http://bloomilk.com/Squads/View.aspx?ID=46548--Swap Meet--
28 Dash Rendar, Renegade Smuggler
24 Qui-Gon Jinn, Jedi Trainer
23 Captain Panaka
23 Jarael
21 The Dark Woman
9 R2-D2, Astromech Droid
8 Mas Amedda
5 Caamasi Noble
3 Mouse Droid
6 Ugnaught Demolitionist x2
(150pts. 11 activations)
Now that we know all the stats, and how the abilities work, here's what I'm thinking for a tweak to my 150 Jedi Swap squad. Needed to use Dash instead of a JWM in order to get a bit more ranged threat potential out of my pieces. Plus, once you Light Tutor on Dash, he's now getting Qui-Gon's CE, which is awesome.
No gambit zone is safe with this team either. Jarael's 16 square movement, and The Dark Woman's Phase and Cloak will allow all sorts of neat tricks. On a map like Death Star, activate TDW early and use Force Cloak, then at some point, run Jarael out into gambit AND in cover, then swap in TDW. On other maps, let TDW just walk right through the walls to get those easy points. R2 can also assist with the forward movement.
I know this is a tad light on damage output, as it's almost solely relying on Dash to do damage, but Jarael and Qui-Gon can do fairly decent in some match-ups. It's definitely a finesse squad, with Dash having to do mostly Mobile heavy hitting, and the others as screeners. Could have issues against a Vong squad mostly, because of the lack of overall damage output. At least TDW might stand a good shot at getting behind the JHs and killing the Shaper/Priest.