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 Post subject: Different Lightsaber Weilding Character Variants...
PostPosted: Sat Nov 01, 2008 9:17 am 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
What can I say, I love creating Force users...

[spoiler="Sith- OR and Legacy Era"]Darth Wyyrlok III 48 points
Sith
HP: 120
Def: 20
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; LS Duelist;
Treachery (Once per skirmish, if a Unique ally has half or fewer hit points, you may choose to remove that character from play. This character gains +4 Attack and +10 Damage for the rest of the skirmish.)

Force Powers
Force 2. Force Renewal 1. Master of the Force 2
Force Leap
Force Lightning 2
Illusion
Levitation 1
Sith Rage
Sith Sorcery

The third to take the Wyyrlok name, Darth Wyyrlok III was powerful in all aspects of the darkside, including treachery.

Darth Bane, Dark Lord of the Sith 87
Sith
HP: 160
Def: 20
Atk: 18
Dam: 20

Special Abilities
Unique; Melee Attack; Djem So Style Mastery; Triple Attack; Mighty Swing;
Orbalisk Armour (When this character takes damage, reduce the damage by 20, save 16. On a fail, reduce damage by 10, save 6.)

Force Powers
Force 3. Force Renewal 2
Master of the Force 2
Force Leap
Force Lightning 4
Force Repulse 5
Force Sense
Overwhelming Force

Commander Effect
Your squad may only contain one other Unique character with a Force rating. That character gains +3 Attack, +3 Defense and Greater Mobile Attack.

Darth Zannah 46 points
Sith
HP: 110
Def: 20
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Twin Attack; Opportunist;
Soresu Style (When hit by a melee attack, take no damage with a save of 11.)

Force Powers
Force 2. Force Renewal 1
Force Cloak
Force Grip 3 (Force 3. Replaces attacks, sight; 30 damage to target.)
Sith Insanity (Force 3. Useable only on this characters turn, range 6. Target enemy is considered activated, save 16. On a failed save, target gains -4 Defense and cannot make attacks of opportunity for the rest of the round.)

Kas'im, Sith Blademaster 41 points
Sith
HP: 100
Def: 22
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Lightsaber Duelist;
Jar'Kai Style Mastery (When attacking, this character makes an extra attack at +4 Attack against the same target if the first attack hits. When hit by an attack from an enemy within 6 squares, this character takes no damage with a save of 16.)

Force Powers
Force 4
Master of the Force 2
Lightsaber Assault
Lightsaber Precision
Force Leap
Force Push 2

Darth Bane's Lightsaber instructor at the Sith Academy was said to be one of the greatest swordsmen of his age.[/spoiler]


[spoiler="Separatist Warriors"]General Grevious, Warrior 48 points
Separatist
HP: 110
Def: 19
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Triple Attack; Jedi Hunter; Wallclimber; Charging Assault +10;
Force Vulnerability (When targetted by Force powers requiring saves, this character must make 2 saves instead of one to avoid the intended effects.)
Unorthodox Style (Enemies responding to this characters attacks with Special Abilities or Force powers requiring saves must make 2 saves instead of one to succeed.)

Dooku taught Grevious to fight with Lightsabers in an unorthodox style so as to confuse his opponents.[/spoiler]

[spoiler="Republic Jedi"]Cin Drallig, Lightsaber Instructor 40 points
Republic
HP: 100
Def: 20
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Lightsaber Duelist;
Lightsaber Instructor (Non-unique Republic followers with a Force rating within 6 squares gain Lightsaber Duelist.)

Force Powers
Force 3
Greater Lightsaber Assault (Force 2: Replaces attacks; Make 3 attacks.)
Greater Lightsaber Deflect (Force 2: This round, when hit by a nonmelee attack, take no damage with a save of 11.)
Lightsaber Precision

Commander Effect
Unique followers with a Force rating within 6 squares gain Shii-Cho Style (+4 Defense against a single adjacent attacker.) and Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares).

Proficient in all lightsaber forms, Cin Drallig was the Republic Jedi Lightsaber Instructor.

Mace Windu, Vaapad Master 68
Republic
HP: 150
Def: 21
Atk: 14
Dam: 20

Special Abilities
Unique; Melee Attack; Triple Attack; Momentum;
Vaapad Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19 or 20. This character's attacks cannot be prevented or redirected.)

