DarkDracul wrote:
I just don't think Chess clocks would change how the SWM game is played.
They would not expedite or encourage, "battle" the sacrificing or exchanging pieces.
I imagine games would still go to time and players would still win on points.
My concern is that adding chess clocks would only encourage the "clock" mentality.
Chess has a finite set of moves and the board is small (compared to a SWM map.)
I "get" how they work in chess, but how would chess clocks work in SWM?
What time control mechanism would be used for SWM tournament play?
Would the clock run 1hr. and warning/ DQ be given if a player went over a certain time?
Would a turn or phase be forfeit immediately at a certain amount of time?
Would players be given equal amounts of time (30 mins)?
If one player reached time (30 min) would the game suddently end?
I'm anxious to try out the King of the Hill format. It sounds like it could be fun.
I assure, I'm not trying to play devil's advocate here, as I have no evidence to support my belief that this might actually help... but to answer...
1) Actually, like chess, the games have infinite moves. Chess has a more constrained board, and indentical sets of pieces... but otherwise the differences aren't as much as you may think.
2) Time control would be as it is now... time limit... points at the end. The difference is that if one player ran out before time was called, that would result in forfeiture. The goal of this would be to encourage faster play.
3) Yes, in my imaginary world, players would get equal time. When one ran out, the game would end, but not positively for that player.
4) If the goal were 90 minute rounds, then each player would be given 60 minutes. For a player to lose on time, they would have to have consumed at least 2/3 of the total time... which feels pretty fair to me.
I agree, King of the Hill format could be fun... but I'm honestly trying to join the search for a solution to current tournament play. For me, there is literally nothing less fun than the all-too-common tactic of "get a few points ahead, and then play as slowly as you can get away with to run time out".