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 Post subject: Durge Barrage
PostPosted: Wed Nov 04, 2009 6:53 am 
Unnamed Wookiee
Unnamed Wookiee
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Joined: Wed Sep 23, 2009 4:47 am
Posts: 21
Location: Abingdon, Maryland
This is a squad I played last night. I went 2-1 with the only loss to Darth_Jim and his YoBuck-Rex-R2D2 astro squad. And I lost because of time. I just could not get rid of that R2, and map choice favored him with the doors!! But It was a really great match, and Jim is the best player I have ever played against. He has some skillzzz. Let me know what you all think.

Durge Jedi Hunter
Jarael
General Whorm Loathsom
Mouse Droid
Uggie


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 Post subject: Re: Durge Barrage
PostPosted: Wed Nov 04, 2009 2:35 pm 
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Location: Central Pennsylvania
I'll let you know what I think...I think I was lucky to get out of that with a win. I did everything I planned to do...use my own map, take out your door control early, then dictate with override where you'd go. Still, you almost won. Your one mistake as I recall was giving me the opportunity to take out the uggie and your mouse. Whorm was out of position to help at that point and you lost a critical round getting him into position. Well played, Tom...and a good squad. I don't know what to do with door control there. I know you need more, but putting it in changes everything. Even without it, you were within 5 points of me until my last activations.

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 Post subject: Re: Durge Barrage
PostPosted: Wed Nov 04, 2009 7:53 pm 
Droid Army Commander
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Joined: Sun Sep 02, 2007 2:05 pm
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
Durge is a lot better with 3 more attacks. I played against this squad with RS 4-LOM instead of Jareal. The real surprise beast of this squad is Whorm himself.

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 Post subject: Re: Durge Barrage
PostPosted: Thu Nov 05, 2009 5:27 am 
Unnamed Wookiee
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Joined: Wed Sep 23, 2009 4:47 am
Posts: 21
Location: Abingdon, Maryland
Thanks for the comments guys. I really like Jarael in this because of her shockstaff. Played right she gets six chances to activate someone. Just wish there was a way for more door control.


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 Post subject: Re: Durge Barrage
PostPosted: Fri Nov 06, 2009 12:47 pm 
Master of the Order
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Location: West Chester, OH (near Cincinnati)
Run the squad with 2 Ugos instead of the Mouse Droid, and then just be careful with how you position Whorm. Should be easy enough to keep him completely hidden behind on a wall on most maps. Plus, he's got 70 HP. Enough to last at least one round of full barrages against most opponents.

Could also consider going with Lando DS instead of Jarael, and that would get you 5 more points. Doesn't have the activation bonus, but gives you more ranged fire-power, and Twin with Opportunist and Mobile is plain nasty.

I'll be posting a tourney report later this afternoon by the Whorm squad I played last night. Lando was brutal in that squad.

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 Post subject: Re: Durge Barrage
PostPosted: Fri Nov 06, 2009 12:58 pm 
Unnamed Wookiee
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Joined: Wed Sep 23, 2009 4:47 am
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Location: Abingdon, Maryland
Thanks for the thoughts Aaron. I will give it a try with two uggies instead of the mouse, but I was keeping the mouse near Jarael so she always had the bonus. I can keep Whorm and Durge together. I was more aggressive with Jarael, and kept durge in the background. I have a 150 point build of this squad and I do have Lando DS in that squad. I will be playing that squad in the next couple days and I am really looking forward to see how it turns out!...Thanks again for your suggestions.


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 Post subject: Re: Durge Barrage
PostPosted: Thu Nov 12, 2009 1:35 pm 
Sith Apprentice
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Posts: 269
I'm considering Durge for an upcoming 100 point tile wars game...

Durge, JH
T1 Series Bulk Loader
General Whorm Loathsom
R4 Astromech Droid

R4 serves as a door opener/target softener, T1 lugging Durge around so he can Triple-Twin/Regen while still being mobile, and if someone does try to get close enough, the T1 can twin.


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