Cerous Mutor wrote:
Sounds like a plan!
I liked the thought of Shockwave on him but its probably wasted because of his other abilities
Yeah thats kinda what I thought. ok so was which one?
Cost 65
Hp 130
Att 13
Defense 20
Damage 20
unique
double
greater mobile
loner +4
jedi hunter +4
affinity imperial
force 2
force renewal 2
ls defense
sith rage
master speed
ligthsaber throw 3
repulse 4
or
Cost 65
Hp 130
Att 13
Defense 20
Damage 20
unique
triple
greater mobile
loner +4
jedi hunter +4
affinity imperial
force 2
force renewal 2
ls defense
sith rage
ligthsaber throw 3
repulse 4
or
Cost 70
Hp 130
Att 13
Defense 20
Damage 20
unique
triple
greater mobile
loner +4
jedi hunter +4
affinity imperial
force 2
force renewal 2
ls defense
sith rage
master speed
ligthsaber throw 3
repulse 4
which do you like?
On a side note I do like the notion of the sith finally getting a movement breaker as well haha
and ps. how is the cyborg one coming? I would love to make a card and stats for that one as well.
Edit:
Cost 65
Hp 130
Att 12
Defense 20
Damage 20
unique
double
greater mobile
loner +4
jedi hunter +4
Lightsaber Crystal (before the initiative role this character chooses to have either +4 defense against melee attacks until the end of this round or non-melee attacks until the end of this round)
affinity imperial
force 2
force renewal 2
ls defense
sith rage
master speed
ligthsaber throw 3
repulse 4
this is the one I vote for and for play testing first. I think he should be more than fine with double and master speed and a 12 attack with the +8 possible I think a possible 20 attack is more than enough and lower his defense to 19 so that he only has a possible 23 defense not 24 ya know?