LightSaberSweeper wrote:
whats the 'Reinforcement Gambit rule'?
It's discussed in the January DCI thread, as well as afew other items of note, but I was trying to just get the changes and not all the extra chatter around it. But searching the thread helped, but obvious to us, (not to WOTC/DCI) havign a print up of the latest rules is a nice thing to have
this is from cybit's post on page one;
At Gencon: Mystery Map Tournament -- Bring squad, no map. JC makes a map, no one else is shown the map until the tournament starts.
Slow Play:
If a game goes to time, you gain two points, rather then three points. (Normally, a match win is worth three points). Tiebreakers are more defined (not down to alphabetical order or when you were entered into the tournament). 3rd tie breaker is now # of complete victories, 4th is head to head, 5th is opponent's match win % (which I think is 1st now?). Need to clarify that 5th one with Dean...
Gambit:
Reinforcements can no longer score Gambit. A piece must be worth 5 points or more in order for it to get Gambit.
Map List is going to shrink (sounds like Teth, Taris, Hoth?) Open maps.
Point Formats: 125 Sealed