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 Post subject: Kota's Militia
PostPosted: Thu Mar 25, 2010 6:09 am 
Death Star Designers
Death Star Designers

Joined: Sun Sep 02, 2007 1:07 pm
Posts: 811
This one is pretty basic but i tried it out the other day and it seemed to do okay. I am not sure im sold on it completely though, so i could use some opinions:

Kota 55
Queen Amidala 16
Lando DS 18
Bossk, TH 29
Mas 8
R2 9
Kotas elite militia 12x4=48
Caamasi 5
rodian brute 3x2=6
ugs 2x3=6
200pts

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 Post subject: Re: Kota's Militia
PostPosted: Thu Mar 25, 2010 7:52 am 
Sithlord's Sportmanship Winner 2010
Sithlord's Sportmanship Winner 2010
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Joined: Fri Oct 24, 2008 7:35 pm
Posts: 335
i would try and fit jaba crime lord, and drop bossk for dash rendar renegade smuggler

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 Post subject: Re: Kota's Militia
PostPosted: Thu Mar 25, 2010 2:56 pm 
Death Star Designers
Death Star Designers

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I dont have that Dash so that isnt an option, but let me say this. The role bossk is filling is one that i would normally plug a Jedi into, but at the cost, i didnt see one i really liked that would be able to take a beating as well as dish some solid damage. With the closed maps at 200 restricted Bossk kinda fills that roll as he will draw their attention away from the other shooters. My playing has shown me that he needs to be my gambit gainer. No other character can do that as my shooters are too fragile for the front line. Ferus might be one thought, but would he be worth replacing Bossk's fire potential? Also he wouldnt get the +3/+3 that Bossk would from Kota.

With Jabba CL, would that be worth losing a shooter? I dont have any accurate, so at best i will get 1-2 shots that really equals what another shooter would give me. If i dropped bossk and Lando for all militia i think he would be great. Then again opportunist might be better without the accurate.

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