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 Post subject: A Kel Dor Jedi, focused on Lightsaber Combat
PostPosted: Mon Jan 11, 2010 7:07 pm 
Jedi Battlemaster
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Joined: Sat Dec 08, 2007 8:46 pm
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Location: Owen Sound, ON
CL 4

Medium Kel Dor Jedi 4
Init +11; Senses low-light vision; Perception +10
Languages Basic, Bocce, Kel Dor, Sullustese

Defenses Ref 19 (flat-footed 15), Fort 16, Will 18; Deflect
hp 47; Threshold 16

Speed 6 squares
Melee lightsaber +9 (2d8+5) or
Melee lightsaber +9 (2d8+6) with both hands or
Melee guard shoto +9 (2d4+3)
Ranged by weapon +8
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +8
Force Powers Known (Use The Force +10): battle strike (2), Force slam, surge

Abilities: Str 12, Dex 18, Con 13, Int 14, Wis 17, Cha 16
Special Qualities: keen force sense
Talents: Deflect, Block
Feats: Force Sensitivity, Force Training, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills: Acrobatics +11, Initiative +11, Perception +10, Use the Force +10 (may reroll to search their feelings or sense the Force and keep the better result)
Possessions: guard shoto[+2 to Block, Deflect](crystal +2 to deflect, self-built), lightsaber(crystal +2 damage, self-built), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)

Abilities were generated on a rolled build.

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 Post subject: Re: A Kel Dor Jedi, focused on Lightsaber Combat
PostPosted: Mon Jan 11, 2010 8:28 pm 
One of The Ones
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I don't think you did the damage correctly. You should get half your char level plus yor strength bonus, then +2 for LS Specialization. So, should only be 2d8 + 5. With the two handed attack, then you'd be 2d8 + 6, for just doubling the strength bonus.

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 Post subject: Re: A Kel Dor Jedi, focused on Lightsaber Combat
PostPosted: Mon Jan 11, 2010 10:22 pm 
Jedi Battlemaster
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well It may be so.

I'm using a spreadsheet set up to generate characters, so I picked weapon finesse, it may be set up that it uses weapon finesse to modify the damage bonus to be the dex bonus, I'm not sure.

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 Post subject: Re: A Kel Dor Jedi, focused on Lightsaber Combat
PostPosted: Mon Jan 11, 2010 10:53 pm 
One of The Ones
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Weapon Finesse should only affect your attack score I think. There's a separate Talent under the Melee Duelist class that allows you to use your Dex bonus to affect damage as well, but I don't think Weapon Finesse allows for that.

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 Post subject: Re: A Kel Dor Jedi, focused on Lightsaber Combat
PostPosted: Tue Jan 12, 2010 10:42 am 
Jedi Battlemaster
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You're probably right.

Stupid excel sheet. I think i'm better off using a real character sheet! :P

Still, as a Jedi (think Guardian) hows the character? On Par, if there a better feat/talent progression I could start with?

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 Post subject: Re: A Kel Dor Jedi, focused on Lightsaber Combat
PostPosted: Tue Jan 12, 2010 11:08 am 
One of The Ones
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I think that's a good mix of things to start with. Looks like you'll want to go with Dual Weapon Mastery at some point though, so you can attack with both the standard LS and the Shoto. Double-check the books though. I think there's a shoto that does 2d6 damage instead of the smaller 2d4 one. Or is it the 2d4 one that gives the +2 bonus to Deflect/Block perhaps? I can't remember without digging through the books.

I like taking Block/Deflect as my first two talents personally. But Elusive Target is also another very good one, IMO. LS Specialization is not my favorite, as honestly, +2 to Damage doesn't really help you that much, especially once you get to higher levels. The only reason I took LS Spec on my current Dawn of Defiance character, is because it's a pre-requisite for other stuff.

Honestly, it looks good as is. Just sort of depends on what direction you're planning to take him, what Prestige Class you're shooting for, etc.

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 Post subject: Re: A Kel Dor Jedi, focused on Lightsaber Combat
PostPosted: Tue Jan 12, 2010 1:38 pm 
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good idea on the talents, yup Dual Weapons is the goal, I set up the Shoto(its the +2/+2 block/deflect one) with a crystal to give an additional +2 to deflect.. so I hope that would help out with his somewhat low-ish Def. I don't particularly have a prestige class in mind.. just kind of setting up some 'base' character templates if I want to use them someday :)

EDIT: I remembered where the extra +2 damage came from.. he's got a self-built LS with one of the +2 Damage crystal (not going to bother looking it up, i know there's at least 3 of them.)

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 Post subject: Re: A Kel Dor Jedi, focused on Lightsaber Combat
PostPosted: Fri Apr 09, 2010 4:36 pm 
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My current Lightsaber combat focused character is a Barabel.

Sartas Level 5 Barabel Jedi

Str 18 Dex 10 Con 14 Int 10 Wis 14 Cha 18 <Rolled Stats>
Initiative +2 Perception +9 Low light vision
Languages: Basic Barabel

Defenses Ref 17 Fortitude 17 Will 17
HP 52 Threshold 17

Speed 6 squares
Melee Lightsaber +10 (2d8+10) (3d8 +10 if Prime Targets is in effect)
Use The force +16 Force powers Known (Surge, Sarlacc Sweep, Move Object, Mind Trick, Farseeing, Disarming Slash)
Talents: Deflect, Block, Prime Targets
Feats: Force Sensitivity, Force Training(2), Weapon Focus (lightsaber) Weapon Proficiency (Lightsabers, Simple)
Skills: Perception, Use The force

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