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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Fri Feb 12, 2010 5:13 pm 
Sith Apprentice
Sith Apprentice
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Joined: Sat Sep 19, 2009 12:37 pm
Posts: 249
Shapeshifter (Whenever this character defeats an enemy, it gains Diplomat until its next attack) - for any Clawdite, or other shapeshifter out there

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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sat Feb 13, 2010 5:46 am 
Imperial Dignitaries
Imperial Dignitaries

Joined: Mon Sep 03, 2007 12:17 pm
Posts: 5934
• "Retreating Fire" (as long as the piece ends it move further away than it started from the target, it gets evade and +4 atk) Suggested pieces: Rebel Captain, Rebel Officer, Princess Leia-Senator

• "Hold Your Fire" (if this character skips their turn, they can build up +4 atk - Stacking) Suggested pieces: Imperial Officers, Stormtrooper Officers, Rebel Captain

• "Etiquette and Protocol" (Grant Diplomat to one Unique Character) (or: Grant Diplomat to Adjacent Characters) (or: Grant Diplomat instead of taking a turn for this turn only) (or: Grant diplomat within 6 squares) Suggested piece: C3PO

• "Restraining Bolt" (When this character ends its turn adjacent to a droid the droid must make a save 11, if the droid fails the save it is inactive. Inactive droids do not get an activation, and can be attacked. Droid remains inactive until an allied character ends its turn adjacent to the droid, Removing the bolt counts as an attack. Any character with R2D2 in the name can attempt to break restraining bolt with save 11) Suggested pieces: All Jawas, Gha Knacht

• "Don't try Frighten us with your sorceror's ways" (Force Immunity, Save 16) Suggested pieces: Imperial Officer, Grand Moff Tarkin

• "I find your lack of faith disturbing" (Force Grip 10, but continues like corruption) Suggested Piece: Darth Vader, Dark Jedi

• “Krayt Dragon Call" (All Tuskin and Savage Characters must retreat their full speed away from the character this turn save 11) Suggested Piece: Obi-Wan Kenobi

• "Tuskens are easily startled but return in numbers" (after the first Tusken piece is defeated, that player gets to roll each turn save 16 to get a new "Tusken Raider" piece for the rest of the game) Suggested pieces: All Tuskens

• "Quick Affinity" (This character gets +4 attack when within 6 of a unique ally) Suggested Piece: Luke Skywalker-Rebel

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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sat Feb 13, 2010 5:51 am 
Imperial Dignitaries
Imperial Dignitaries

Joined: Mon Sep 03, 2007 12:17 pm
Posts: 5934
• "Rancor Reinforcements 33" (During Setup after seeing your opponent's squad, you can add up to 33 points of Rancor to your squad. Suggested Piece: Jabba the Hutt

• "Gamorrean Reinforcements 27" (During Setup after seeing your opponent's squad, you can add up to 27 points of Gamorreans to your squad. Suggested Piece: Jabba the Hutt

• "Bar Fighter" (When attacking an adjacent piece who has not activated, +8 atk and +10 damage) Suggested pieces: Obi-Wan Kenobi, Han Solo

• "It is not wise to upset a wookie
" (When this piece stars its turn adjacent to another piece, it can try to tear the arms off target, target save 16 or take 40 dmg) Suggested pieces: Chewbacca, All wookies

• "Hokie religions and ancient weapons are no match for a good blaster
" (Force immunity, Lightsaber immunity, Save 11) Suggested Piece: Han Solo
• "Your eyes can deceive you, don't trust them" (Luke can take any attack and make it a save 11 +10 dmg) Suggested Piece: Luke Skywalker-Rebel
• "There are alternatives to fighting" (Grant Cloak to adjacent allies) Suggested Piece: Obi-Wan Kenobi

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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sat Feb 13, 2010 5:54 am 
Imperial Dignitaries
Imperial Dignitaries

