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 Post subject: Hoth Droppin old republic
PostPosted: Thu Apr 08, 2010 12:33 am 
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--Hoth Droppin'--
49 The Jedi Exile
44 Lord Hoth
29 Visas Marr
26 Atton Rand
16 Juggernaut War Droid
13 Czerka Scientist
8 R7 Astromech Droid
9 Mouse Droid x3
6 Ugnaught Demolitionist x2

(200pts. 12 activations)

Rand gets triple twin and a hefty bdg'd. Hoth allows him to get into position to set it up. He also gets triple as does Visas thanks to the exile. Exile plays mop up. Atton is most likely target #1 so when he dies Hoth goes triple twin.
other than the BGD its a bit susceptible to the Lancer.

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 Post subject: Re: Hoth Droppin old republic
PostPosted: Thu Apr 08, 2010 2:19 am 
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I'm thinking might be better to drop the Juggernaut for Wicket + filler. You already have an R7 for door control, and you might be better off not destroying doors where possible so you can pull off door tricks with Hoth. Wicket helps either offset poor attacks from Hoth, or triggers Impulsive Twin (either way it's good). Wicket even gets Double/Twin from the Czerka/Exile, which is annoying if opponent doesn't have Accurate.

The Juggernaut is nice, but it doesn't benefit from your CEs and you may not need that extra door control. Just a matter of choice which way you go really.


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 Post subject: Re: Hoth Droppin old republic
PostPosted: Thu Apr 08, 2010 9:44 am 
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Actually, nice point but its the R7 that will get the shaft for wicket.

Juggie does a lot more than shatter doors. Its a mobile gun, it can stun collections of figures and with the czerka it can stun from the far end of the board.

I think i'd put a juggie in everysquad i could if it was fringe.

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 Post subject: Re: Hoth Droppin old republic
PostPosted: Thu Apr 08, 2010 3:41 pm 
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If need be the juggie could also act as a sheild against thud bug and other stuff like that. Just depends on what ur playing against but it's an option that u may need none the less.

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 Post subject: Re: Hoth Droppin old republic
PostPosted: Thu Apr 08, 2010 4:01 pm 
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fingersandteeth wrote:
Actually, nice point but its the R7 that will get the shaft for wicket.

Juggie does a lot more than shatter doors. Its a mobile gun, it can stun collections of figures and with the czerka it can stun from the far end of the board.

I think i'd put a juggie in everysquad i could if it was fringe.


The Juggie is definitely one of the best non-Uniques the OR has to offer. Versatile piece for sure. Really adds flavor to the OR faction (what little it has).


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 Post subject: Re: Hoth Droppin old republic
PostPosted: Fri Apr 09, 2010 5:51 am 
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Agreed. Every time i have played the war droid, he has amazed me how much he contributes. MObile door plowing from a distance is awesome. He also seems to add some nice damage output through out the game. He never seems like much at first, but usually performs above the curb for me.

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