Had some success with this one near the end of last year...
Might still be viable for the current meta
-- Mobile Artillery --
49 Sith Heavy Assault Droid
21 T1 Series Bulk Loader Droid
13 Czerka Scientist
11 BoShek
6 Ugnaught Demolitionist x2
(100pts. 6 activations)
Players who faced this one claimed that the high HP count made it highly annoying (some said intimidating), and the SHAD's Double/Twin Jolts did their job well.
T1 was for intimidation and also to Lift the SHAD into optimum attacking position.
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There was also this one...
-- Bleeding Opportunists --
21 General Veers
20 Admiral Piett
13 Czerka Scientist
8 Mas Amedda
35 Stormtrooper x7
3 Ugnaught Demolitionist
(100pts. 12 activations)
Twin/Accurate/Opportunist Stormies wreaked quite some havoc around the LGS... 7 of them made sure that I could set up pretty safely, and maximum 14 shots at +8/20 each was decent.
Piett and Veers also moved out to snipe smaller prey with Twin Attacks of their own.
Notable weakness is the clustering that has to be done to optimize Czerka usage.
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And this particular combination saw PLENTY of play at the LGS after LotF was released:
-- Aurra's Legacy --
49 Darth Tyranus, Legacy of the Dark Side
41 Aurra Sing, Jedi Hunter
4 Gran Raider
6 Ugnaught Demolitionist x2
(100pts. 5 activations)
Tyranus moved into to stun someone before Aurra beat the heck out of them, or Aurra would Barrage before Tyranus moved in to zap any resistance into submission.
The original squad used the RotS Tyranus to grant Aurra Duelist.
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This one was notable after A&E's release. Might still be viable.
-- ??? --
34 Quinlan Vos, Infiltrator
52 Jedi Weapon Master x2
9 R2-D2, Astromech Droid
5 Naboo Soldier
It looked deceptively low on activations, but usually managed to level the numbers astonishingly fast.
Quinlan was used for Recon and to mop up after the JWM's.
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That's about all I can recall of the 100 point squads at my LGS that did considerably well, or even in non-tournament games that were played to test squad viability.