But the question is, for what is the best thing for the game, is it the correct ruling?
Honestly, I'm not 100% sure either way. GOWK is already a royal pain in the rump to kill, even with non-Melee pieces, because he has decent defense, and typically has good support to harass whatever is attacking him. Mara Jade Jedi or Han Scoundrel were your best bets for taking him out quickly, but that may not be the case anymore.
Of course, perhaps this is another of Rob's ways of saying that hears the people asking for more counters to the shooter-heavy game as it is right now.
I know if this change really does take place, I'll certainly use GOWK in more of my squads. Currently, I've always used Cmdr Gree instead to get the +4 attack, because I didn't feel the need to spend another 35 points just to get the +4 to Defense as well. GOWK was never a good enough piece on his own for me to justify his extra cost. For 35 points I'd rather run Qui-Gon JM or a JWM. But if SSM does really end up working against both melee AND non-melee...now we're starting to sound worth those extra points instead. He still lacks a LOT in the damage output, IMO. But it ends up putting him somewhat on par with Luke & Yoda. A piece with only mediocre damage output, but a lot of other uses instead. And it takes a lot less effort to utilize GOWK's CE than Gree's. This will definitely make things interesting. General Rieekan, here comes GOWK.