The_Celestial_Warrior wrote:
You guys must play Tile Wars differently than I do then. I've never heard of initiative or activation control games in Tile Wars. Get in their activate his guys and slaughter them.
Ive never played either of those either, cause that would end in Epicfailville, lol. My point is at 100pts in Tile Wars, most people arent going to play more than like 4 pieces, so if they get the initiative on you, and can activate one of their main pieces, then you have double Sith Sorcery w save 15 might not matter in the least. If you dont get that going just about every round, then hes not worth near the points, me thinks, at least for this format.
For teh squad I listed above, if I win init, and can base you with Jarael, ive got a good shot at activating your Naga before he can activate anyone else on my team. If I go with Plageuis first, I Corrupt your Naga, who takes 30-40, then likely another 30-40 on your turn every turn after that, which ought to drop Naga pretty fast.
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WotC: 890/890
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fingersandteeth wrote:
Also t4 for override and a cheeky flame.