OLD REPUBLIC
1. Dueling Ring Combatant C 16 Points Old Republic HP: 30 Def: 18 Atk: 10 Dam: 10
Special Abilities Grenades 10; EMP Grenades; Twin Attack;
Many attempted to make a name to rival Bendak Starkiller in the illegal dueling rings of the Old Republic.
2. Ithorian Hunter C 10 Points Old Republic HP: 30 Def: 14 Atk: 8 Dam: 10
Special Abilities Melee Attack; Savage Hunter (+4 Attack and +10 Damage against Savage characters) Stealth;
3. Jedi Master Kavar VR 54 Points Old Republic HP: 130 Def: 22 Atk: 16 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Deadly Attack; Jar’Kai Style (When this character makes a successful attack against an adjacent enemy, make one immediate attack at -4 Attack against the same enemy. This does not stack with itself.)
Force Powers Force 2. Force Renewal 1 Force Stun Force Wave 4 (Force 4. Replaces attacks. Range 6; 30 Damage to target enemy and all adjacent characters. Move target and adjacent characters 2 spaces away from this character.) Lightsaber Riposte Lightsaber Reflect (Force 2. When hit by a non-melee attack, this character takes no damage with a save of 11 and the attacker takes the prevented damage, save 11.)
Commander Effect Each Old Republic ally gets +3 Attack and +3 Defense if it has an ally within 6 squares.
It was Kavar, not Revan that the Mandalorians expected to face in battle.
4. Lord Hoth VR 63 Points Old Republic HP: 160 Def: 23 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Old Republic Conscription (All characters in your squad are considered Old Republic for the rest of the skirmish.) Impulsive Twin Attack (When a Unique allied character is defeated, this character gains Twin Attack for the rest of the skirmish.) Impulsive Force Renewal (When a Unique allied character is defeated, this character gains Force Renewal 1 for the rest of the skirmish.)
Force Powers Force 4 Force Leap Lightsaber Assault Lightsaber Precision Master of the Force 2
Commander Effect Allied Old Republic commanders gain Intuition. Followers within 6 squares may make one immediate attack ignoring cover and with +4 Attack when defeated.
"You couldn't ask for a better man to lead the Republic war effort."
5. Militia Commander UC 24 Points Old Republic HP: 40 Def: 15 Atk: 6 Dam: 10
Special Abilities Rapport (Non-unique Fringe followers cost 1 less in the same squad)
Commander Effect Non-unique followers within 6 squares may use 2 abilities that replace attacks instead of 1 on its turn.
6. Old Republic Navy Officer UC 19 Points Old Republic HP: 40 Def: 16 Atk: 6 Dam: 10
Special Abilities Gregarious; Twin Attack;
Commander Effect Soldier, Militia, Trooper or Recruit followers with non-melee attacks within 6 squares get +10 Damage.
7. Outer Rim Militia Recruit C 9 Points Old Republic HP: 10 Def: 14 Atk: 2 Dam: 10
Special Abilities Close-Quarters Fighting; Soldier; Trooper; Blaster Assault (Replaces attacks; Attack each legal target once.)
8. Revan, Redeemed VR 51 Points Old Republic HP: 120 Def: 22 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Distruptive; Double Attack; Greater Mobile Attack;
Force Powers Force 3. Force Renewal 1 Battle Precognition (Force 3. After initiative is determined, use this power to cause all other players initiative rolls to be considered a natural 1.) Force Stun 4 (Force 4. Replaces attacks. Range 6; Target and all enemies within 3 squares of target are considered activated, save 16.) Lightsaber Mastery (Force 3. Until the end of the next round, this character gains Extra Attack.)
Commander Effect Each ally may re-roll an attack or save once per turn at +4.
SITH
9. Darth Talon, Sith Hand VR 47 points Sith HP: 130 Def: 21 Atk: 11 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Ataru Style Mastery; Stealth;
Force Powers Force 1. Force Renewal 1 Force Leap Force Lightning 4 Lightsaber Deflect Sith Rage
"I am Darth Talon…I am my master's hand…I am your death."
