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 Post subject: Cad Bane, Jedi Apprentice
PostPosted: Tue Oct 27, 2009 5:13 pm 
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CAd Bane 54
Dark Woman 21
Qui-Gon Jinn Jedi Trainer 24
R2-Astromech 9 ,108
Lobot 27/135
5x ugo 15/ 150

Bring in what ever you need to be successful, use Dark Woman and later Qui-Gon as interference, cad gets a huge attack boost and can suddenly hit some non-uniques.

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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Tue Oct 27, 2009 9:37 pm 
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You sir, are just plain evil :P

I think maybe Cad and Lord Vader might hit it off. Or at the least there will be some hitting involved. :lol:

Edit: I do think this is a good build. Lobot's reinforcements should allow you to deal with Dodonna when necessary. Cad will be pretty reliable when attacking. No accurate though, so opposing stealth can slow down Cad's damage output...


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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Thu Oct 29, 2009 9:26 am 
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Just a friendly bump as it seems Luke's squad wasn't catching anyone's attention :)


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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Thu Oct 29, 2009 2:25 pm 
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yeah, I like it as Cad becomes a more fearsome shooter, but his 54 points.. is awfully close to 33+28 (61) which is what you'd be paying for the Res and Dash. Dropping the required Uggies wouldn't bother me. He's got a slightly better attack then Rex or Dash after all bonuses, but I'd prefer to have the 4 extra attacks, extra threat, and more HPs spread around.

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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Thu Oct 29, 2009 2:47 pm 
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i don't think he needs any help with attack much.

Its his survivability he needs help with.

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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Thu Oct 29, 2009 3:46 pm 
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I truly do not plan on EVER playing this squad. I was posting it mainly as an example of some creative ways to get his attack up a little bit. I do feel that Cad Bane needs the extra +4 attack when attacking Non-Uniques, which he has to do quite often because of the lack of accurate shot. But thanks for all the friendly replies :)

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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Fri Oct 30, 2009 4:26 am 
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140dmg per round is far too low. I can accumulate that much damage in a single 15pt shooter.

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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Fri Oct 30, 2009 12:54 pm 
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Damage output isn't the issue.

Consider the awesome Slow Speeder.

Luke/Han+Leia have a max output of 150, and that's counting on Leia hitting!

Cad just isn't worth this points in 150. Too much of a squad in a fragile container.

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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Fri Oct 30, 2009 1:05 pm 
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Ruhk wrote:
Damage output isn't the issue.

Consider the awesome Slow Speeder.

Luke/Han+Leia have a max output of 150, and that's counting on Leia hitting!

Cad just isn't worth this points in 150. Too much of a squad in a fragile container.


you say that but the squad that won the French championship was

Cade Bane
Mithrawnurudo
Lobot
Ozzel
Mas
Grans
Uggies.

Cad prtected by activations and swapping. His dmg output is improved to 120 dmg also.

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 Post subject: Re: Cad Bane, Jedi Apprentice
PostPosted: Fri Oct 30, 2009 3:13 pm 
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I know it won.. I also know I beat the exact same squad with my Speeder build. When Gren was practicing with it. Also.. I think Philip's Landspeeder squad would out activate that Bane build, and be able to pop off his swappers no problem.

But in good hands, Cad + Thrawn is very strong.. heh.. deja-vu anyone? (LV BB, DVJH BB) :P

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