Joined: Mon Sep 03, 2007 12:17 pm
Posts: 5934
• "A tremor in the force" (This piece can target attacks to force user regardless of cover or cloaking, using pure line of sight) Suggested pieces: Darth Vader-Dark Jedi, Obi-Wan Kenobi, Luke-Rebel
• "I must face him... alone" (This piece can name one enemy force-user and neither piece can be attacked by any other piece until one of these two pieces are defeated) Suggested pieces: Darth Vader-Sith Lord, Obi-Wan Kenobi, Luke-Rebel, Luke-Jedi, Luke-Degobah
• "Now I am the Master" (If a 20 is rolled, target is defeated, this piece loses a turn) Suggested pieces: Darth Vader-Dark Jedi, Darth Vader-Sith Lord
• "Evacuate? In our moment of triumph?" (avoid any attack, Save 6) Suggested Piece: Grand Moff Tarkin
• "Who's Scruffy Looking?" (Rapport-wookies) Suggested Piece: Han Solo
• "You have Failed me for the last time" (Defeat one allied piece and grant a different ally an extra turn) Suggested Piece: Darth Vader-Dark Jedi
• "You are in Command Now" (Grant one commander unlimited range for their commander effect) Suggested Piece: Darth Vader-Dark Jedi
• "There aren't enough scoundrels in your life" (Any allied piece with Scoundrel in the name gets +4 atk) Suggested Piece: Han Solo-Rogue (I know he is too recent a piece, but he is the right Han for the Line) Han Solo-Scoundrel, Princess Leia
• "Bounty Hunters, We don't need that scum" (if you opponent has a bounty hunter in their squad Imperial units get +2 attack) Suggested Pieces: Admiral Piett, Imperial Officers
• "Apology Accepted" (when any allied piece misses attack, you may choose to defeat it and grant +8 atk to any other allied piece) Suggested Piece: Darth Vader-Dark Jedi

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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sat Feb 13, 2010 12:57 pm 
Grand Admiral
Grand Admiral
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Joined: Sat Nov 03, 2007 12:34 pm
Posts: 898
Location: Tracy, CA
Determination - +4 Defense and +20 Hit Points against an enemy with more Hit Points. - Luke, Anakin, any other character that isn't afraid to go up against a superior enemy.


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sat Feb 13, 2010 1:54 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Sat Feb 13, 2010 1:34 pm
Posts: 41
Location: At the controls
Acid Spit (Replaces attacks, range 6: 30 Damage to target, 20 Damage to 1 character adjacent to target) - VOXYN

Adaptive Tactics (Opponent’s initiative roll is -1 for each ally that has line of sight on an enemy character. This affects Master Tactician.) - ADMIRAL ACKBAR (NR)

Affinity (May be in a Mandalorian squad that contains Boba Fett) - JAINA SOLO, SWORD OF THE JEDI

Army of Light (This character may not be in a Sith squad. This character can spend its own Force points once per turn and spend Force points from a character with Army of Light once per turn) - GENERIC JEDI (OR)

Beast Tender (Replaces attacks, touch: remove 20 Damage from a character with Savage. May not be targeted by characters with Savage.) - RANCOR KEEPER

Blinding Arrogance (This character may not benefit from commander effects or spend force points to reroll) - JORUS C'BOATH, JORUUS C'BOATH, EMPEROR PALPATINE

Blorash Jelly (Replaces attacks, range 6: Target enemy takes 10 Damage and is considered activated, save 11. On a failure, target must make a save 11 each time it activates or take 10 Damage and remain activated. On a success, negate effect.) - YUUZHAN VONG SLAYER

Concentrate All Fire (If you win initiative, opponent may only target one ally each turn for remainder of round) - ADMIRAL ACKBAR (REBEL, NR)

Embrace of Pain (+10 Damage if this character has taken damage this round) - JACEN SOLO, DARTH CAEDUS, A'SHARAD HETT, DARTH KRAYT, GENERIC YUUZHAN VONG

Inspiring (Allies’ Commander Effects normally limited to 6 squares have unlimited range while that commander has line of sight to this character) - MON MOTHMA (NR)

_________________
Winner of BLOOCUSTOMS: New Republic Era - Admiral Ackbar, Supreme Commander
Winner of BLOOCUSTOMS: Ugnaughts - Ugnaught Trader
Winner of YMTS XXXVII: The Unsung Part 1 - Ruhk
Winner of YMTS XL: Double Agents - Trooper Davin Felth


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sat Feb 13, 2010 2:17 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Sat Feb 13, 2010 1:34 pm
Posts: 41
Location: At the controls
Jar’Kai Technique (+2 to save rolls for Force powers with Lightsaber in their name while this character has more than half Hit Points remaining) - EXAR KUN, ANY DUAL-WIELDING LIGHTSABER USER

Jedi Resilience (May spend an additional force point per turn to reroll a failed save) - ANY "RESILIENT" JEDI

Jeedai (Suppresses Yuuzhan Vong commander effects within 2 squares) - LUKE SKYWALKER (NR), CORRAN HORN (NR), JAINA SOLO (NR), ANAKIN SOLO, GANNER RHYSODE