Force Powers
Force 2. Force Renewal 1
Force Leap
Lightsaber Precision
Lightsaber Riposte
Shatterpoint Mastery (Force 3. Replaces turn. For the rest of the skirmish, this character's first attack of each round is considered a critical hit.)
Master of the Force 2

Of those who attempted to master Vaapad, Mace Windu was the only one not to be mastered by it.

Yoda, Warmaster 66 points
Republic
HP: 140
Def: 20
Atk: 14
Dam: 20

Special Abilities
Unique; Melee Attack; Wallclimber; Flurry Attack; Double Attack; Lightsaber Duelist;
Ataru Style Mastery (+4 Attack and Twin Attack if exactly one enemy is within 6 squares.)

Force Powers
Force 2. Force Renewal 2
Master of the Force 2
Force Leap
Lightsaber Throw 2
Lightsaber Reflect
Force Push 5
Force Defense

Commander Effect
Unique Republic Allies with a Force rating gain Charging Assault +10.

Master Yoda let the war effort for the Republic through the Order's highly trained Jedi Generals.

Kit Fisto, Jedi Master 43 points
Republic
HP: 130
Def: 21
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack;
Shii-Cho Style Mastery (+4 Defense when attacked by an adjacent enemy and there are no other enemies adjacent. If that adjacent enemy misses an attack, they cannot make another attack against this character this round, save 16.)

Force Powers
Force 2. Force Renewal 1
Lightsaber Precision
Knight Speed
Force Bubble

Commander Effect
Trooper followers within 6 squares gain Twin Attack.[/spoiler]


[spoiler="Old Republic Jedi"]Revan, Jedi Savior 75 points
Old Republic
HP: 130
Def: 20
Atk: 14
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Twin Attack; Intuition; Never Tell Me The Odds;

Force Powers
Force 2. Force Renewal 1. Master of the Force 2
Force Push 2
Force Strike 4 (Force 4: Replaces attacks; range 6. 30 Damage to target droid or non-living enemy and all droids or non-living enemies within 6 squares of target.)
Force Stun 4 (Force 4: Useable only on this characters turn. Range 6. Target living enemy and all living enemies within 6 squares of target are activated, save 11)
Lightsaber Defense

Commander Effect
Adjacent allies gain Evade. Followers within 6 squares gain Extra Attack.

Revan and his allies destroyed the Star Forge and defeated Darth Malak.

Jedi Master Kavar 70 points
Old Republic
HP: 140
Def: 21
Atk: 16
Dam: 20

Special Abilities
Unique; Melee Attack; Triple Attack; Greater Mobile Attack;
Juyo Style Mastery (+20 Damage on a critical hit. Critical hits by this character cannot be prevented or redirected.)

Force Powers
Force 2. Force Renewal 1
Master of the Force 2
Force Leap
Force Absorb
Lightsaber Deflect
Lightsaber Riposte
Force Repulse 3

Commander Effect
Non-unique followers may immediately move up to half their Speed after initiative is determined. Old Republic followers with nonmelee attacks and base 10 Damage gain +6 Attack and Accurate Shot.

The Mandalorians thought it would be Kavar, not Revan to lead the Jedi against them.

Valenthyne Farfalla 44 points
Old Republic
HP: 100
Def: 22
Atk: 13
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack;
Makashi Style (When hit by a melee attack, take no damage with a save of 16.)

Force Powers
Force 6
Force Alter
Force Barrier (Force 4. Replaces attacks; range 6. One target ally within 6 squares may reduce the damage received from the next 3 attacks against them, each by 20.)
Force Defense
Force Leap

Commander Effect
Non-unique Old Republic allies gain +3 Attack and +3 Defense. Unique followers gain Gregarious.

Former General during the Jedi-Sith war, Farfalla was a capable leader and committed to destroying the Sith.

Raskta Lsu, Jedi Weapon Master 50 points
Old Republic
HP: 90
Def: 23
Atk: 16
Dam: 20

Special Abilities
Unique; Melee Attack; Twin Attack; Double Attack; Greater Mobile Attack;
Lightsaber Master (Once per turn, when hit by a non-melee attack, this character takes no damage with a save of 6. This character may re-roll a failed save on a Lightsaber Block attempt once per turn.)

Force Powers
Force 4
Lightsaber Block
Overwhelming Force
Greater Lightsaber Precision (Force 2. +10 Damage on all attacks this turn.)

Jedi Knight Johun Othone regarded Raskta Lsu as a terrifying figure to behold on the battlefield.

