quite nifty, so here are a couple that'd I'd like feedback on if possible: how to make them better, or even ideas of how to play them better
--General Vao--
48 Shado Vao
25 Leia Skywalker, Jedi Knight
23 General Wedge Antilles
20 Cade Skywalker, Padawan
12 Antarian Ranger
9 General Dodonna
6 Mouse Droid x2
6 Ugnaught Demolitionist x2
(149pts. 10 activations)
-- Ridiculous healing etc, and he is nigh on invulnerable to ranged attacks, allowing FP to build for precision etc. But only 1 damage dealer really. Which is lame. --
--General Vao 2--
48 Shado Vao
28 Dash Rendar, Renegade Smuggler
25 Leia Skywalker, Jedi Knight
23 General Wedge Antilles
9 General Dodonna
5 Caamasi Noble
6 Mouse Droid x2
6 Ugnaught Demolitionist x2
(150pts. 10 activations)
--Dash adds another damage dealer, the Ugs and Shado both evade (Ugs can be useful for gambit then). --
--Shado Skywalker--
48 Shado Vao
28 Dash Rendar, Renegade Smuggler
25 Leia Skywalker, Jedi Knight
23 Jarael
10 Jagged Fel
9 General Dodonna
3 Mouse Droid
3 Ugnaught Demolitionist
(149pts. 8 activations)
--More damage, and Jagged makes Dash so much better. However, lack of Mouse and Ugs could be an issue. Also Shado could still burn FP up. Perhaps drop Ug for 2nd mouse or Dodonna for 3 Ug/mouse..? --
Thanks in advance