I haven't designed any custom stats in a while, but when I do, I take aim at a 'playability goal' I set in my mind for the character. Cost usually happens last, and is constantly adjusted as I tweak the character. I usually go to Wookiepedia and read as much on the character as possible before starting.
Take for example a character like Plo Koon. Some interesting 'facts' about him indicate that he was an excellent hand-to-hand combatant, lightsaber swordsman (practicing Form V: Shien) and pilot. Also, he used the force more "offensively" than defensively at times which some said skirted the dark side.
Now we have a Plo Koon from CS:
Plo Koon 28 points HP: 110 Def: 19 Atk: 13 Dam: 20
Special Abilities Unique; Melee Attack;
Force Powers Force Strike (Force 1. Range 6; 30 damage to 1 enemy Droid.) Lightsaber Precision
At this point, a pretty unremarkable piece. Although, would probably be well balanced and costed if he simply had Double Attack as well.
But in my mind, Plo Koon was a Jedi Master and High General during the Clone Wars, so I'd like to see a kick-ass version of him. Now, there are a couple character points I'd like to hit with a Plo Koon- one- he was a kick-ass fighter. Two- he used the force to do damage. Three- should he be a commander? Let's see how it plays out.
let's start with a base model by upgrading the CS version a bit:
High General Plo Koon Republic HP: 120 <- good base, but depending on how things play out with SA's and FP's, might go up to 130 to prevent the dreaded MJJ LS Assault... Def: 21 <- again, may go down if he doesn't end up being a commander. Gotta remember all the great def bosting CE's the Republic has these days... Atk: 14 <- same idea as def, this is a nice Atk value on a Commander, but might be too high for a follower. Dam: 20 <- pretty standard.
Now on to SA's. Unique, Melee Attack and Double Attack are pretty standard, let's start there.
So we're at the point where we should try and decide the ultimate focus of the character. I'd like to make him a commander because I like to make commanders a bit beefier due to the fact that they are rarely able to benefit from commander effects.
We already have a Djem So style which is a Form V variant, but I'd like to create a Shien variant. Wookiepedia states that Shien was: - The Perserverance Form, adapted to guarding against blaster fire and enemy strikes without compromising one's own ability to counterattack. However, the style was weaker against a single opponent.
So how about something like this:
Shien Style (Whenever this character is hit by an adjacent attack, and there is more than one enemy within 6 squares, roll a save of 11. If successful, reduce the damage taken by 10 and make one immediate attack against that attacker.)
All the elements are there, weak against single opponents, but able to perservere and counter attack against characters with blasters or melee opponents. This also gives the flavor of being an excellent combatant, although there are probably a couple other tweaks we could give him in that regard. Mighty Swing, Deadly Attack, Rend +20, Flurry Attack are all good ideas.
Next iteration:
High General Plo Koon Republic HP: 120 Def: 21 Atk: 14 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Deadly Attack; Shien Style (Whenever this character is hit by an adjacent attack, and there is more than one enemy within 6 squares, roll a save of 11. If successful, reduce the damage taken by 10 and make one immediate attack against that attacker.)
Now on to force powers. Not a whole lot of Republic pieces have renewal... unfortunately, but let's see what he looks like with it and a few powers.
Force Powers Force 2. Force Renewal 1 Levitation 1 <- Wookiepedia states this was one of his specialties, and since it is already in the game, no need to reinvent the wheel. Force Push 2 Lightsaber Reflect (Force 2. When hit by a non-melee attack, take no damage with a save of 11 and the attacker takes the prevented damge, save 11.)
...so he has a couple telekinetic abilities and another Shien complimenting ability in Reflect. I think he should remain a bit weaker to single melee opponents, so no Block or LS Defense.
What about his version of Force Lightning?
How about this:
Electric Judgement (Force 1. Replaces attacks; range 6: 20 Damage to target. Non-living characters are considered activated, save 11.)
Pretty standard and gives it a bit of flavour against non-living enemies as an homage to his CS version.
Now what about a CE? Do we want to help followers, characters with Order 66 or all allies? Personally, I've always wanted to see Clone Troopers get beefed up a bit.
Commander Effect Clone trooper followers within 6 squares gain Evade and +6 Attack. This makes the trooper variants a bit more playable. (Clone Trooper on Gelgarub, etc)
Now, lets see what he looks like all together.
High General Plo Koon Republic HP: 120 Def: 21 Atk: 14 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Deadly Attack; Shien Style (Whenever this character is hit by an adjacent attack, and there is more than one enemy within 6 squares, roll a save of 11. If successful, reduce the damage taken by 10 and make one immediate attack against that attacker.)
Force Powers Force 2. Force Renewal 1 Levitation 1 Force Push 2 Lightsaber Reflect (Force 2. When hit by a non-melee attack, take no damage with a save of 11 and the attacker takes the prevented damge, save 11.) Electric Judgement (Force 1. Replaces attacks; range 6: 20 Damage to target. Non-living characters are considered activated, save 11.)
Commander Effect Clone trooper followers within 6 squares gain Evade and +6 Attack.
Looking this character over, he's not overly offensive, nor is he overly defensive. He'll stay alive for a while, put out some damage and has a nifty bag of tricks IMO. Probably looking at a piece in the 50's for cost. I'd like to keep him to low 50's though so I'm going to remove Renewal and give him 5 starting Force instead to take away a bit of re-roll power, add 10 HP and tweak Electric Judgement a bit to affect Cyborgs as well.
High General Plo Koon 53 points Republic HP: 130 Def: 21 Atk: 14 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Deadly Attack; Shien Style (Whenever this character is hit by an adjacent attack, and there is more than one enemy within 6 squares, roll a save of 11. If successful, reduce the damage taken by 10 and make one immediate attack against that attacker.)
Force Powers Force 5 Levitation 1 Force Push 2 Lightsaber Reflect (Force 2. When hit by a non-melee attack, take no damage with a save of 11 and the attacker takes the prevented damge, save 11.) Electric Judgement (Force 1. Replaces attacks; range 6: 20 Damage to target. Non-living characters and Droids are considered activated, save 11.)
Commander Effect Clone trooper followers within 6 squares gain Evade and +6 Attack.
So in the end, I settled in on a cost of 53. Slightly more than General Secura, but he gains a bit of HP, and Shien Style which I think adds about another 40 HP or so depending on how you roll.
Hope that helps.
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