Johun Othone 31 points
Old Republic
HP: 80
Def: 18
Atk: 10
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Bodyguard;
Niman Style (+2 Defense against adjacent attacks. +2 to all saving rolls.)

Force Powers
Force 4
Force Push 2
Jedi Mind Trick
Lightsaber Block
Lightsaber Deflect

More diplomat then Jedi, Johun was nontheless skilled in the Force despite his mediocrity with a lightsaber.[/spoiler]

[spoiler="New Republic Jedi"][/spoiler]

[spoiler="Fringe Force Users"]Cade Skywalker, Legacy of the Force 60 points
Fringe
HP: 140
Def: 19
Atk: 14
Dam: 20

Special Abilities
Unique; Melee Attack; Triple Attack; Disruptive; Djem So Style; Impulsive Force Renewal 2;

Force Powers
Force 4.
Force Push 2
Force Push 5
Force Resurrection (Force 5. Replaces turn. Place one defeated unique ally adjacent to this character at full Hit Points, save 6. If successful, this character gains Savage until the end of his next turn.)
Lightsaber Assault

"The Force is strong in my family." - Luke Skywalker[/spoiler]


Last edited by Gemini1179 on Thu Apr 16, 2009 8:38 am, edited 25 times in total.

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 Post subject: Re: Form Masters, Yoda and Mace
PostPosted: Sun Nov 02, 2008 1:51 am 
Junk Dealer Extrodinaire
Junk Dealer Extrodinaire
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Joined: Sat Jul 26, 2008 12:18 am
Posts: 291
Location: Jasper, MO
cool stuff, would love to see what their minis looked like


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 Post subject: Re: Form Masters, Yoda and Mace
PostPosted: Sun Nov 16, 2008 6:02 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Kas'im, Sith Blademaster 51 points
Sith
HP: 100
Def: 22
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Lightsaber Duelist;
Jar'Kai Style Mastery (When attacking, this character makes an extra attack at +4 Attack against the same target if the first attack hits. When hit by an attack from an enemy within 6 squares, this character takes no damage with a save of 16.)

Force Powers
Force 4
Master of the Force 2
Lightsaber Assault
Lightsaber Precision
Force Leap
Force Push 2

Darth Bane's Lightsaber instructor at the Sith Academy was said to be one of the greatest swordsmen of his age.


Last edited by Gemini1179 on Wed Apr 15, 2009 10:15 am, edited 2 times in total.

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 Post subject: Re: Form Masters, Yoda and Mace
PostPosted: Sun Nov 16, 2008 6:35 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Jedi Master Kavar 70 points
Old Republic
HP: 140
Def: 21
Atk: 16
Dam: 20

Special Abilities
Unique; Melee Attack; Triple Attack; Greater Mobile Attack;
Juyo Style Mastery (Scores a critical hit on a natural roll of 19 or 20. Critical hits by this character cannot be prevented or redirected.)

Force Powers
Force 2. Force Renewal 1
Master of the Force 2
Force Leap
Force Absorb
Lightsaber Deflect
Lightsaber Riposte
Force Repulse 3

Commander Effect
Unique Old Republic Allies may immediately move up to half their Speed after initiative is determined. Old Republic followers with nonmelee attacks and base 10 Damage gain +6 Attack and Accurate Shot.

The Mandalorians thought it would be Kavar, not Revan to lead the Jedi against them.


Last edited by Gemini1179 on Wed Apr 15, 2009 10:18 am, edited 2 times in total.

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 Post subject: Re: Form Masters, Yoda and Mace
PostPosted: Sun Nov 16, 2008 7:17 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Grand Master Luke Skywalker 115 points
New Republic
HP: 150
Def: 23
Atk: 19
Dam: 20

Special Abilities
Unique; Melee Attack; Twin Attack; Triple Attack;
Djem So Style Mastery (Whenever this character is hit by a melee attack, roll a save of 11. On a success, this character can make an immediate attacka gainst that attacker at +10 Damage.)

Force Powers
Force 2. Force Renewal 2
Master of the Force 2
Force Defense
Master Speed
Lightsaber Defense (Force 1: When hit by an attack, take no damage with a save of 11.)

Commander Effect
Each ally with a Force rating gets Force Renewal 1.


Last edited by Gemini1179 on Sun Mar 29, 2009 9:58 am, edited 2 times in total.

