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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Mon Dec 21, 2009 3:45 pm 
The One True Sith Lord
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I am fully planning on it

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Mon Dec 21, 2009 3:59 pm 
Flim
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Cool. For once I will not be at Alpha E and in the comfort of my mothers home.

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Wed Dec 23, 2009 8:00 pm 
Name Calling Internet Bully
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Location: Gurnee, IL
Orin Wakenashee CL 5

Medium Thakwaash Soldier 5
Force 7/7
Languages Thakwaashi, Basic, Mandalorian

Abilities
Str 15 +4 +1 = 20 +5
Dex 15 -2 +1 = 14 +2
Con 13 = 13 +1
Int 12 = 12 +1
Wis 10 = 10 +0
Cha 10 -2 = 8 -1
Hit Points 67/67

Defenses
Ref 20
Fort 20
Will 15
Threshold 20

Speed 6 squares
Base Attack +5
Vibroblades, Double - 0 (2d6+13/2d6+13), +10/12PC (2d6+13/15) +1d6 on crit
Vibrolance - +10/12PC (2d10+13/15) +1d6 on crit (Double Str Mod 2-hand)
San-Ni Staff +0 (2d6+13/2d6+13), +10/12PC (2dg+13/15) +1d6 on crit (can be used as stun damage by declaring) (Double Str Mod 2-hand)
Blaster Carbine DB +7 (3d8+2 AoE)

Talents: Melee Smash (+1dmg), Stunning Strike, JetPack Training (Kotor)

Feats: AP Light, AP Med, WP Pistol, WP Rifle, WP SW, WP Adv Melee, Power Attack (-atk +dmg), Cleave, Powerful Charge (+2 Atk, 1/2lvl dmg)

Skills
Initiative +9
Knowledge (Tactics) +8
Pilot +9
Jump +13

Possessions
7500 credits
Vibroblade, Double (TFU 98) Baragwin (+1d6 on crit)
Vibrolance (GAW 36) Baragwin (+1d6 on crit)
San-Ni Staff (JA 53) Baragwin (+1d6 on crit)
Blaster Carbine Double Barrel AoE
Weave Armor - Medium (Kotor 71 +6/+2/3) - Reinforced (Dr2 on Piercing Dmg) Mesh Underlay (+5 DT against Stun)
Biotech Kit (Vong analysis)
Comlink - Hands Free
Hush About Jetpack

Exp - 11500/15000

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Wed Dec 23, 2009 8:00 pm 
Jedi Knight
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Jace Longshadow CL 4

Medium Human Jedi 4
Force 7
Init +9; Senses Perception +10
Languages Basic, Jawa, 1 unassigned

Defenses Ref 17 (flat-footed 15), Fort 17, Will 18; Block, Deflect
hp 57; second wind +14/28; Threshold 17

Speed 6 squares
Melee lightsaber +7 (2d8+4) or
Melee lightsaber +7 (2d8+6) with both hands or
Melee lightsaber +2 (2d8+4) and lightsaber +2 (2d8+4)
Ranged by weapon +6
Base Atk +4; Grp +6
Atk Options Dual Weapon Mastery, Power Attack
Force Powers Known (Use The Force +13) battle strike, mind trick, Makashi riposte, Shien deflection

Abilities Str 14, Dex 15, Con 14, Int 14, Wis 16, Cha 12
Talents Block, Deflect
Feats Dual Weapon Mastery I, Force Sensitivity, Force Training, Power Attack, Skill Focus (Use the Force), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Primary Skills Acrobatics +9, Initiative +9, Mechanics +9, Perception +10, Use the Force +13
Secondary Skills Climb +4, Deception +3, Endurance +4, Gather Information +3, Jump +4, Knowledge (bureaucracy) +4, Knowledge (galactic lore) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (tactics) +4, Knowledge (technology) +4, Persuasion +3, Pilot +4, Ride +4, Stealth +4, Survival +5, Swim +4, Treat Injury +5, Use Computer +4
Possessions all temperature cloak, com link encrypted long range, credit chip, 800 credits, hohoprojector cloak, lightsaber, lightsaber, med pack x5, quick draw lightsaber holster, quick draw lightsaber holster

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 1:10 am 
Dark Lord of the Sith
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So is the next Wed the 13th or are we going to try a to run a small event next week?


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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 6:56 am 
Jedi Knight
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I would be up for that on weds. That would be a good thing to post to see who all can make it so dean would not overrun us to bad ;) if i remember correctly that mat would not be around and that is why we cannot do his that night

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 9:30 am 
Flim
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I'm fine with next Wednesday.

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 10:34 am 
Lancer Nation
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Hey I'm down for another 7 kills.

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 11:46 am 
The One True Sith Lord
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LOL

Well where are yall???

You are on Toprawa hunting down why supplies are not being delivered and BIll's character just kill an prisoner of war who was unarmed.

On top of that he was the best source of info you could have gotten.

LOL Can you say ooooppppppssssss!!!!! Hilarious in some many ways.


Phil you are desperate need of making another character as your party did not like being char broiled by you and killed Plinko. Sorry but the GM has control over the NPC's and the story but not your comrade in arms.

