and for shooters...
ITs finished (well at least mostly!!). Ok, for this stat calculator figure up how much extra for you HPs, Defense, and Force Points and then go to what ever damage your non-melee character does. Then just add up the cost and decide some cost for Synergy and overall power of the character. It is now going to be completly accurate, but it should be pretty close. So try it out . what do you think?
Base HP 10
Base Defense 12
For more Defense/HP Values, add:
HP Point Chart
20 HP:+1 cost
30 HP:+2 cost
40 HP:+3 cost
50 HP:+4 cost
60 HP:+5 cost
70 HP:+6 cost
80 HP:+7 cost
90 HP:+8.25 cost
100 HP:+9.50 cost
110 HP:+10.75 cost
120 HP:+12.00 cost
130 HP:+13.50 cost
140 HP:+15 cost
150 HP:+16.50 cost
160 HP:+18.25 cost
170 HP:+20 cost
180 HP:+21.75 cost
190 HP:+23.50 cost
200 HP:+25.25 cost
Defense Chart
Defense 13:+2/3 cost
Defense 14:+1 1/3 cost
Defense 15:+ 2 cost
Defense 16:+2 2/3 cost
Defense 17:+3 1/3 cost
Defense 18:+4.58 cost
Defense 19:+5.83 cost
Defense 20:+7.08 cost
Defense 21:+8.50 cost
Defense 22:+10 cost
Defense 23:+11.5 cost
Defense 24:+13 cost
For Force Points, add
Force 1: +1
Force 2: +1 2/3
Force 3: +2 1/3
Force 4: +3
Force 5: +3 2/3
Force 6: +4 1/3
For Damage 10
Base Stat: Cost 4
HP: 10
Defense: 12
Attack: +3
Damage: 10
For Attack Bonuses
Attack +4: +1/3 cost
Attack +5: +2/3 cost
Attack +6: +1 1/3 cost
Attack +7: +2 cost
Attack +8: + 2 2/3 cost
Attack +9: + 3 1/3 cost
Attack +10: + 4.10 cost
Attack +11: +5 cost
Attack +12: +6 .25cost
Attack +13: +7 .5cost
Attack +14: +8.75 cost
Attack +15: +10 cost
Attack +16: +11.5 cost
Attack +17: +13 cost
Attack +18: +14.50 cost
Attack +19: +16.25 cost
Attack +20: +18 cost
Special Abilities
Double Attack (+ 2 2/3 to attack +8, +3 to attack +13, +3 1/3 to attack +20) –Double with Twin (+ 7.25 more (on top of Twin) to attack +8, + 8 more (on top of Twin) to attack +13, +8.5 1/3 more (on top of Twin) to attack + 20)
Triple Attack (+3 1/3 more to attack +8, +3.5 more to attack +13, to 4 more to attack + 20)
Twin Attack (+ 3 to attack +8, +3 1/3 to attack +13, +3 2/3 to attack +20)
Cunning Attack, Jedi Hunter, Opportunist (+2 cost + {[4 x (attack bonus +5)/20] for each extra attack} and + {[5 x (attack bonus +5)/20] for Twin Attack. For Twin and Double add {[8.25 x (attack bonus +5)/20] on top of Twin.
Lightsaber (+ 2 1/3 to attack +8, +2 2/3 to attack +13, +3 to attack +20)--Double Attack, Twin Attack, Triple Attack, Cunning Attack, Jedi Hunter, Opportunist- all cost 40-60% more [your judgment call ]
Unique (-15.0% total cost at the end)
Recon (+1.5 cost)
Fringe (add about 7% to your characters total cost, before Unique)
Unique (-15.0% total cost at the end)
Flight (adds 15.50% more to total cost, add before applying unique)
Swarm +1 (+ 2/3 cost)
Gang + 1 (+ 2/3 cost)
Loner (+1.35 to attack +10, +1.85 to attack +13, +2 1/3 to attack +15, +3.25 for over attack +15)-add more for synergy with extra attacks
Dark Armor (add around 7% to total cost, apply before unique)
Force Powers
Most Force Powers are going to be the same as in the Melee Calculator. Force Powers that affect damage are going to differ a lot without Lightsaber. Remember, when judging force power’s cost think, how big of affect can this Force Power do, how likely is to going to work, how much does the Force Power cost, how much is this Force Power going to affect this character (considering Force Points, Special Abilities and Stats (such as HP and Defense). For example: if you combine Twin and Lightsaber Assault you get 4 attacks (wow) and you can move.
