Finished My character this morning.
Bodemaw (Pronounced Bo - dy - maw) Ridely Jamison Hunter IV.
He comes from a long line of High Society Ithorians. His father is up for election for the newly forming Galactic Senate and comes from a very noble Ithorese family full of trained Jedi. His mother's family owns a Trade Franchise that has recently made the move to becoming intergalactic. It is a front for some illegal activities including but not limited to several local crime syndicates, assassin guilds, and money laundering. Bodemaw has only recently started to participate in some of the illegal activities of his grandfathers business. But he has shown incredible skill and intelligence in doing so.
He has trained to be a doctor - 1st in his class at Ithor's top medical school Pigbumps (+15 knowledge of Life Sciences and +10 Treat Injury), but has left his profession to work more seriously for his grandfather. His grandfather has given him a ship, called "The Century Hawk". Its a Coorellian Class Light Freighter but has several "special modifications" for smuggling, use of illegal weapons, a detention area for transporting unwillings, and other performance modifications. It is heavily armored despite its "modest" appearance.
With him always is his childhood friend, the Gungan Hodle of the Nas ruling family. (Use minion rules from Crime Lord) Hodle is also from a wealthy family and was sent to Ithor to study where he met Bodemaw. He is a very skilled Pilot and has never found a vehicle or ship he cannot handle to its fullest effects. Despite his use of poor grammar and a vernacular version of Basic, he is quite intelligent for a Gungan, and has high aspirations to assist Bodemaw in his endeavors. He loves his friend and will sacrifice himself before he would allow any harm to come to Bodemaw. Bodemaw has promised him a top position one day in his "business".
Bodemaw carries a Gungan Cesta that was a gift from his friend's family, and a Heavy Blaster Pistol, a gift from his grandfather.
As a trained Doctor, he carries a med and surgical kit and a few other goodies, like a Jet pack, a tool kit, a sensor pack a a security kit for those, well let's call them, less than desirable situations he might find himself in from time to time. He is very knowledgeable in the areas of Life Science and Bueauracracy. He also has skills in Persuasion, Gather Information, Deception, Treat Injury (Cybernetic Surgery), Perception, and of course, Use the Force. His Feats also include Force Sensitivity and Force Training.
He is a Born Leader (+1 los to allies attack rolls), of great family wealth(5000 X Level credits every level) and is a Telekinetic Savant (as a Swift action can bring his Grip back into play) - which is why his grandfather is honing him for one day taking over the family business.
But Bodemaw has ideas of his own about that plan.
His Force Training was somewhat limited but he has learned two useful force powers for his purposes, Force Grip X2 and Jedi Mind Trick X2.
He can speak fluently Basic, Ithorese, Huttese, Bothese, Gunganese (due to his friendship with Hodle), High Galactic and Mon Calamarian.
He currently controls 54,000 additional credits - which he plans to use to build his empire. He has a special affinity for jedi given his father's family tree is full of them and he has some training as one, and as such, he is interested in using the powers of the jedi to this effect one day. First however, he needs to build the connections needed to control and dominate a new crime syndicate. That's where you all come in. You will all be Bodemaw's minions one day, especially the "noble" jedi
Bodemaw
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Medium Ithorian Noble 3 / Jedi 2
Force 7; Dark Side 0
Destiny 3
Init +7; Senses Perception +10
Languages Basic, Ithorese, Huttese, Bothese, Gunganese, High Galactic, Mon Calimarian
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Defenses Ref 16 (Flat-footed 16), Fort 17, Will 22
HP 44; Threshold 17
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Speed 6 squares
Ranged Heavy blaster pistol +4 (3d8+2) or
Ranged blaster pistol, hold-out +4 (3d4+2)
Melee Cesta +4 (2d4+2)
Base Atk +4; Grp +4
Atk Options
Special Actions Born Leader, Telekinetic Savant, Bellow
Force Powers Known - (Use the Force +17); mind trick X2, Grip X2
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Abilities Str 11, Dex 11, Con 13, Int 16, Wis 17, Cha 20 (advances Int and Cha)
Racial Abilities - Bellow, Reroll Survival Check, Skill Focus Know LS - +2Wis, +2Cha, -2Dex
Talents - Wealth, Born Leader, Telekinetic Savant
Feats - Linguist, WP - Pistols, WP - SWs, Cybernetic Surgery, Skill Focus Knowledge Life Sciences, Force Sensitivity, Force Training
Skills - Deception +12, Gather Information +12, Initiative +7, Knowledge Life Sciences +15, Knowledge Bueauacracy +10, Perception +10, Persuasion +12, Treat Injury +10, Use the Force +17
Possessions - Heavy Blaster Pistol, Hold Out Blaster Pistol (Concealed), Cesta, Med Kit, Surgery Kit, Security Kit, Sensor Pack, All Temp Cloak, Jet Pack, Utility Belt, Credit Chip, Holoprojector, Syntherope and Rations
Credits: 54000
Edit made to adjust my character to fit my plans better I also put it into the standard format.