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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 5:33 pm 
Jedi Battlemaster
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Hail Shadowsworn Orbis Penitus Maximus Bodemaw!

are you going to determine our ranks in the organization? I do like the potential bonuses.. :)

RE: Johnny
Buy.. no, hire, yes! shouldn't be too much trouble for Bodemaw to find a level 9 Tech with his underground contacts.

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 5:41 pm 
The One True Sith Lord
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I really like the criminal orginization. Looks good it is too bad I dont qualify for anything..... if only occasionally I could get a kill.

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 6:08 pm 
Name Calling Internet Bully
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Oh and everyone should do a quick total of their current points (don't include any of the kill or accomplishment based ones yet). We will come up with the "bonus" for earlier exploits for each character at the beginning of this week.

As it is, Bodemaw is at 18. Post your total here.

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 6:17 pm 
The One True Sith Lord
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I am at +16 before adding any kills or mission accomplishments......

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 6:25 pm 
Name Calling Internet Bully
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Ruhk wrote:
Hail Shadowsworn Orbis Penitus Maximus Bodemaw!

are you going to determine our ranks in the organization? I do like the potential bonuses.. :)


I will explain more on Wed, but the idea is that you all are basically the Orbis Penitus. You might not be there yet, and that's ok. I am not sure I will actually have 33pts to be declared Maximus just yet either. We will add bonus points based on past accomplishments to each of us though, at the beginning of this session. My idea is that you all can grow into the Orbis Penitus and become the guild leaders of your various skill sets and so on. But it's perfectly ok if right now you fall into one of the other ranks for now. It will all work out pretty well I think. So just post your current total (without factoring any accomplishment based ones) and I will figure out the totals for each of you and your ranks by Wed.

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 6:40 pm 
Dark Lord of the Sith
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Ruhk wrote:
Hail Shadowsworn Orbis Penitus Maximus Bodemaw!

are you going to determine our ranks in the organization? I do like the potential bonuses.. :)

RE: Johnny
Buy.. no, hire, yes! shouldn't be too much trouble for Bodemaw to find a level 9 Tech with his underground contacts.


Score
I am only a 8.


Last edited by jonnyb815 on Mon Nov 30, 2009 6:59 pm, edited 1 time in total.

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 6:58 pm 
Hand of the Sith
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I am at a 10

Atk at 10, 1/2 level. half darkside score, and 5 bonus points

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Last edited by Sith_Asassyn on Wed Dec 02, 2009 7:51 pm, edited 1 time in total.

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 7:14 pm 
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It helps to be a Sith!

I'm a 13, Dark Side, Character level, charisma and force sensitive.

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 9:10 pm 
Name Calling Internet Bully
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Oh and James, you are in charge of the Sith Tattoos. In case you didn't figure that out already :) I suggest some kind of elaborate ceremony, with much pain and so on :)

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Nov 30, 2009 11:06 pm 
Jedi Battlemaster
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and get johnny to doodle us a cool logo.. no it can't have a gunigan in it. :P

Bru'hathor is at 4
(1/2 lvl) 3
(1/2 DS) 1

killed lots a baddies tho..

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Tue Dec 01, 2009 6:34 pm 
Dark Lord of the Sith
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Edit I am crazy indian that doesnt know what he is talking about.
I would like to still be a part of the RPG but the Jokes about me have to stop or I will not play. I dont think they are funny and are unneeded. I will leave the Minis game and the RPG if they keep coming. They have got out of had are just plan rude.

Edit I understand we all joke around and I might of took the jokes too personal. I am sorry that the problem got out of hand because of me.


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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Sun Dec 06, 2009 6:07 pm 
Jedi Battlemaster
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well I guess last session everyone decided to pick on Phillip eh jonny :P

So will we be playing on the 16th and the 30th, or skipping the 30th for the holidays?

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Wed Dec 09, 2009 6:49 pm 
Black Sun Thug
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By the way guys. No purchasing stuff for next session yet as you guys are still in the middle of a battle. Hopefully I'll have enough for you to do that we can continue on with the action for the entire session.


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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Wed Dec 09, 2009 9:00 pm 
Jedi Battlemaster
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you rock Matt. looking forward to it! hopefully we'll do more than pilot ships around.. Bru'hathor doesn't fly way... but he likes to hit things with his ax.. splat

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Mon Dec 14, 2009 12:27 pm 
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Hey Matt;

http://community.wizards.com/go/thread/view/75862/21963637/Question_about_Weapon_upgrades

I got some clarification about tech specialist upgrades and weapon upgrades.

As per the gurus, my ax can have both! Yay!
If you're cool with it, we can take care of it at the end of the session.

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Wed Dec 30, 2009 12:32 am 
Black Sun Thug
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This is just a reminder that I'm taking tomorrow off so there will be no game on the 30th. See everybody next year.


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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Wed Jan 06, 2010 7:30 pm 
Black Sun Thug
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Ok. To simplify stuff until the next session starts here's what's going to happen. I need a reply from Bodemaw.

One of your underlings comes up to you and says one of the Hutt lords wants to talk to arrange a meeting with you concerning an alliance with your new organization. If you agree it will be on neutral territory and you'll each be allowed two bodyguards.

Since this is a large amount of time you may take 20 on any skill checks you want to make. Respond.


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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Fri Jan 08, 2010 1:39 pm 
Jedi Battlemaster
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I think we should meet! Bru'hathor doesn't want to be left behind with the rest of the monkeys, but understands if the party is Bodemaw, Jainx and Darth poopypants. Keep in mind potential ambushes/hps/damage output though.. :)

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Fri Jan 08, 2010 1:45 pm 
The One True Sith Lord
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were a criminal orginization why would we abide by the word of a hutt????

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 Post subject: Re: MtMagus RPG - Next Session Planning
PostPosted: Fri Jan 08, 2010 1:48 pm 
Jedi Battlemaster
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to hopefully set a good start to diplomatic relationships.

I suppose we can bring along those with high Stealth to hide nearby.

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