joelker41 wrote:
Very cool. I really do wish it had more activations but it isn't the end of the world for it not to since it has rerollable Evade and VCA 6.
I am sure a Dash/Jagged version will show up instead of Kol occasionally, as well possibly a triple Ossus/random cheap shooter version as well.
I like that one. Just wish it had 1 more activation.
![Wink ;)](./images/smilies/icon_e_wink.gif)
The number of activations is not the problem. With Dodonna squads, it's more important to have
wasted activations, via Dodonna and Ugnaughts. This squad is fine on activations, 7 is the lowest I go on a NR Dodonna squad. It's the fact that there are only three wasted activations that worries me. You need at least four, but preferably five or six. Anything below that and you're activating one of your damagers before you want to.
Another worry is your single Ungnaught. It's workable, and one of my best squads only has one. Just make sure that you keep him out of LOS, and when he blows a door, take advantage of Mobile. It's always funny seeing the pig run up, blow the door, then run away, too. It helps that the Uggie has Evade, too. But be hardcore protective of him.
Otherwise, You've got three good threats and one decent threat. I'm happy with the Offense.