Nym - 48
IE Thrawn - 32
Lobot - 27
Admiral Ozzel - 11
Mas Amedda - 8
Gran Raider (6x) - 24
(11 activations + Reinforcements)
This squad looks pretty fragile and it indeed is. I won a 6 player tournament with it yesterday though. I faced 3 Snowspeeder squads and lost map roll everytime. Against one of them I lost because I made a stupid mistake leaving Ozzel in LOS. It was actually the easiest match-up against a 7 activations Snowspeeder squad with double Override. But brainfarting with Ozzel cost me the game.
In total this squad won against 3 Snowspeeder squads and probably would have won against a 4th, if it wasn't for me making stupid mistakes.
Nym will be swapped into position after my opponent is outactivated (I can bring up to 17 minis to the table). He then takes care of any CEs in 6 squares. For Rieekan builds this means no Evade anymore. With a whooping 40 dmg a pop Nym can take down the Snowspeeder pretty easily as well as Han or Leia. Recon helps me winning init. So far in 5 games I rolled 3 1s for init and Nym saved my butt everytime. A Lord Vader squad would have probably been smashed by then.
Keeping an eye on the activations is crucial since they are the only way to keep Nym safe. Against a Yobuck/Gungan squad I used 2 Twi'lek Bodyguards to survive the Galopping attack, so Lobot makes the squad very flexible when it comes to reacting to the enemy squad. Usually I bring Wicket and 4 Ugs though. If I am way ahead on activations and my opponent plays def tanks, I can choose to take an Astromech for further lowering of enemy def, so Nym can hit with his meager +10/+14 attack.
At 200 points you can easily take out 2 Grans for Wicket and add Nyna, IG Tarkin (triple for Nym) and 2 Dignitaries.
The squad is a very good Speeder counter, but has to be played
VERY carefully. Nothing for the
"ONWARD!" type of player.