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 Post subject: Old Republic Squad (with some customs from the SWM database)
PostPosted: Sat Oct 13, 2007 10:18 am 
Black Sun Thug
Black Sun Thug

Joined: Sat Oct 13, 2007 8:13 am
Posts: 63
Here is a Old Republic Squad with Bastila and two customs from the Star Wars Miniature Database. I know it is not a legal squad, but I like it :).

Bastila (cost 46)
Juhani (cost 29)
Jolee Bindo (cost 25)
=100 points

Juhani
Cost: 29
Hit Points: 90
Defense: 19
Attack: +11
Damage: 20

Special Abilities
Unique; Melee Attack
Twin Attack
Stealth

Force Powers
Force 2
Force Leap
Force Meditation (Replaces turn, this character gains 1 Force)
Knight Speed

Jolee Bindo
Cost: 25
Hit Points: 90
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique. Melee Attack
Loner (+4 Attack if no allies are within 6 squares)
Crowd Fighting (This character gets +2 Attack for every adjacent figure character other than his target)

Force 4
Force Heal 20 (Force 2, replaces attacks; touch: Remove 20 damage from a non-Droid character)
Force Strike (Force 1, replaces attacks; range 6: 30 damage to 1 enemy Droid or one enemy with Mounted Weapon)
Force Stun (Force 1, usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack each adjacent enemy once)

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PostPosted: Sat Oct 13, 2007 10:49 pm 
Jedi Knight
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Joined: Wed Sep 12, 2007 1:21 pm
Posts: 321
Location: Lake Forest Park (The only cool Seattle suburb)
I would use this, except for the part where it isn't legal.

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PostPosted: Sat Oct 13, 2007 11:51 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Fri Sep 21, 2007 6:18 pm
Posts: 175
I must say, I like the Jolee Bindo figure...


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PostPosted: Sun Oct 14, 2007 9:21 am 
Black Sun Thug
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Joined: Sat Oct 13, 2007 8:13 am
Posts: 63
Do you believe the squad could hold up against a Sith Lord like Exar Kun, or Darth Bane? I don't know..

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PostPosted: Sun Oct 14, 2007 12:28 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Fri Sep 21, 2007 6:18 pm
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Exar Kun, probably. But Bane would rip these guys to shreds.


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PostPosted: Sun Oct 14, 2007 10:24 pm 
Imperial Dignitaries
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Posts: 1543
Location: Central CT
Yoda of the Database wrote:
Do you believe the squad could hold up against a Sith Lord like Exar Kun, or Darth Bane? I don't know..


The answer is no; even Kun will destroy this squad by being so dang hard to hit and constantly dishing 60-90 damage.


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PostPosted: Thu Oct 18, 2007 10:28 am 
Black Sun Thug
Black Sun Thug

Joined: Sat Oct 13, 2007 8:13 am
Posts: 63
Is there a pure Old Republic Team that can beat Exar Kun or Darth Bane in a hundred point match?

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PostPosted: Thu Oct 18, 2007 7:19 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Fri Sep 21, 2007 6:18 pm
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I think its safe to say, the answer is no.


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PostPosted: Fri Oct 19, 2007 5:57 am 
Death Star Designers
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Yoda of the Database wrote:
Is there a pure Old Republic Team that can beat Exar Kun or Darth Bane in a hundred point match?
You are going to be hard pressed to find any format where OR is going to hold its own.

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PostPosted: Fri Oct 19, 2007 7:59 am 
Jedi Knight
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Joined: Wed Sep 12, 2007 1:21 pm
Posts: 321
Location: Lake Forest Park (The only cool Seattle suburb)
Sithdragon13 wrote:
Yoda of the Database wrote:
Is there a pure Old Republic Team that can beat Exar Kun or Darth Bane in a hundred point match?
You are going to be hard pressed to find any format where OR is going to hold its own.


Until the KotOR set comes out OR stands very little chance of winning against anything.

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PostPosted: Fri Oct 19, 2007 9:00 am 
Grand Admiral
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The only squad that might have a chance (still a slim one though) is a couple of Jedi Consulars and some good Fringe shooters.

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 Post subject: Re: Old Republic Squad (with some customs from the SWM datab
PostPosted: Sat Oct 20, 2007 1:19 am 
Imperial Dignitaries
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Joined: Mon Sep 03, 2007 12:15 am
Posts: 714
Yoda of the Database wrote:
Here is a Old Republic Squad with Bastila and two customs from the Star Wars Miniature Database. I know it is not a legal squad, but I like it :).

Bastila (cost 46)
Juhani (cost 29)
Jolee Bindo (cost 25)
=100 points

Juhani
Cost: 29
Hit Points: 90
Defense: 19
Attack: +11
Damage: 20

Special Abilities
Unique; Melee Attack
Twin Attack
Stealth

Force Powers
Force 2
Force Leap
Force Meditation (Replaces turn, this character gains 1 Force)
Knight Speed

Jolee Bindo
Cost: 25
Hit Points: 90
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique. Melee Attack
Loner (+4 Attack if no allies are within 6 squares)
Crowd Fighting (This character gets +2 Attack for every adjacent figure character other than his target)

Force 4
Force Heal 20 (Force 2, replaces attacks; touch: Remove 20 damage from a non-Droid character)
Force Strike (Force 1, replaces attacks; range 6: 30 damage to 1 enemy Droid or one enemy with Mounted Weapon)
Force Stun (Force 1, usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack each adjacent enemy once)


You cannot not judge squads with made up figures for logical reasons. :D

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PostPosted: Sat Oct 20, 2007 6:05 am 
Black Sun Thug
Black Sun Thug

Joined: Sat Oct 13, 2007 8:13 am
Posts: 63
That is a little mean :roll: ..

In defense of custom and made "up" stats, wizards is no different. They make up stats and cost; and make mistakes. They are not free of error, they have put the wrong name on miniatures, forgot melee attack,the Jedi Weapon Master, and 5000 Vaders -just to name a few. While wizards does not accpet them; custom stats should be used; they can create more interesting and more realistic gameplay-- as long as they cost well. For logical reaons I lead a database to uncover more characters to the Star Wars Minaiture Community.

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http://swminisdatabase.proboards58.com/index.cgi


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PostPosted: Sat Oct 20, 2007 6:21 am 
Death Star Designers
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Joined: Sun Sep 02, 2007 1:07 pm
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The point being made is that they will never be usable as they will never be legal, and most people do not do a good job of balancing the stats. "Hey i like X and want him to do Y so lets uber jack him through the roof."

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PostPosted: Sun Oct 21, 2007 4:34 pm 
Jedi Knight
Jedi Knight

Joined: Wed Sep 12, 2007 1:21 pm
Posts: 321
Location: Lake Forest Park (The only cool Seattle suburb)
Sithdragon13 wrote:
The point being made is that they will never be usable as they will never be legal, and most people do not do a good job of balancing the stats. "Hey i like X and want him to do Y so lets uber jack him through the roof."

Totally agree, the problem is people always forget to make downsides to their minis,
for example forgetting to put "within 6 squares" on a commander effect or ability.
Also everybody overprices costums.
In defense of costum stats, they are fun to look at and criticize. However: costum stats should never be legal for tourny play, just fun play when you have NOTHING to do.

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