Fool: "LoneStarr" and for the contrary, his shwartz was just as big as Dark Helmet. Not that I actually measured or anything. It was just the response.
To everyone else: So, we need stats? I can't mod for beans, but Stats:
LoneStarr Faction: Fringe Cost: 23 HPs: 70 Defense: 19 Attack: +11 Damage: 20
SAs: Unique, Male Mobile Attack, Twin Attack, Pilot Rapport: (Costs 1 less when in the same squad as a character named "Barf") Animosity: (Costs 1 more when in the same squad as character named "Vespa") Protective: (Gains +20 Damage if a character named "Vespa" is injured)
Shwartz Powers: Shwartz 1
Lonestarr drifts through life with his good friend, Barf, in a flying Winnebago.
Barf Faction: Fringe Cost 21 HPs: 90 Defense: 19 Attack: +10 Damage: 20
SAs: Unique, Male Mawg Charging Fire Rapport: Costs 1 less when in the same squad as character named "LoneStarr" Bodyguard
"I'm a Mawg. Part man, part dog. I'm my own best friend."
Vespa, Princess of Druidia Faction: Druidian Cost: 18 HPs: 60 Defense: 17 Attack: +8 Damage: 10
SAs: Unique, Female My Hair!: This character gains Impulsive Assault (May attack each legal enemy upon being damaged by an enemy's attack) and +4 Attack and +10 damage when damaged by an enemy's attack. Animosity: Costs 1 point more when in the same squad with a character named "LoneStarr."
"Funny. She doesn't look Druish."
Dot Matrix Faction: Druidian Cost 12 HPs: 40 Def: 15 Attack: +0 Damage: 0
SAs: Unique, Droid Speed 8 Rapport: Costs 1 less when in the same squad as a character named "Vespa" Draw Ire: If an enemy targets a legal ally within 6, they must roll a save of 16 or attack this unit. On a save of a 1, the enemy cannot attack. Virgin Alarm: If this character makes a save of 11 or better, Male characters lose Attack bonus if adjacent to this unit<----- still working out the kinks of this ability
"That's my Virgin Alarm. Its programmed to go off before you do."
Dark Helmet, Master of the Downside: Cost 47 Faction: Spaceballs HPs: 90 Def: 20 Attack: +14 Damage: 20
SAs: Unique, Melee, Double, Male Shwartz Deulist: (+4 Def against characters with Shwartz rating) Deceptive: (Gains +10 damage on a character that has activated.)
Shwartz powers: Shwartz Grip 3: (Shwartz 3; Range 6; Replaces attacks; Enemy character takes 20 damage; Male enemy character must make save 11 or be activated) Shwartz Illusion: (Shwartz 2; Sight; Replaces turn; Enemy character may be moved Speed toward this unit; Save 11) Ludicrous Speed: (Swhartz 1; On this character's turn, they may move up to 6 extra spaces; Save 11 for 10 damage to this character if the movement ends next to a wall or door.)
CE: Spaceball followers gain "Retreating Fire" (Replaces turn; characters must move double their movement away from enemies and make attacks)
"Lonestarr! Evil will always triumph because Good is dumb."
Just a few ideas. Will post more later. I am at work right now so I can't really goof off too much.
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