LoboStele wrote:
Have you played the game at all since A&E came out?
Yeah, and I can't even begin to tell you how incredibly sick I am of the complete brokeness that is Mara Jade. That piece is the worst cheese I've ever seen. I pretty much hate everything about Alliance and Empire, from the utterly garbage sculpts to the square bases to the ridiculous units.
I had a 150 pt Grevious/Tambor droid swarm squad completely wiped out by a New Republic squad that had Mara, Luke, Talon Karde and some fringe scrubs. In the course of the fight, I managed to do 20 points of damage to Luke before my entire force was wiped out. I couldn't even shoot at Mara Jade until she was amongst my squad, and once she and Luke were close enough to attack everything I had died in two rounds. it was pathetic, those figures aren't even remotely close to being balanced. The other guy didn't even need his other two pieces. And thansk to Karrde's reinforcements, he ended the game with twice as many units as he started with.
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Your example of Vader JH against a bunch of Stormies is flawed in one thing. The movie iconic Uniques are designed to be better than the scrubs.
Not really, because the Stormtroopers are the iconic low point piece. There the best 5 points you can spend. I'll take 30 points of Stormtroopers over just about any 30 point piece
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I mean honestly, do you think Vader (in the movies) would be taken down by 15 Stormtroopers? A 'entire Legion' (which would be 5,000 soldiers in Roman Empire times) of the Empire's finest were bested by a handful of rebels and a bunch of sticks and stones. The SWM game will not necessarily play out the way you think it will, just because the points add up the same.
Yes, that's called "being broken." And the point you've made is kind of spurious. Do you think 300 Stormtroopers could kill Han Solo? Of course not, Han Solo is a major hero and will inevitably survive no matter how crazy the odds. But the game would be pretty lame if Luke Skywalker, Jedi Knight had the special ability
plot protection (This character always wins at the end of the skirmish), now wouldn't it?
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Heck, you put Vader JH up against Admiral Piett, and 11 Stormtroopers, and Vader will actually go down pretty fast. Especially since he's going to be taking 20 dmg a hit almost every time now.
Only if the Vader player is a complete drooling idiot and doesn't spend his first two rounds Sith gripping Piett. Piett only survives if
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I personally like 'power shifts'. I'm against power creep in general, because I too would like to see old pieces remain playable competitively. However, I think it is great that every set shifts things a little bit here and there. It keeps the game interesting, and makes the players re-learn their strategies each time new pieces are introduced. It's what keeps the game alive. If nothing changed, nobody would buy the new stuff, and the game would die.
If it changes too much, nobody will buy the new stuff and the game will die. That's what has happened to every single other collectible game out there, Star Wars won't be any different. Let me stress that:
Every single CCG/CMG on the market has lost market dominance because of power creep obsoleting old sets. If the new sets make the old sets obsolete, then you're stuck in a really idiotic chase to always have the latest set, and you can never catch up...meanwhile everything you're buying is becoming more and more worthless.[/b]