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 11:55 am 
Master of the Order
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dnemiller wrote:
LOL

Well where are yall???

You are on Toprawa hunting down why supplies are not being delivered and BIll's character just kill an prisoner of war who was unarmed.

On top of that he was the best source of info you could have gotten.

LOL Can you say ooooppppppssssss!!!!! Hilarious in some many ways.


Phil you are desperate need of making another character as your party did not like being char broiled by you and killed Plinko. Sorry but the GM has control over the NPC's and the story but not your comrade in arms.


At the moment of Plinko's death, my character says, "Good. One less Ewok in the universe." And then spits on his corpse. :twisted:

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 1:32 pm 
Dark Lord of the Sith
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So is my guy right or do we need to make changes? are all the stats right?

Since MR3 seems odd. I have a Lightsaber Pike which is what Iron Knights(shards) use from the picture in JA. Since Shards arent droids they are just in a droid shell and can use some Droid systems. I can only pick droid system stats of other droids to show that I am that type of droid.
Shards like Combat droids.Most of the droid bodies are Finch,Juggernaught or Assassin type(Ig86's,Uulshos Justice droids).I would use UJ droid stats but there arent any. I wanted to use Acrobatics since GG programed his Magaguards in all 7 styles. I thought that was the best droid. I can change to a 86 droid body,Jugg or Finch if you really want. I wanted to be a melee type guy with a lightsaber so a Finch droid was just too big. The Jugg had a jetpack which weights too much and needs a check for. So I guess an 86 droid could of been used but since Magaguard Droids are Melee combat droids. I thought they were a good pick to try and look like.

Shards like to protect others. I thought the combo of MR3 and Combat Reflexes was a good way to show that without taking one of the solider BG talents. I took VE and DR 10 because Shards like to get in the action and cant be helped without force Repair. So I took Defense powers to show that. Iron Knights can be FS so I took Jedi,Force Training,Skill Focus UTF.

I took all the System stats a Magaguard has that I could take. A Magaguard has a telescopic hand which gives med base characters MR2. The Lightsaber Pike gives me a +1 to MR. If this is a problem I will change my systems if to make it look like a 86 droid.

I understand a Shard is a little far out there. So if I need to change my guy that is ok. I understand he might be too powerful for our game. He cant be healed,crappy attack,Ion gun can be used,has to be maintained. Most of the Iron Knights that fought in the Vong War Died. I understand there is a target on by back with all the talents and being a Droid. I was trying to be a shield for the others in away too.


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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 9:39 pm 
Flim
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Johnny, if you like it fine, I'm cool with it. Just realize 2 things, 1 the vong hate droids more than they hate the infidels. 2, we currently heal you, (though there is a talent that you should have taken that allows you to go into a force trance to heal). Just don't complain when you get attacked all the time.

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 10:41 pm 
The One True Sith Lord
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he cannot heal james he is a shard. with robot body around the shard. he is a freaking living crystal...... wait till he sees my new vong bio tech!!!!!

GLASS CUTTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Thu Dec 24, 2009 10:47 pm 
Flim
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All he needs is the Force Repair Talent (JA 79) and he can force trance. But i do like the idea of a Vong glass cutter or just the bug they used on corasaunt

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Fri Dec 25, 2009 3:19 pm 
Name Calling Internet Bully
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Ok, I'm updated. Can someone with more time on their hands, and more knowledge of the game check it lol :)

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Fri Dec 25, 2009 11:41 pm 
Jedi Battlemaster
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looks ok.

you said you have 7 personalitie Bill, which can be a lot of fun. I had a couple suggestions on how you run it.

On your turn roll a D8. Whatever number comes up is what you get (you may or may not want to communicate it with the party), rerolling 8 (or 8 is no change!).
Then, with the GM's permission created 7 different personalities, with Bonuses and drawbacks.. IE:
Personality 1 (Melee Smash): +1 to Attack/Damage, -1 to Reflex Def, -4 to INT
Personality 2 (Artist) +4 To Knowledge (all) -2 to Attack/Damage
etc.

could be a fun idea :)

ps: updated my character.. try to get to know him a little better in the Game.. there might be some surprises to the found! :D

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Sat Dec 26, 2009 12:56 am 
Dark Lord of the Sith
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Dean how long are we on the ship before the next session? Can Brian Eric and Dur(me) repair me well try? Can Eric take 10's on his checks. If there is time can I shut down and go into Maintenance for an hour.

@James I should be good if we can get 10-24 hours for repair after we go at it again. If we are not taking a lot of time off for healing/repair I will take the force repair talent when I level up.


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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Sun Dec 27, 2009 10:37 pm 
Flim
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Jonny, don't be a fool. Take the healing talent.

P.S. What is the verdict on Wednesday the 30th?

Are we doing it or not.

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Mon Dec 28, 2009 3:56 pm 
Lancer Nation
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we are a go

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 Post subject: Re: Dean's Weds nite New Jedi Order Vassal RPG
PostPosted: Mon Dec 28, 2009 4:31 pm 
Name Calling Internet Bully
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Any chance we could do it tomorrow night after the SHNN? I'm more likely to be able to play than on Wed this week - you know, friends coming for new years and all :)

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