SteveSpikes wrote:
Nice idea in having (Jedi and Sith) Holocrons.
I like the Idea that it can/should be carried by "Force users". I would limit the Jedi Holocron to the Old Republic, Republic, and New Republic, though. They were unheard of during the Rebellion.
One problem I see is the Defense at 16 (the "base" defense of a Stormtrooper, for example). I think they need to be higher to reflect their size (in game terms -- tiny). That said, I think they should have a Defense 21 - 23. I know that may be considered a high Defense rating, but you have to bear in mind the size, and in cover virtually undetectable at range. Another idea is to treat the holocrons like Jedi/Sith Spirits (i.e Obi-Wan Kenobi, Jedi Spirit; Luke Skywalker, Jedi Spirit) in the ways to defeat them.
I would also like to see "variable" Holocrons with this ability (At the beginning of the Skirmish, roll the die.
[Jedi Holocron, as an example]
Results 1 - 7 -- Mettle
Results 8 - 15 -- Force Heal 10
Results 16 - 20 -- Force Renewal 1)
This is to reflect the different, "generic" Holocrons out there.
I really like the idea of upping the defense. I understood they were fairly fragile, but that's easily represented by their need to activate within two of a Force User. They are small, like a mouse droid. I'm thinking 18 wouldn't be too crazy.
We could make a generic holocron with variable abilities. I'm going to have to buy more beads!
DC