Just some thoughts on how I would make the game differently. Let's start with a base template Stormtrooper:
Quote:
Stormtrooper 5 pts.
5 Hit Points
16 Defense
+4 Attack
5 Damage
Next, let's look at his counterpart from the same set:
Quote:
Elite Stormtrooper 13 pts.
10 Hit Points
16 Defense
+8 Attack
10 Damage
So right off the bat, he has a slightly higher cost and a damage/hp base of 5 instead of 10. Now let's look at the best shooter from that set...
Quote:
Boba Fett 71 pts.
90 Hit Points
20 Defense
+12 Attack
15 Damage
Special Abilities
Unique. Double Attack
Accurate Shot
Bounty Hunter +4
Flight
So his HP actually goes up by comparison from 55 to 90, and he gets 15 damage instead of 10 (which right now is 20 on a base 10 system).
Next, let's look at a melee figure from the original set...
Quote:
Darth Vader, Sith Lord 44 pts.
100 Hit Points
23 Defense
+16 Attack
20 Damage
Special Abilities
Unique. Melee Attack. Triple Attack
Force Powers
Force 5
Lightsaber Sweep
That's right, a 16 point decrease in cost, but his HP is closer to 200 HP in 1.0 game terms. His damage also becomes the highest in the game, as it should be for that set.
Oh, and the standard point cost for a game would be 200 pts., which would have meant something like this:
Quote:
Boba Fett, Bounty Hunter 111 pts.
95 Hit Points
20 Defense
+12 Attack
20 Damage
Special Abilities
Unique. Twin Attack. Mobile Attack
Accurate Shot
Bounty Hunter +6
Disintegration
Evade
Flamethrower 10
Flight
and
Quote:
Darth Bane 60 pts.
125 Hit Points
21 Defense
+16 Attack
25 Damage
etc. etc. (Sorry I don't know all his stats.)
Essentially what you get there is Darth Bane at the top end of the point cost chain for melee and something like Boba Fett Bounty Hunter at the top end of the non-melee chain, more HP/damage numbers to work within, and a greater range of numbers for higher point cost games, with 200 as the standard and 300 as the slightly better option.