Yep, there are some really solid Rebel builds with AAs. Of course, the Lancer and Yobuck are almost auto-losses, and Kyle JBM's disruptive will cause problems (you'll still be able to use Charging Fire to get to him since it's activated before you move and therefore when you're not disrupted, but when you make the attack you'll lose the +4/+10 bonus from the Ithorian). And in the Rebel faction Xixor isn't important, since his CE won't stack with the IC's CE (both are un-typed bonuses)...and Xixor's CE requires a range of 6 (hard to pull off even with mice when you're using Charging Fire) whereas the IC's CE is boardwide.
But if you want to stick with the Sith, I think you've got the squad pretty much right. However, I would not bring Med Droids with Lobot's Reserves, because Avoid Defeat only works 25% of the time. Maybe instead this is what I'd use for Lobot's Reserves:
Option 1:
Aqualish Assassin x4 (the squad is built for them, so you might as well keep bringing them in)
Option 2:
TBSV (has Jolt which can help to set up a nasty enemy for the AA's Opportunist attacks)
Aqualish Assassin
Human Blaster-for-Hire (has Black Sun, so he benefits from Xixor's CE)
As for Xixor and Rodian Reserves, the Bith Vigo could be good (solid stats and grants Evade to your AAs), but you might also consider more AAs again. The AAs hit hard, but die with just 1 hit, so the more of them you can get on the map, the better.
Have fun with your AA swarm! It's one of my favorite squad types.