LoboStele wrote:
Have you thought about trying to squeeze in a Weequay Pirate as well if you're running Hondo? They're a +12 for 20 all the time with Accurate as well. A good deal more powerful than the Raxus Primes. Not sure if one Pirate is worth two Raxus, but could be, if you value Accurate that much.
Accurate is nice but i'm not sure i want to reduce activation numbers for an incredibly fragile accurate shooter when you already have one.
The reason i like Hondo is because he's your Smuggler cannon in this squad, except he's cunning so you get the drop on other opportunist squads giving Thrawn something to utilise start of round. He brings in your accurate so you don't really need to bring in others. youcan have toom uch of a good thing particulally if you have to reduce swap numbers in order to get it.
A point to note about this squad. the commander effects are pretty crap. IMO they are there to allow the imperials to utilize their otherwise disadvantageous CE to give them a benefit (extra attack). I see their CEs as worthless and have no qualms about using them without the CE as i feel the extra attack makes up for their lack of CE use.
Rex brings in flight, greater mobile and nice dmg output so i havn't dismissed him (he is actually 80 HP as opposed to 70 also). I'm just wondering whether i need accurate in these builds or not.