Lightsaber Assault (+1 cost without twin, +6.5 (if not more) with Twin) –watch out for synergy with stuff like cunning attack and Force Renewal (should a lot cost more!!!) Note: I assumed they had a lightsaber for lightsaber assault.
Lightsaber Sweep (+1 cost, + 4.25 for Twin Attack) -Costs a little less with Triple attack.
Sith Lightning (+1.75 costs)
Sith Rage (+ 1, + 1.25 for every extra attack, +2 for Twin Attack)-watch out for synergy with high attckckers and Force Renewal!!
Force Valor (+1.5)
Lightsaber Deflect (2/3 cost)
Sith Sorcery (cost 2.75)
Shockwave (cost 1)
Force Defense (cost 1)-more with Renewal
Force Alter (cost 1.25)
Force Leap (cost 2/3) -watch out for synergy with High cost characters)
Master of the Force (.25% more to Force Point Cost and Force Powers which spend Force Points)-more with Force Renewal
Jedi Mind Trick (+1 cost)
Force Stun (+1 cost)
Use the Force (+1 cost, much more with Force Renewal and/or something like Furry
Knight Speed (+2/3)
Lightsaber Precision(+2/3)
Go to the bottom of the Page to Finish
For Damage 20
Base Stat: Cost 7
HP: 10
Defense: 12
Attack: +3
Damage:20
For Attack Bonuses
Attack +4:+1/3 cost
Attack +5: + 1 cost
Attack +6: +1.75 cost
Attack +7: +2.5 cost
Attack +8: + 3.35 cost
Attack +9: + 4.20 cost
Attack +10: + 5.15 cost
Attack +11: +6.25 cost
Attack +12: +7.45 cost
Attack +13: +8.75 cost
Attack +14: +10 cost
Attack +15: +11.5 cost
Attack +16: +13.5 cost
Attack +17: +14.50 cost
Attack +18: +16.25 cost
Attack +19: +18 cost
Attack +20: +19.75 cost
Special Abilities
Double Attack (+ 6.5 to attack +8, +7 2/3 to attack +13, +8 2/3 to attack +20) –Double with Twin (+ 15.75 more (on top of Twin) to attack +8, + 16.75 more (on top of Twin) to attack +13, +18 more (on top of Twin) to attack + 20)
Triple Attack (+8.5 more to attack +8, +10.5 more to attack +13, +12 more to attack + 20)
Twin Attack (+ 7 2/3 to attack +8, +8 2/3 to attack +13, +10 to attack +20)
Cunning Attack, Jedi Hunter, Opportunist (+3.5 cost + {[6 x (attack bonus +5)/20] for each extra attack} and + {[6 x (attack bonus +5)/20] for Twin Attack. For Twin and Double add {[12.50 x (attack bonus +5)/20] on top of Twin.
Unique (-15.0% total cost at the end)
Recon (+1.5 cost)
Fringe (add about 7% to your characters total cost, before Unique)
Unique (-15.0% total cost at the end)
Flight (adds 15.50% more to total cost, add before applying unique)
Swarm +1 (+ 1 cost)
Gang + 1 (+ 1 cost)
Loner (+1.45 to attack +10, +2 to attack +13, +2.75 to attack +15, +3.25 for over attack +15)-add more for synergy with extra attacks
Dark Armor (add around 7% to total cost, apply before unique)
Force Powers
Most Force Powers are going to be the same as in the Melee Calculator. A range Jedi is a big advantage in the game. Remember, when judging force power’s cost think, how big of affect can this Force Power do, how likely is to going to work, how much does the Force Power cost, how much is this Force Power going to affect this character (considering Force Points, Special Abilities and Stats (such as HP and Defense). For example: if you combine Twin and Lightsaber Assault you get 4 attacks (wow) and you can move.
Lightsaber Assault (+1 cost without twin, +6.5 (if not more) with Twin) –watch out for synergy with stuff like cunning attack and Force Renewal (should a lot cost more!!!)
Lightsaber Sweep (+1 cost, + 4.25 for Twin Attack) -Costs a little less with Triple attack.
Sith Lightning (+1.75 costs)
Sith Rage (+ 1, + 1.25 for every extra attack, +2 for Twin Attack)-watch out for synergy with high attckckers and Force Renewal!!