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 Post subject: Re: Form Masters, Yoda and Mace
PostPosted: Sat Dec 13, 2008 4:02 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Kit Fisto, Jedi Master 43 points
Republic
HP: 130
Def: 21
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack;
Shii-Cho Style Mastery (+4 Defense when attacked by an adjacent enemy and there are no other enemies adjacent. If that adjacent enemy misses an attack, they cannot make another attack against this character this round, save 16.)

Force Powers
Force 2. Force Renewal 1
Lightsaber Precision
Knight Speed
Force Bubble

Commander Effect
Trooper followers within 6 squares gain Twin Attack.

The idea around Shii-Cho Mastery is that it's a purely defensive and disarming form. Not as powerful in a duel as Makashi, but good enough to disarm a single opponent either a melee or blaster-equipped opponent.


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Sat Jan 10, 2009 5:40 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Darth Zannah 46 points
Sith
HP: 110
Def: 20
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Twin Attack; Evade; Opportunist;
Soresu Style (When hit by a melee attack, take no damage with a save of 11.)

Force Powers
Force 2. Force Renewal 1
Force Cloak
Force Grip 3 (Force 3. Replaces attacks, sight; 30 damage to target.)
Sith Insanity (Force 3. Useable only on this characters turn, range 6. Target enemy is considered activated, save 16. On a failed save, target gains -4 Defense and cannot make attacks of opportunity for the rest of the round.)


Last edited by Gemini1179 on Sun Mar 29, 2009 9:51 am, edited 1 time in total.

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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Sun Jan 11, 2009 5:08 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Darth Bane, Dark Lord of the Sith 87
Sith
HP: 160
Def: 20
Atk: 18
Dam: 20

Special Abilities
Unique; Melee Attack; Djem So Style Mastery; Triple Attack; Mighty Swing;
Orbalisk Armour (When this character takes damage, reduce the damage by 20, save 16. On a fail, reduce damage by 10, save 6.)

Force Powers
Force 3. Force Renewal 2
Master of the Force 2
Force Leap
Force Lightning 4
Force Repulse 5
Force Sense
Overwhelming Force

Commander Effect
Your squad may only contain one other Unique character with a Force rating. That character gains +3 Attack, +3 Defense and Greater Mobile Attack.


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Tue Mar 31, 2009 8:46 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Valenthyne Farfalla 44 points
Old Republic
HP: 100
Def: 22
Atk: 13
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack;
Makashi Style (When hit by a melee attack, take no damage with a save of 16.)

Force Powers
Force 6
Force Alter
Force Barrier (Force 4. Replaces attacks; range 6. One target ally within 6 squares may reduce the damage received from the next 3 attacks against them, each by 20.)
Force Defense
Force Leap

Commander Effect
Non-unique Old Republic allies gain +3 Attack and +3 Defense. Unique allies gain Gregarious.

Former General during the Jedi-Sith war, Farfalla was a capable leader and committed to destroying the Sith.


Last edited by Gemini1179 on Wed Apr 15, 2009 10:23 am, edited 1 time in total.

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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Tue Mar 31, 2009 9:07 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Raskta Lsu, Jedi Weapon Master 50 points
Old Republic
HP: 90
Def: 23
Atk: 16
Dam: 20

Special Abilities
Unique; Melee Attack; Twin Attack; Double Attack; Greater Mobile Attack;
Lightsaber Master (Once per turn, when hit by a non-melee attack, this character takes no damage with a save of 6. This character may re-roll a failed save on a Lightsaber Block attempt once per turn.)

Force Powers
Force 4
Lightsaber Block
Overwhelming Force
Greater Lightsaber Precision (Force 2. +10 Damage on all attacks this turn.)

Jedi Knight Johun Othone regarded Raskta Lsu as a terrifying figure to behold on the battlefield.


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Tue Mar 31, 2009 9:13 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Johun Othone 31 points
Old Republic
HP: 80
Def: 18
Atk: 10
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Bodyguard;
Niman Style (+2 Defense against adjacent attacks. +2 to all saving rolls.)

Force Powers
Force 4
Force Push 2
Jedi Mind Trick
Lightsaber Block
Lightsaber Deflect

More diplomat then Jedi, Johun was nontheless skilled in the Force despite his mediocrity with a lightsaber.


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Mon Apr 06, 2009 11:51 am 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Revan, Jedi Savior 75 points
Old Republic
HP: 130
Def: 20
Atk: 14
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Twin Attack; Intuition; Never Tell Me The Odds;

Force Powers
Force 2. Force Renewal 1. Master of the Force 2
Force Push 2
Force Strike 4 (Force 4: Replaces attacks; range 6. 30 Damage to target droid or non-living enemy and all droids or non-living enemies within 6 squares of target.)
Force Stun 4 (Force 4: Useable only on this characters turn. Range 6. Target living enemy and all living enemies within 6 squares of target are activated, save 11)
Lightsaber Defense

Commander Effect
Old Republic allies gain Evade. Followers gain Extra Attack.