Juyo Style (Scores a critical hit, and makes 1 immediate extra attack at +10 Damage, on an attack roll of natural 19 or 20. Force powers deal +10 Damage against this character.) - DARTH MAUL

Laminanium Armor (When this character takes damage, it reduces the damage dealt by 10 with a save of 6) - YVH DROIDS

Optics Supplies (Replaces turn: choose one adjacent ally to gain Spotter +10 for the rest of the skirmish) - UGNAUGHT TRADER

Ordinance Supplies (Replaces turn: choose one adjacent ally to gain Satchel Charge for the rest of the skirmish) - UGNAUGHT TRADER

Protective +20 (+20 Damage while a wounded ally with Rancor in its name is within 6 squares) - RANCOR KEEPER

Scepter Of Power (Replaces attacks, range 2: 40 Damage, save 11 for 20 Damage. Huge and smaller targets are considered activated, save 16.) - SHIMRRA JAAMANE

Screech (Replaces attacks, range 6: Target and each character within 2 squares of target is considered activated, save 11. Huge and larger characters ignore this special ability.) - VOXYN

_________________
Winner of BLOOCUSTOMS: New Republic Era - Admiral Ackbar, Supreme Commander
Winner of BLOOCUSTOMS: Ugnaughts - Ugnaught Trader
Winner of YMTS XXXVII: The Unsung Part 1 - Ruhk
Winner of YMTS XL: Double Agents - Trooper Davin Felth


Last edited by saber1 on Sat Feb 13, 2010 2:28 pm, edited 1 time in total.

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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sat Feb 13, 2010 2:18 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Sat Feb 13, 2010 1:34 pm
Posts: 41
Location: At the controls
Shamed (Not subject to commander effects or Shaper special abilities) - ONIMI, VUA RAPUUNG

Shimrra’s Bodyguard (If an adjacent ally with Shimrra in its name would take damage from an attack, this character can take the damage instead) - YUUZHAN VONG SLAYER

Tràkata Technique (This character's attacks, and the damage from those attacks, cannot be prevented or redirected, save 11 negates) - CORRAN HORN (NR)

Unorthodox (Enemy characters with Parry or Lightsaber Block must instead make a save of 13 against this character’s attacks) - ANY LIGHTSABER USER WHO UTILIZES A REVERSE GRIP OR CURVED HILT (I.E. DARTH TYRANNUS, DARTH BANE, VADER'S APPRENTICE)

Unstable Psyche (After initiative is determined, make a save of 11. On a failure, flip this card over. All Force Points and Damage remain.) - JORUUS C'BOATH, TAHIRI VEILA/RIINA KWAAD

Unyielding (At the start of each of this character's turns, make a save of 11. On a success, this character’s damage may not be prevented or redirected for the remainder of the round) - GORAN BEVIN; JAINA SOLO, SWORD OF THE JEDI

Vonduun Hide 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6. This character ignores Scarification.) - YUUZHAN VONG SLAYER

Vibrosword (+10 Damage against adjacent enemies) - GENERIC OR AND SITH TROOPERS

Vongsense (Ignores Force Immunity of Yuuzhan Vong characters) - JACEN SOLO, TAHIRI VEILA/RIINA KWAAD

_________________
Winner of BLOOCUSTOMS: New Republic Era - Admiral Ackbar, Supreme Commander
Winner of BLOOCUSTOMS: Ugnaughts - Ugnaught Trader
Winner of YMTS XXXVII: The Unsung Part 1 - Ruhk
Winner of YMTS XL: Double Agents - Trooper Davin Felth


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sat Feb 13, 2010 3:34 pm 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle
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Joined: Sat Feb 09, 2008 11:31 pm
Posts: 3575
Location: Cincinnati, OH
"I have you now!" (On this character's turn, as long as he does not move, this character get's +4 Attack and +10 Damage against adjacent enemies) [Darth Vader, Sith Lord]

Cowardice (-4 Attack and -10 Damage against an adjacent enemy with a higher point cost)

Daring Rescue (+1 Attack against a target for each enemy within 3 squares of this character) [Luke Skywalker in Stormtrooper Armor, kind of like he's outnumbered but keeps fighting on]

Ner Yan (+2 Attack against a target for each Cerean within 6 squares of this character) [any new Cerean character]


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sun Feb 14, 2010 3:57 pm 
Jedi Knight
Jedi Knight
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Joined: Sun Jan 31, 2010 4:23 pm
Posts: 358
Wookie Hunter - +4 attack and +10 damage against wookiees. - Any Trandoshan.