Force Valor (+1.5)
Lightsaber Deflect (2/3 cost)
Sith Sorcery (cost 2.75)
Shockwave (cost 1)
Force Defense (cost 1)-more with Renewal
Force Alter (cost 1.25)
Force Leap (cost 2/3) -watch out for synergy with High cost characters)
Master of the Force (.25% more to Force Point Cost and Force Powers which spend Force Points)-more with Force Renewal
Jedi Mind Trick (+1 cost)
Force Stun (+1 cost)
Use the Force (+1.75 cost, much more with Force Renewal and/or something like Furry
Knight Speed (+2/3)
Lightsaber Precision(+2/3)
Go to the bottom of the Page to Finish
For Damage 30
Base Stat: Cost 12
HP: 10
Defense: 12
Attack: +3
Damage:30
For Attack Bonuses
Attack +4:+2/3 cost
Attack +5: + 1.25 cost
Attack +6: +1.85 cost
Attack +7: + 2.75 cost
Attack +8: + 3.75 cost
Attack +9: + 5.00 cost
Attack +10: + 6.00 cost
Attack +11: +7.25 cost
Attack +12: +8.50 cost
Attack +13: +9.75 cost
Attack +14: +11 cost
Attack +15: +13.5 cost
Attack +16: +14.5 cost
Attack +17: +15.50 cost
Attack +18: +17.25 cost
Attack +19: +19 cost
Attack +20: +21cost
Special Abilities
Double Attack (+ 11.50 to attack +8, +12.50 to attack +13, +15 to attack +20) -Note: I didn't add Twin with Double or Triple (since it would be too extreme)
Twin Attack (+ 13.50 to attack +8, + 14.50 to attack +13, +16.50 to attack +20)
Cunning Attack, Jedi Hunter, Opportunist (+4.75 cost + {[10 x (attack bonus +5)/20] for Double attack} and + {[12.50 x (attack bonus +5)/20] for Twin Attack.
Unique (-15.0% total cost at the end)
Recon (+1.5 cost)
Fringe (add about 7% to your characters total cost, before Unique)
Unique (-15.0% total cost at the end)
Flight (adds 15.50% more to total cost, add before applying unique)
Swarm +1 (+ 1 2/3 cost)
Gang + 1 (+ 1 2/3 cost)
Loner (+1.70 to attack +10, +2.70 to attack +13, +3.75 to attack +15, +4.85 for over attack +15)-add more for synergy with extra attacks
Dark Armor (add around 7% to total cost, apply before unique)
Force Powers
Most Force Powers are going to be the same as in the Melee Calculator. A range Jedi is a big advantage in the game (this one is really powerful with 30 damage). Remember, when judging force power’s cost think, how big of affect can this Force Power do, how likely is to going to work, how much does the Force Power cost, how much is this Force Power going to affect this character (considering Force Points, Special Abilities and Stats (such as HP and Defense). For example: if you combine Twin and Lightsaber Assault you get 4 attacks (wow) and you can move (that is 120 damage!!).
Lightsaber Assault (+2.75 cost without twin, +11 (if not more) with Twin) –watch out for synergy with stuff like cunning attack and Force Renewal (should a lot cost more!!!)
Lightsaber Sweep (+3 cost, + 8 for Twin Attack) -Costs a little less with Triple attack.
Sith Lightning (+1.75 costs)
Sith Rage (+ 1.75, + 1.75 for every extra attack, +3.5 for Twin Attack)-watch out for synergy with high attckckers and Force Renewal!!
Force Valor (+1.5)
Lightsaber Deflect (2/3 cost)
Sith Sorcery (cost 2.75)
Shockwave (cost 1)
Force Defense (cost 1)-more with Renewal
Force Alter (cost 1.25)
Force Leap (cost 2/3) -watch out for synergy with High cost characters)
Master of the Force (.25% more to Force Point Cost and Force Powers which spend Force Points)-more with Force Renewal
Jedi Mind Trick (+1 cost)
Force Stun (+1 cost)
Use the Force (+2.5 cost, much more with Force Renewal and/or something like Furry
Knight Speed (+2/3)
Lightsaber Precision(+1)
Go to the bottom of the Page to Finish
The Finish
You can add 0-15 points more for Synergy between Abilities and
Force Powers.
This includes (but not limited to), Use the Force and Furry, Force Renewal and Master of the Force and many Force Powers, High attack and momentum and multiple attacks, high defense and High HP and lightsaber duelist or dark Armor, high attack multiple attacks and cunning attack (or any other special ability that affects damage), for being a really powerful character…
This is more or less to hlep balance the cost of the custom, to put him in the right range as other characters similar to them.
Commander Effect
Range 1/3 points for a really weak one, to about 10 for a really, really powerful
one.
This is basically a guide to help you price your custom miniatures, if a result the calculatotor gave you seems to be a bit low or high, add/subtract a few points.
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