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 Post subject: Singing Sith
PostPosted: Fri Sep 11, 2009 3:06 pm 
Hand of the Sith
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11 Darth Sidious Hologram
37 Aurra Sing
56 Darth Talon
3 Mouse Droid
15 Lobot Computer Liasion Officer
17 T3-M4
8 Wicket
6 Ug demo (x2)

Reserves:

Undecided atm

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 Post subject: Re: Singing Sith
PostPosted: Fri Sep 11, 2009 3:39 pm 
Name Calling Internet Bully
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I really question the use of double override when you only have two damage dealers with an average damage output at best.

Also, I'm not sure of using HoloSid here. I don't really see a significant benefit to this squad. I suggest dropping T3 or Lobot and trying to work in another damage dealer. Perhaps drop Aurra for Dash and then you could fit in a Sith App or Lord. That might make it a little more well rounded, and support the use of Holo Sid better as well.

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 Post subject: Re: Singing Sith
PostPosted: Fri Sep 11, 2009 7:43 pm 
Hand of the Sith
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billiv15 wrote:
I really question the use of double override when you only have two damage dealers with an average damage output at best.

Also, I'm not sure of using HoloSid here. I don't really see a significant benefit to this squad. I suggest dropping T3 or Lobot and trying to work in another damage dealer. Perhaps drop Aurra for Dash and then you could fit in a Sith App or Lord. That might make it a little more well rounded, and support the use of Holo Sid better as well.


better?

11 Darth Sidious Hologram
28 Dash Rendar, Renegade Smuggler
56 Darth Talon
17 T3-M4
8 Wicket
3 mouse Droid
3 ugnaught Demolitionist x2
21 Genoharadan Assassin

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 Post subject: Re: Singing Sith
PostPosted: Fri Sep 11, 2009 8:06 pm 
Name Calling Internet Bully
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Location: Gurnee, IL
Can't beat a Geno with a FP! Yes, I think that will function better overall. I'm just not a believe in two threats in 150, unless they can really pop a massive strike. I think the three figs gives you a better overall damage output.

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 Post subject: Re: Singing Sith
PostPosted: Fri Sep 11, 2009 9:22 pm 
Black Sun Thug
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Sith_Asassyn wrote:
billiv15 wrote:
I really question the use of double override when you only have two damage dealers with an average damage output at best.

Also, I'm not sure of using HoloSid here. I don't really see a significant benefit to this squad. I suggest dropping T3 or Lobot and trying to work in another damage dealer. Perhaps drop Aurra for Dash and then you could fit in a Sith App or Lord. That might make it a little more well rounded, and support the use of Holo Sid better as well.


better?

11 Darth Sidious Hologram
28 Dash Rendar, Renegade Smuggler
56 Darth Talon
17 T3-M4
8 Wicket
3 mouse Droid
3 ugnaught Demolitionist x2
21 Genoharadan Assassin


Much better....

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