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sun Feb 14, 2010 5:03 pm 
Black Sun Thug
Black Sun Thug

Joined: Fri Sep 18, 2009 6:26 pm
Posts: 77
Guided Missiles - Replaces Turn: 30 damage to enemy within 12 squares and adjacent characters, regardless of line of sight, save 11.


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Sun Feb 14, 2010 6:36 pm 
Death Star Designers
Death Star Designers
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Joined: Sat Sep 01, 2007 9:45 pm
Posts: 3886
Concussion Rifle (Target enemy hit by this characters attacks takes 10 damage) 4-LOM, non-unique Trando
Neural Inhibitor (replaces turn, touch. Target Living enemy takes 10 dam and is considered activated), IG 88, ITO
Blaster Carbine (replaces attacks, make 2 attacks at -4 Atk), Dengar

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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Tue Feb 16, 2010 11:23 am 
Unnamed Wookiee
Unnamed Wookiee

Joined: Sat Feb 21, 2009 9:24 pm
Posts: 20
Somebody on Bloomilk posted this ability for R2D2 - I think it's awesome.

Dispense LightSaber: replaces turn, choose one ally with a force rating and no lightsaber within six squares, that ally gains the Special Ability Lightsaber: plus 10 damage against adjacent enemies. This Special Ability may only be used once.


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Wed Feb 17, 2010 5:15 pm 
Grand Admiral
Grand Admiral
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Joined: Sat Nov 03, 2007 12:34 pm
Posts: 898
Location: Tracy, CA
Redemption - When an opposing character with a Force rating is within 6 squares and spends Force Points, make a save of 11; if the save fails, this character joins the opposing squad for the remainder of the skirmish (or until the character that triggered the save is defeated). This character ignores the Redemption special ability while on the opposing squad. This character can still activate the round he has been redeemed if he hasn't done so already. A successful save results in this character losing -2 Attack.

- Vader during his duel with Luke on the second Death Star.

It may sound overly complicated, but I was trying to address the SA the best I could. Basically, you can't just run a Youngling up to Vader and hope to gain Vader for the rest of the game. Of course killing the Youngling (after Vader turns) could backfire on you. Especially if Vader has taken some damage. You might not want him back. Hoping this would add another layer to the game like the Inquisitor's Turn to the Dark Side. Not sure whether to limit it to one save per round. I think it would be best served that way.


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Wed Feb 17, 2010 7:03 pm 
One of The Ones
One of The Ones
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Joined: Fri Sep 05, 2008 11:00 pm
Posts: 7568
Location: Southern IL
Threatening Roar - Usable on this character's turn - Sight - Target enemy Mouse Droid immediately returns to it's starting area. - Chewbacca


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Mon Feb 22, 2010 12:03 pm 
Black Sun Thug
Black Sun Thug

Joined: Fri Sep 18, 2009 6:26 pm
Posts: 77
Jedi Trainer - At the start of the game, choose one non-unique ally with a force rating. That ally gains a lightsaber style of your choice for the remainder of the skirmish. - Any Jedi Master would do


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Tue Feb 23, 2010 1:54 pm 
True Bothan Spy
True Bothan Spy
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Joined: Wed Oct 17, 2007 2:21 pm
Posts: 287
Befuddle (Replaces attacks; target living adjacent enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11) (Gryph or Villie Grahrk)

Squad Spirit (Each time this character activates while 3 or more allies with the same name as this character are within 6 squares, he gains a Force point.) [Possibly, this should be something given out as a commander effect--preferably to the Old Republic)

Impulsive Dark Temptation (If a Unique allied character is defeated, for the remainder of the skirmish this character has Dark Temptation [Force 1: +4 attack and +20 damage until end of this character's turn. At the end of that turn make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish]) (Ben Skywalker)

Salvager (Whenever a non-Unique Droid ally within 6 squares would be defeated, with a save of 16, it instead immediately returns to play with 10 Hit Points.) (Watto, Camper, or Gha Nachkt)

Custom Modifications (At the start of the skirmish, select one non-Unique droid of large size or smaller. That character gains Unique, Double Attack, and Avoid Defeat for the rest of the skirmish) (Camper)

Tinkerer (Allies within 6 squares gain Flux Density +10 [+10 Damage if one or more Droid characters combine fire with this character]) (Camper)

