Well, My intent was to boost their attack and defense with Jolee, but GA Thrawn will work even better... I hadn't even considered him.... somehow
Putting them at a 23 defense should give them a lil more added survivability. I do agree with the sentiment that they should have had some better force powers. But thats neither here nor there.
I will Thrawn swap (pun intended)
, and drop jolee.. which will free up 19 pts to play with. I can also drop a rodian/ug which will give me the option of bringing in the Imperial Inquisitor. Putting the ISP at a +19 Attack. Not really sure if thats the best option for the squad, as I could definately use some more ranged support. Maybe I will go with a storm commando and a Caamasi instead. I will just have to playtest this and see what works best.
As far the competitiveness of the ISP's is concerned, I agree. They 40 Damage max is sad, and push 1 is nigh useless other than freeing up one of your shooters that is unfortunate enough to be locked in melee; so they don't get doubled/tripled to death. I still like the piece however. So this is just an attempt to breathe some life into thier playability.