hothie wrote:
But the counter argument is, when the ISP made its Double attack, it didn't have GMA at that time, therefore it had given up its movement for an extra attack. Is it then allowed to move after attacking?
I am sorry if I wasn't more clear earlier, but that is the question at hand. There is no precedent for this because the rules apply to pieces that ALWAYS have GMA. This is special cause the piece is getting the ability from a CE. Here is what NickName has chimed in so far and he is clearly stating that if he had to rule he would allow the movement, but there is no official answer at this moment.
NickName wrote:
I would lean toward that interpretation, that the check happens at the time you want to move and if you've got the ability at that point you could use it.
But the counter argument is rather strong. When taking the Double, you did not have GMA, and thus to make the second attack you must have already given up your movement for the turn and there's no getting it back.
I get to have some fun in ambiguous cases and do what I think is best/right, but in cases where there's a precedent that pretty well applies I just adapt it. There's no precedent like that in the game. It's fairly openended as to allowing you to see the results of A before deciding to do B. And then we've "patched" whatever didn't work right like Strafe or BB/Furious.
I'm not really sure the precedent for picking up Mobile Attack midway is what I would have recommended when the issue first game up, but since that's what was decided by the powers that been I just work from there for similar applications.