Revan and his allies destroyed the Star Forge and defeated Darth Malak.


Last edited by Gemini1179 on Wed Apr 15, 2009 11:38 am, edited 1 time in total.

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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Mon Apr 06, 2009 12:55 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Darth Wyyrlok III 48 points
Sith
HP: 120
Def: 20
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; LS Duelist;
Treachery (Once per skirmish, if a Unique ally has half or fewer hit points, you may choose to remove that character from play. This character gains +4 Attack and +10 Damage for the rest of the skirmish.)

Force Powers
Force 2. Force Renewal 1. Master of the Force 2
Force Leap
Force Lightning 2
Illusion
Levitation 1
Sith Rage
Sith Sorcery

The third to take the Wyyrlok name, Darth Wyyrlok III was powerful in all aspects of the darkside, including treachery.


Last edited by Gemini1179 on Wed Apr 15, 2009 11:41 am, edited 1 time in total.

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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Tue Apr 07, 2009 10:09 am 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Cade Skywalker, Legacy of the Force 64 points
Fringe
HP: 140
Def: 19
Atk: 14
Dam: 20

Special Abilities
Unique; Melee Attack; Triple Attack; Disruptive; Djem So Style;

Force Powers
Force 2. Force Renewal 2
Force Push 2
Force Push 5
Force Resurrection (Force 5. Replaces turn. Place one defeated unique ally adjacent to this character at full Hit Points, save 6. If successful, this character gains Savage until the end of his next turn.)
Lightsaber Assault

"The Force is strong in my family." - Luke Skywalker


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Wed Apr 08, 2009 12:40 am 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Tue Oct 14, 2008 2:40 am
Posts: 11
Awesome customs. But what's the point with the greter lightsaber block and deflect. It does the same the regular ones but for two force points?


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Wed Apr 08, 2009 2:16 am 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
I think the difference is that LS Block/Deflect works in response to an attack (and is therefore a reaction), but Greater LS Block/Deflect works the entire round (and is therefore static [I think]).


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Mon Apr 13, 2009 12:20 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Olovaid wrote:
I think the difference is that LS Block/Deflect works in response to an attack (and is therefore a reaction), but Greater LS Block/Deflect works the entire round (and is therefore static [I think]).



Yeah, the idea was that it would give him a whole round of Blocks or Deflects.


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Wed Apr 15, 2009 12:41 pm 
Warmaster
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Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Worror, Jedi Master 30 points
Old Republic
HP: 70
Def: 18
Atk: 10
Dam: 10

Special Abilities
Unique; Ithorian; Pilot; Melee Attack;

Force Powers
Force 2. Force Renewal 2
Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
Force Empowerment (Force 5. Replaces turn. This character cannot move or spend Force points and gains the following commander effect until it is next damaged; Allies with a Force rating within 6 squares gain Evade, Draw Fire and may re-roll each attack or save once adding 2 to the result.)
Force Reflect (Force 3. When this character or an adjacent ally is targetted with a Force power by an enemy, that enemy is subject to its damage and effects instead.)

"Go find Masters Raskta and Worror. They also served with Hoth on Ruusan. They will join us in our cause." ―Valenthyne Farfalla


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Thu Apr 16, 2009 8:55 am 
Warmaster
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Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Jaina Solo, Sword of the Jedi 45 points
New Republic
HP: 100
Def: 19
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Pilot; Double Attack; Charging Assault +30; Flurry Attack;

Force Powers
Force 5. Master of the Force 2.
Jedi Mind Trick
Master Speed
Lightsaber Riposte
Overwhelming Force
Shatterpoint

"I name you the Sword of the Jedi. You are like tempered steel, purposeful and razor-keen." ―Luke Skywalker


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 Post subject: Re: Different Lightsaber Weilding Character Variants...
PostPosted: Sun May 31, 2009 10:20 am 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Mara Jade Skywalker, Force Spirit 5 points
New Republic
HP: -
Def: -
Atk: -
Dam: -

Special Abilities
Unique;
Force Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)

Commander Effect
At the end of this characters turn, one Unique ally within 6 squares may take an immediate turn. This does not count as an activation.


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