logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 3 posts ] 

Author Message
Offline
 Post subject: The Opportunists
PostPosted: Sun Mar 29, 2020 12:14 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Mon Sep 03, 2007 12:15 am
Posts: 714
What’s up, SWM Gamers?! It’s been about 10 years since the last time I made a squad, but with the COVID-19 isolation, I’ve been going through my old minis and building stuff for old time sake.

I made a fun “pew-pew” squad and thought I’d share it. :)

--The Opportunists--
28 Dash Rendar, Renegade Smuggler
27 Han Solo, Smuggler
27 Lobot
18 Lando Calrissian, Dashing Scoundrel

Preferred Reinforcements:
(Lobot) 12 Human Scoundrel
(Lobot) 8 Wicket

(100pts. 6 activations)

The goal here is to use your reinforcements to bring in enough activations to be able to move Dash, Lando, and Han after your opponents have activated to take full advantage of their Opportunist ability! Lando and Dash are mobile and should try to lead your opponent away from Han so he can set up a 40 damage shot. Added bonus is that this build is super flavorful and thematic - especially if you bring in Ugnaught Demos! :fight:

_________________
“Those with no tactical ability at all may never understand or accept it. Nor will such people understand or accept the tactician. To those without that ability, those who posses it are a mystery.” - Mitth’raw’nuruodo


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: The Opportunists
PostPosted: Sat Jan 23, 2021 6:57 pm 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Sat Jan 23, 2021 6:40 pm
Posts: 1
I love your squad and I came up with a different squad along the same premise of 'opportunists'.

27 Han Solo, Smuggler
18 Twi'Lek Black Sun Vigo
18 Twi'Lek Black Sun Vigo
18 Lando Calrissian, Dashing Scoundrel
13 Czerka Scientist
3 Uggnaut Demolitionist
3 Uggnaut Demolitionist

7 activations means that you can almost always have opportunist in affect and the two uggies means that you have door control and extra activations to get opportunist. The Czerka scientist gives Jolt to Han, and Twin to Lando and the Twi'Leks. This means that Han can have +14 attack and 40 damage twice and the Twi'Leks +13 attack and 30 damage twice with the chance of jolt. Lando has double, twin, evade, greater mobile from the Twi'Lek and can do +12 attack and 30 damage twice.

Any thoughts or improvements.

All in all I think it is a very good squad and one thats not too far off competitive, if thats even around anymore.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: The Opportunists
PostPosted: Mon Mar 07, 2022 4:48 pm 
One of The Ones
One of The Ones

Joined: Mon Jul 06, 2009 9:39 am
Posts: 9418
The competitive scene is still around, but most of the discussion about squads takes place at bloomilk.com instead of here.

_________________
"I try to avoid 'unneccessary polysyllabry' - only when necessary and for the encapsulated meaning."
-kobayashimaru


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield