X-Wing, Rebel Star Fighter
Hit points: 180
Defense: 10
Attack: 0
Damage: 0
Cost: 150
Affinity (New Republic)
Colossal
Accurate Shot
Damage Reduction 20
Weak Spots 10
Flight
Star Fighter: Only allies with Pilot can combine fire with this character or other allies with Star Fighter. Can transport one character with Pilot, this character counts as piloting the ship. This character cannot move or attack unless it is being piloted. The Pilot counts as apart of this character and uses this characters health, defense, and attack and cannot be attacked while piloting but the pilot still has its own activation and can either leave the craft or keep piloting. If a character exits the craft it must be placed anywhere adjacent to the Space Craft. If this piece is destroyed while being piloted, the pilot must make a save of 11 in order to avoid being defeated.
Staggered Activation 6
Fly 4 (1 activation. Can move up to 4 squares)
Proton Torpedoes (1 activation. Make 2 Attacks. Count as the Heavy Laser Cannon Turn. Replaces Attacks. Attack +5. On a hit, 50 damage to target and 20 damage to each character adjacent to that target; save 11. On a miss, 20 damage to the target and to each character adjacent to that target; save 11.)
Medium Blasters: (1 activation: Make 2 attacks. Attack +10, Damage 20)
Thrusters (Replaces all activations can move 24 squares)
Astro Driod: If this character does not move this character regains 10 Hp.
Y-Wing, Rebel Star Fighter
Hit Points: 200
Defense: 12
Attack: 0
Damage: 0
Cost: 150
Affinity (New Republic)
Collosal
Accurate Shot
Damage Reduction 20
Weak Spots 10
Flight
Star Fighter: Only allies with Pilot can combine fire with this character or other allies with Star Fighter. Can transport one character with Pilot, this character counts as piloting the ship. This character cannot move or attack unless it is being piloted. The Pilot counts as apart of this character and uses this characters health, defense, and attack and cannot be attacked while piloting but the pilot still has its own activation and can either leave the craft or keep piloting. If a character exits the craft it must be placed anywhere adjacent to the Space Craft. If this piece is destroyed while being piloted, the pilot must make a save of 11 in order to avoid being defeated.
Staggered Activation 6
Fly 2 (1 activation. Can move up to 2 squares)
Proton Torpedoes (1 activation. Make 2 Attacks. Count as the Heavy Laser Cannon Turn. Replaces Attacks. Attack +6. On a hit, 60 damage to target and 20 damage to each character adjacent to that target; save 11. On a miss, 20 damage to the target and to each character adjacent to that target; save 11.)
Medium Blasters: (1 activation: Make 2 attacks. Attack +10, Damage 20)
Ion Cannon (Replaces Medium Blasters Activation: Make 1 attack. Attack +8. 40 Damage to a non-living character and each character adjacent to the target. Save 11 for 20 damage. On a miss, 20 damage to the target and to each character adjacent to that target; save 11. )
Astro Driod: If this character does not move this character regains 10 Hp.
I have cards made but they are to big to upload and once I get time I will post pictures of the pieces I have found that the action fleet micro machines are pretty darn close, well at least close enough for me
Let me know what ya think