Blaster Scope Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Sniper) (Adum Larp)

Bondar Crystals (Allies within 6 squares with a lightsaber gain Jolt against adjacent opponents) (Adum Larp)

Renewable Droid Shields (Unique Droid allies within 6 squares gain Shields 1) (Adum Larp)

Defiant (+4 Attack and +10 Damage against enemies with commander effects) (Rohlan Dyre)

Disguise (This character gains Diplomat until it targets or damages an enemy) (G0-T0, GenoHaradan Operative)

Place Bounty (Replaces turn; choose 1 Unique enemy. Allies with Bounty Hunter gain Bounty Hunter +6 against the chosen enemy for the rest of the round) (G0-T0, Jabba the Hutt)

Adaptive Style (Usable only on this character's turn; this character may gain a single special ability that contains the name Style if a character within 6 squares has that ability) (The Jedi Exile)

Force Meditation (replaces turn; this character gains 1 Force) (Could be a Force power instead; basically, a variant of Force Renewal)


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Tue Mar 02, 2010 6:44 pm 
Unnamed Stormtrooper
Unnamed Stormtrooper
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Joined: Thu Jan 28, 2010 3:46 pm
Posts: 11
Brain Worm (Replaces Turn: Target a single adjacent Living enemy that is not adjacent to an allied character. That character joins this characters team and gains Geonosian Slave, Save 11.) - Zombie Geonosians/Geonosian Queen Guards/Infected Clone Troopers

Geonosian Slave (This character counts as a Geonosian and can benefit from special abilities and effects that help Genosians.) - To go with the above power, potentially to go with Infected Clone Troopers, too.

Undead (When this character takes damage, that damage is reduced to 0; save 11.) - Zombies

Tactical Programming (You gain +4 to Initiative Rolls)
Expert Tactician (You gain +6 to Initative Rolls.) - Or other variants of the bonus to initiative power for characters that have advanced tactical knowhow but don't rank up at Thrawn's Master Tactician level. For example, Zsinj, any new versions of Dodonna or Ackbar, ect.

Master Lightsaber Duelist (+4 Attack and +4 Defense against adjacent enemies with a Force Rating or Lightsaber.) - Characters who rank a step above Lightsaber Duelist, such as Dooku.

Emperors Grip (If in the same squad as a character that counts as Emperor Palpatine, this character looses Internal Strife.) - This is just an example for an Evil Luke figure (see Dark Empire), but the idea is a power where if your squad possesses one figure with Internal Strife, this character's prescience would be enough to prevent them from potentially joining the other side.

Yuuzhan Vong Hunter (This character gets +4 Attack and ignores Stealth against Yuuzhan Vong Characters.) - Any Yuzzhan Vong Hunter droids

Jeedai Heresy (If your opponents squad contains at least one character with a Force Rating, this character gains Internal Strife.) - Shamed ones or other pro-Jedi Yuuzhan Vong characters

Taste of Blood (This character gets +4 attack and +10 damage against Wounded Living characters.) - savage characters who, like sharks, smell blood and go to town.

Imperial Washout (This character gets +4 Attack and +4 Defense against Imperial Characters.) - A recently-kicked-out-of-the-Academy Han Solo, or other characters who recently were members of an opposing side, representing their insider knowledge on the tactics and abilities of that particular faction.


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Tue Mar 02, 2010 7:53 pm 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle
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Posts: 3575
Location: Cincinnati, OH
Imposter: -4 Attack when targetting a character named Boba Fett. -4 Defense when targetted for an attack by a character named Boba Fett. [Suggestion: Jodo Kast]


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 Post subject: Re: New Special Abilities you want. Read 1st post before posting
PostPosted: Thu Mar 04, 2010 10:43 am 
Death Star Designers
Death Star Designers
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Joined: Thu Oct 16, 2008 11:57 am
Posts: 2071
Location: Morris, MN
Wookie Rage: When an allied unique character is defeated within 6 squares of this character, for the remainder of the skirmish you gain +4 attack and +20 dmg and Savage.

I thought this would be a good idea since we really haven't seen a SA for wookies that shows what they can really do when angered. I was thinking this could be for a new form of Wookie Berserker or maybe some new Chewbacca. This should make people think about maybe adding a few character with Empathy to their squads to take advantage of the Rage benefits. A OR squad with Wookies with this ability would be scary, since The Jedi Exile works well with them.

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Aliit ori'shya tal'din ("Family is more than Blood")
To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

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