10. Darth Wyyrlok III R 48 Points Sith HP: 120 Def: 20 Atk: 12 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Lightsaber Duelist; Treachery (Once per skirmish, if a Unique ally has half or fewer hit points, you may choose to remove that character from play. This character gains +4 Attack and +10 Damage for the rest of the skirmish.)
Force Powers Force 1. Force Renewal 1. Master of the Force 2 Force Leap Levitation 1 Sith Rage Sith Sorcery
The third to take the Wyyrlok name, Darth Wyyrlok III was powerful in all aspects of the darkside, including treachery.
11. Elite Sith Shock Trooper UC 16 Points Sith HP: 30 Def: 18 Atk: 8 Dam: 20
Special Abilities Double Attack; Dark Armor; Charging Fire;
12. Karness Muur VR 55 Points Sith HP: 110 Def: 20 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Avoid Defeat; Rakghoul Master (Immune to Rakghoul Disease. Allied Rakghouls get +4 Attack and Extra Attack.) Rapport (Allied Rakghouls cost 1 less in same squad as this character)
Force Powers Force 1. Force Renewal 1 Sith Alchemy (Force 3. Useable only on this characters turn. Sight; Target one non-unique living enemy character of medium size with half hit points or less. Target is defeated, and you may add a character named Rakghoul to your squad and place it in the square previously occupied if you make a save of 11.) Sith Heal 30 (Force 2. Replaces attacks; touch. Remove 30 Damage, save 6.) Sith Spirit (When this character is defeated, select one ally with a Force rating. For the rest of the skirmish, that character gets 1 Force each time it activates and Mettle.)
Commander Effect Savage characters are subject to these effects: Savage characters in your squad ignore the movement restriction of Savage. Adjacent allies with Savage gain Bodyguard.
One of the original Dark Jedi to be exiled from the Old Republic, Karness Muur created many monsters with his Sith magics.
13. Lord Kaan VR 75 Points Sith HP: 150 Def: 22 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Triple Attack; Recon; Tactitian (+4 to all initiative rolls)
Force Powers Force 2. Force Renewal 1 Master of the Force 2 Control Minds Pawn of the Darkside Thought Bomb (Force 5. Replaces turn. 60 Damage to all characters with a Force rating within 6 squares and those characters are activated. Characters without a Force rating within 6 squares take 20 Damage and are considered activated, save 11.)
Commander Effect Only one non-unique follower may combine fire on an attack. Non-unique followers who combine fire do not activate to do so but they cannot combine fire again for the rest of the round.
"This victory sends a message to the Republic and the Jedi. Now they will truly know and fear the Brotherhood." ―Kaan
14. New Sith Operative C 9 Points Sith HP: 30 Def: 15 Atk: 7 Dam: 10
Special Abilities Melee Attack; Cunning Attack; Stealth;
15. New Sith Warrior UC 23 points Sith HP: 90 Def: 20 Atk: 10 Dam: 20
Special Abilities Melee Attack; Double Attack; Stealth;
Force Powers Force 3 Force Bubble Sith Rage Force Lightning 1
Sith warriors like Darth Azard were the deadliest of Darth Krayts minions.
16. Sith Alchemist C 12 Points Sith HP: 30 Def: 12 Atk: 4 Dam: 10
Special Abilities Melee Attack; Homicidal Surgery; Augment Healing; Medical Supplies;
17. Sith Battlemaster UC 30 Points Sith HP: 100 Def: 19 Atk: 11 Dam: 20
Special Abilities Melee Attack; Twin Attack; Lightsaber Duelist;
Force Powers Force 3 Force Leap Lightsaber Defense Sith Rage
18. Sith Droid Controller C 11 Points Sith HP: 20 Def: 14 Atk: 4 Dam: 10
Special Abilities Fire Control; Sabotage;
19. Sith War Beast UC 33 points Sith HP: 100 Def: 15 Atk: 10 Dam: 30
Special Abilities Melee Attack; Melee Reach 2; Charging Assault +20; Impulsive Savagery; Door Smash (At the end of this characters turn, designate one adjacent door as open. It remains open and cannot be closed for the rest of the skirmish)
Twisted by Sith Alchemy and controlled by Sith Force users, these beasts were used during an assault on Onderon.
Last edited by Gemini1179 on Sat Oct 03, 2009 6:53 pm, edited 1 time in total.
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