Edit by Fool: Made it a sticky and Fixed Gotal's Pic - thanks Roulex!
I'll keep updating this list as more information comes out. If you have anything that isn't on this list, PM me and I'll add it ASAP.
---
Chewbacca of Hoth
Set #: 4
Rarity: Very Rare
Faction: Rebel
Cost: 22
Hit Points: 100
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Wookie
Deadeye On this character's turn, if he doesn't move, he gets +10 Damage.
Gunner +10 Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage.
Industrial Repair 20 Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon.
Snowtrooper
Set #: 39
Rarity: Common
Faction: Imperial
Cost: 7
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10
Darth Revan
Set #: 1
Rarity: Very Rare
Faction: Sith
Cost: 88
Hit Points: 140
Defense: 21
Attack: + 16
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Triple Attack On its turn, this character can make 2 extra attacks instead of moving.
Dark Armor When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability.
Lightsaber Duelist +4 Defense when attacked by an adjacent character with a Force rating.
Master Tactician Roll for initiative as normal, except you automatically choose who goes first unless you roll a 1.
Force Powers:
Force 2
Force Renewal 1
Force Corruption (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.),
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Force Storm (Force 2, replaces attacks: 20 damage to all adjacent characters)
Commander Effect
Droids are subject to these effects: non-Unique followers within 6 squares get +4 Attack.
Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
Rebel Vanguard
Set #: 23
Rarity: Uncommon
Faction: Rebel
Cost: 11
Hit Points: 10
Defense: 12
Attack: + 4
Damage: 10
Special Abilities:
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11.
Emperor's Shadow Guard
Set #: 33
Rarity: Uncommon
Faction: Imperial
Cost: 23
Hit Points: 90
Defense: 19
Attack: + 8
Damage: 20
Special Abilities:
Melee Attack This character can attack only adjacent enemies.
Cunning Attack This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20.
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
Force Powers:
Force 1
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Vader's Apprentice, Unleashed
Set #: 43
Rarity: Very Rare
Faction: Imperial
Cost: 48
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Force Powers:
Force 2
Force Renewal 1
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
Maris Brood
Set #: 53
Rarity: Very Rare
Faction: Fringe
Cost: 49
Hit Points: 110
Defense: 19
Attack: + 9
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.
Force Powers:
Force 2
Force Renewal 1
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Lightsaber Assault (Force 1, replaces attacks; Make two attacks)
Kazdan Paratus
Set #: 2
Rarity: Rare
Faction: Republic
Cost: 55
Hit Points: 110
Defense: 18
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Affinity This character may be included in Rebel squads.
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
Immediate Droid Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
Force Powers:
Force 3
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Lightsaber Deflect (Force 1, When hit by a non-melee attack, this character takes no damage with a save of 11)
Surprise Move (Force 1, Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)
Princess Leia of Cloud City
Set #: 19
Rarity: Rare
Faction: Rebel
Cost: 14
Hit Points: 60
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Unique
Force Powers:
Force 2
Force Sense (Force 1, usable only on this character's turn. Enemy characters lose Stealth for the rest of the round)
K-3PO
Set #: 12
Rarity: Rare
Faction: Rebel
Cost: 20
Hit Points: 60
Defense: 17
Attack: +0
Damage: 0
Special Abilities:
Unique
Droid Immune to critical hits; not subject to commander effects.
Droid Coordinator Non-Unique Droid allies gain Speed 8.
Commander Effect:
At the end of this character's turn, two allies within six squares of this character who are the same size may switch positions.
Darth Vader, Unleashed
Set #: 32
Rarity: Very Rare
Faction: Imperial
Cost: 50
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Dark Armor Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Force Powers:
Force 2
Force Renewal 1
Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
Force Sense (Force 1, usable only on this character's turn. Enemy characters lose Stealth for the rest of the round)
Lightsaber Throw 5 (Force 5, replaces turn, Choose one enemy within line of sight, ignoring cover. Make two attacks against the chosen enemy and against each character adjacent to that enemy)
Caamasi Noble
Set #: 48
Rarity: Common
Faction: Fringe
Cost: 5
Hit Points: 10
Defense: 12
Attack: +0
Damage: 0
Special Abilities:
Diplomat This character is not a legal target, and does not count as the nearest enemy, if an enemy without Diplomat is in line of sight. These restrictions apply even to adjacent attackers.
Mon Calamari Medic
Set #: 17
Rarity: Common
Faction: Rebel
Cost: 8
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities:
Heal 10 Replaces attacks: remove 10 damage from a living character.
Melee Attack This character can attack only adjacent enemies.
Uggernaut
Set #: 58
Rarity: Rare
Faction: Fringe
Cost: 34
Hit Points: 100
Defense: 16
Attack: +6
Damage: 20
Special Abilities:
Ugnaught
Furious Assault Replaces turn. Can move up to 12 squares, then attack each legal target once.
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Rigid Can't squeeze.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.
Gotal Imperial Assassin
Set #: 36
Rarity: Common
Faction: Imperial
Cost: 21
Hit Points: 40
Defense: 14
Attack: + 7
Damage: 10
Special Abilities:
Accurate Shot This character can attack an enemy with cover even if it's not the nearest enemy.
Careful Shot +6 On this character's turn, if it doesn't move, it gets +6 Attack.
Deadeye On this character’s turn, if it doesn’t move, it gets +10 Damage.
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20.